mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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Overjoy, you are right, but that shouldn't happen, it also
worked before, strange, OH yeah and -fixed two possible bugs
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67ce3bffdd
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@ -41,12 +41,12 @@ int main(int argc, char **argv)
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CVideo vid;
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vid.init();
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geckoinit = InitGecko();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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MEM2_init(49); //Thats everything we can get anyways
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vid.waitMessage(0.2f);
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geckoinit = InitGecko();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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char *gameid = NULL;
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bool Emulator_boot = false;
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@ -40,11 +40,7 @@ void *MEM1_realloc(void *p, unsigned int s)
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void MEM1_free(void *p)
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{
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if(p != NULL)
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{
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free(p);
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p = NULL;
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}
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__real_free(p);
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}
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unsigned int MEM1_freesize()
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