mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 04:41:53 +01:00
- changed emu nand settings so they don't change if you you remove a device.
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out/boot.dol
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Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -1,6 +1,6 @@
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#define APP_NAME "WiiFlow WFL"
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#define APP_VERSION "5.5.0 beta 10"
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#define APP_VERSION "5.5.0 beta 11"
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#define APP_DATA_DIR "wiiflow"
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#define APPS_DIR "apps/wiiflow"
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@ -190,9 +190,9 @@ bool CMenu::init(bool usb_mounted)
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m_cfg.getBool("GENERAL", "sd_only", usb_mounted ? false : true);// will only set it if this doesn't already exist - very first boot up
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/* set default wii games partition in case this is the first boot */
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if(!m_cfg.has(WII_DOMAIN, "partition"))
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int wp = m_cfg.getInt(WII_DOMAIN, "partition", -1);
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if(wp < 0)
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{
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int wp = -1;
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if(!m_cfg.getBool("GENERAL", "sd_only"))
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{
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for(int i = SD; i <= USB8; i++) // Find first wbfs folder or a partition of wbfs file system
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@ -215,15 +215,16 @@ bool CMenu::init(bool usb_mounted)
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}
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/* preferred partition setting - negative 1 means not set by user so skip this */
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int pp;
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if((pp = m_cfg.getInt(WII_DOMAIN, "preferred_partition", -1)) >= 0)
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int pp = m_cfg.getInt(WII_DOMAIN, "preferred_partition", -1);
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if(pp >= 0)
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{
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if(usb_mounted && pp > 0)
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m_cfg.setInt(WII_DOMAIN, "partition", pp);
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else
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m_cfg.setInt(WII_DOMAIN, "partition", SD);
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}
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if((pp = m_cfg.getInt(GC_DOMAIN, "preferred_partition", -1)) >= 0)
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pp = m_cfg.getInt(GC_DOMAIN, "preferred_partition", -1);
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if(pp >= 0)
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{
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if(usb_mounted && pp > 0)
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m_cfg.setInt(GC_DOMAIN, "partition", USB1);
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@ -315,10 +316,52 @@ bool CMenu::init(bool usb_mounted)
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fsop_MakeFolder(m_cartDir.c_str());
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fsop_MakeFolder(m_snapDir.c_str());
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/* Emu nands init even if not being used */
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memset(emu_nands_dir, 0, sizeof(emu_nands_dir));
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strncpy(emu_nands_dir, IsOnWiiU() ? "vwiinands" : "nands", sizeof(emu_nands_dir) - 1);
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_checkEmuNandSettings();
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if(!isWiiVC)
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{
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/* Emu nands init even if not being used */
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memset(emu_nands_dir, 0, sizeof(emu_nands_dir));
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strncpy(emu_nands_dir, IsOnWiiU() ? "vwiinands" : "nands", sizeof(emu_nands_dir) - 1);
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string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");// just to set to default on first boot
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int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1);
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string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
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int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
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if(emuPart < 0)
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{
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u8 i;
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for(i = SD; i < MAXDEVICES; i++)// find first usable partition
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{
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if(DeviceHandle.PartitionUsableForNandEmu(i))
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{
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emuPart = i;
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break;
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}
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}
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if(i == MAXDEVICES)// if no usable partitions found set to SD for now
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emuPart = SD;// cfgne8=No valid FAT partition found for NAND Emulation!
