mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
-added subdirectory reading for music files, means you now
finally can have your albums in the music folder organized ;)
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parent
8ad310f4dc
commit
84cf561172
@ -79,7 +79,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage,
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gprintf("Calling list to update filelist\n");
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vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)));
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)), music);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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path.append("/touch.db");
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@ -7,7 +7,7 @@
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#include "gc.h"
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template <typename T>
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void CList<T>::GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs, bool dml)
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void CList<T>::GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs, bool dml, bool music)
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{
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if (!wbfs_fs)
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{
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@ -44,12 +44,12 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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if(temp_pathlist.size() > 0)
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{
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bool FoundDMLgame;
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for(vector<string>::iterator templist = temp_pathlist.begin(); templist != temp_pathlist.end(); templist++)
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for(u32 i = 0; i < temp_pathlist.size(); i++)
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{
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if((*templist).size() == 0)
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if(temp_pathlist[i].size() == 0)
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continue;
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dir_itr = opendir((*templist).c_str());
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dir_itr = opendir(temp_pathlist[i].c_str());
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if(!dir_itr)
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continue;
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@ -58,29 +58,35 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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/* Read secondary entries */
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while((ent = readdir(dir_itr)) != NULL)
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{
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if(ent->d_type == DT_REG && strlen(ent->d_name) > 7)
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if (ent->d_name[0] == '.') continue;
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if(ent->d_type == DT_REG && (strlen(ent->d_name) > 7 || music))
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{
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for(vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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{
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if(strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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{
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FoundDMLgame = true;
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name));
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break;
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}
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}
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}
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else if(dml && !FoundDMLgame && strncasecmp(ent->d_name, "sys", 3) == 0)
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else
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{
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FILE *f;
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f = fopen(fmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name), "rb");
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if(f)
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if(music)
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temp_pathlist.push_back(sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name));
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else if(dml && !FoundDMLgame && strncasecmp(ent->d_name, "sys", 3) == 0)
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{
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fclose(f);
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name));
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break;
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FILE *f;
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f = fopen(fmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name), "rb");
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if(f)
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{
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fclose(f);
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name));
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break;
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}
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}
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}
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}
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@ -22,7 +22,7 @@ class CList
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public:
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CList(){};
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~CList(){};
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false);
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false, bool music = false);
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void GetHeaders(vector<string> pathlist, vector<T> &headerlist, string, string, string, Config &plugin);
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void GetChannels(vector<T> &headerlist, string, u32, string);
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private:
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