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m_cfg.setInt(CHANNEL_DOMAIN, "partition", emuPart);
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}
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gprintf("emunand = %s:/%s/%s\n", DeviceName[emuPart], emu_nands_dir, emuNand.c_str());
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if(savesPart < 0)
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{
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u8 i;
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for(i = SD; i < MAXDEVICES; i++)
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{
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if(DeviceHandle.PartitionUsableForNandEmu(i))
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{
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savesPart = i;
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break;
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}
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}
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if(i == MAXDEVICES)
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savesPart = SD;
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m_cfg.setInt(WII_DOMAIN, "savepartition", savesPart);
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}
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gprintf("savesnand = %s:/%s/%s\n", DeviceName[savesPart], emu_nands_dir, savesNand.c_str());
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_FullNandCheck();
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}
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/* misc. setup */
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SoundHandle.Init();
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@ -1288,9 +1288,9 @@ private:
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int _FindEmuPart(bool savesnand, bool searchvalid);
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bool _checkSave(string id, int nand_type);
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bool _TestEmuNand(int epart, const char *path, bool indept);
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void _checkEmuNandSettings(void);
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void _getEmuNands(void);
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void _FullNandCheck(void);
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void _listEmuNands(const char *path, vector<string> &emuNands);
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void _listEmuNands(const char *path, vector<string> &nands);
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int _downloadCheatFileAsync();
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static void * _downloadUrlAsync(void *obj);
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@ -526,7 +526,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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//GameID for Video mode when booting a Disc
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memcpy((u8*)Disc_ID, id, 6);
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DCFlushRange((u8*)Disc_ID, 32);
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DCFlushRange((u8*)Disc_ID, 6);
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/* set nintendont conifg options */
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u32 n_config = 0;
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@ -1043,7 +1043,7 @@ void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
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if(emulate_mode && !dvd)
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{
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int emuPart = _FindEmuPart(SAVES_NAND, true);
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if(emuPart == -1)//if savepartition is unusable
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if(emuPart < 0)//if savepartition is unusable
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{
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_hideWaitMessage();
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error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND."));
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@ -77,11 +77,11 @@ static inline int loopNum(int i, int s)
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return (i + s) % s;
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}
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void CMenu::_listEmuNands(const char *path, vector<string> &emuNands)
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void CMenu::_listEmuNands(const char *path, vector<string> &nands)
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{
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DIR *d;
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struct dirent *dir;
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emuNands.clear();
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nands.clear();
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bool add_def = true;
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d = opendir(path);
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@ -93,57 +93,34 @@ void CMenu::_listEmuNands(const char *path, vector<string> &emuNands)
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continue;
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if(dir->d_type == DT_DIR)
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{
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emuNands.push_back(dir->d_name);
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nands.push_back(dir->d_name);
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if(strlen(dir->d_name) == 7 && strcasecmp(dir->d_name, "default") == 0)
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add_def = false;
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}
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}
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closedir(d);
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}
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else
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return;
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if(add_def)
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emuNands.push_back("default");
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sort(emuNands.begin(), emuNands.end());
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nands.push_back("default");
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sort(nands.begin(), nands.end());
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}
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void CMenu::_checkEmuNandSettings(void)
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void CMenu::_getEmuNands(void)
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{
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if(isWiiVC)
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return;
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u8 i;
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string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
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int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0);
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int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1);
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string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
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int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", 0);
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int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
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if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))// current partition no good
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{
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for(i = SD; i < MAXDEVICES; i++)// find first usable partition
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{
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if(DeviceHandle.PartitionUsableForNandEmu(i))
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{
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emuPart = i;
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break;
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}
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}
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if(i == MAXDEVICES)// if no usable partitions found set to SD for now
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emuPart = SD;
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}
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if(!DeviceHandle.PartitionUsableForNandEmu(savesPart))// do same for savesnand partition
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{
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for(i = SD; i < MAXDEVICES; i++)
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{
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if(DeviceHandle.PartitionUsableForNandEmu(i))
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{
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savesPart = i;
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break;
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}
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}
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if(i == MAXDEVICES)
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savesPart = SD;
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}
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//cfgne8=No valid FAT partition found for NAND Emulation!
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/* emu Nands */
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_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
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if(emuNands.empty())// in case device has been temporarily disconnected
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emuNands.push_back(emuNand);
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curEmuNand = 0;
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for(i = 0; i < emuNands.size(); ++i)// find current emunand folder
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{
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@ -164,9 +141,13 @@ void CMenu::_checkEmuNandSettings(void)
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}
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}
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}
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gprintf("emu nand path = %s:/%s/%s\n", DeviceName[emuPart], emu_nands_dir, emuNands[curEmuNand].c_str());
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/* saves Nands */
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_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
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if(savesNands.empty())
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savesNands.push_back(savesNand);
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curSavesNand = 0;
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for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder
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{
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@ -187,30 +168,24 @@ void CMenu::_checkEmuNandSettings(void)
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}
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}
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}
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gprintf("saves nand path = %s:/%s/%s\n", DeviceName[savesPart], emu_nands_dir, savesNands[curSavesNand].c_str());
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m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
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m_cfg.setInt(WII_DOMAIN, "savepartition", savesPart);
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m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
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m_cfg.setInt(CHANNEL_DOMAIN, "partition", emuPart);
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// add check if full emulation and if is then check for config and mii files
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_FullNandCheck();
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}
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/* This checks if nand emulation is set to Full */
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/* if is then it copies SYSCONF, setting.txt, and RFL_DB.dat only if they don't already exist */
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/* this is helpful if you use a modmii created nand, wiiflow dumped nand will already have these files */
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/* if you wish to overwrite these files then use the real nand mii's and config options */
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void CMenu::_FullNandCheck(void)
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{
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if(isWiiVC)
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return;
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for(u8 i = 0; i < 2; i++)
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{
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int emulate_mode;
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if(i == EMU_NAND)
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emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0);
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emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1);// full by default
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else
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emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation", 0);
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emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation", 2);// full by default
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if((i == EMU_NAND && emulate_mode == 1) || (i == SAVES_NAND && emulate_mode == 2))//full
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{
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int emuPart = _FindEmuPart(i, true);
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int emuPart = _FindEmuPart(i, false);
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if(emuPart < 0)
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continue;
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bool need_config = false;
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@ -566,7 +541,7 @@ int CMenu::_NandEmuCfg(void)
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string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
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lwp_t thread = 0;
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SetupInput();
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_checkEmuNandSettings();
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_getEmuNands();
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_showNandEmu();
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m_thrdStop = false;
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@ -624,7 +599,7 @@ int CMenu::_NandEmuCfg(void)
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m_emuSaveNand = true;
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_setPartition(direction);
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m_emuSaveNand = false;
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_checkEmuNandSettings();// refresh emunands in case the partition was changed
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_getEmuNands();// refresh emunands in case the partition was changed
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_nandemuBtnNandDump) || m_btnMgr.selected(m_nandemuBtnAll) || m_btnMgr.selected(m_nandemuBtnMissing))
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@ -689,12 +664,12 @@ int CMenu::_NandEmuCfg(void)
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nandemuPage = 1;
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_showNandEmu();
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}
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else if (m_btnMgr.selected(m_nandemuBtnRealConfig))
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else if(m_btnMgr.selected(m_nandemuBtnRealConfig))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config"));
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_showNandEmu();
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}
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else if (m_btnMgr.selected(m_nandemuBtnRealMiis))
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else if(m_btnMgr.selected(m_nandemuBtnRealMiis))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis"));
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_showNandEmu();
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@ -822,11 +797,12 @@ int CMenu::_FlashSave(string gameId)
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int CMenu::_AutoExtractSave(string gameId)// called from game settings menu to extract a gamesave from real nand to savesnand
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{
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if(!_checkSave(gameId, REAL_NAND))//if save not on real nand
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return 0;
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int emuPart = _FindEmuPart(SAVES_NAND, false);
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if(emuPart == -1)// if savesnand partition unusable
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{
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return 0;
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}
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else if(emuPart == -2)// emunand folder not found so make it
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{
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emuPart = _FindEmuPart(SAVES_NAND, true);
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@ -843,9 +819,6 @@ int CMenu::_AutoExtractSave(string gameId)// called from game settings menu to e
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NandHandle.CreatePath("%s/tmp", basepath);
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}
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if(!_checkSave(gameId, REAL_NAND))//if save not on real nand
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return 0;
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lwp_t thread = 0;
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m_thrdStop = false;
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m_thrdMessageAdded = false;
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@ -914,10 +887,10 @@ void * CMenu::_NandFlasher(void *obj)
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char dest[ISFS_MAXPATH];
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int emuPartition = m._FindEmuPart(SAVES_NAND, true);
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const char *emuPath = NandHandle.Get_NandPath();
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const char *SaveGameID = m.m_saveExtGameId.c_str();
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int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3];
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const char *emuPath = NandHandle.Get_NandPath();
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/* we know it exist on emunand just need to figure out which folder */
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if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID)))
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