mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
- removed some bootup error messages that never could display anyway.
- removed old wiiflow lite stub bin we no longer use. - fixed arg boot of wii game ID on bootup.
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2e3504d657
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BIN
data/stub.bin
BIN
data/stub.bin
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BIN
out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -32,8 +32,6 @@ using std::vector;
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extern const u8 wfstub_bin[];
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extern const u32 wfstub_bin_size;
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extern const u8 stub_bin[];
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extern const u32 stub_bin_size;
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u8 valid = 0;
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@ -92,7 +92,6 @@ int main(int argc, char **argv)
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gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
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#endif
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bool iosOK = true;
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char *gameid = NULL;
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bool showFlashImg = true;
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bool wait_loop = false;
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@ -176,10 +175,10 @@ int main(int argc, char **argv)
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{
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NandHandle.DeInit_ISFS();
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NandHandle.Patch_AHB();
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iosOK = IOS_ReloadIOS(mainIOS) == 0;
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IOS_ReloadIOS(mainIOS);
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NandHandle.Init_ISFS();
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gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
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gprintf("Now using ");
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gprintf("Now using ");// gprintf finished in IOS_GetCurrentIOSInfo()
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}
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else
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gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
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@ -213,28 +212,18 @@ int main(int argc, char **argv)
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bool startup_successful = false;
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/* init configs, folders, coverflow, gui and more */
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if(mainMenu.init(usb_mounted))
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{
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if(!iosOK)
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mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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else if(!DeviceHandle.UsablePartitionMounted())
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mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
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else if(WDVD_Init() < 0)
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mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
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else // alls good lets start wiiflow
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{
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startup_successful = true;
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if(!isWiiVC)
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writeStub();// copy return stub to memory
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if(gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
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if(!isWiiVC && gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
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mainMenu.directlaunch(gameid);
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else
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mainMenu.main();// start wiiflow with main menu displayed
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}
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//Exit WiiFlow, no game booted...
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mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
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}
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// at this point either wiiflow bootup failed or the user is exiting wiiflow
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ShutdownBeforeExit();// unmount devices and close inputs
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if(startup_successful)// use wiiflow's exit choice otherwise just exit to loader (system menu or hbc)
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if(startup_successful)// use wiiflow's exit choice
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Sys_Exit();
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return 0;
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return 0;// otherwise just exit to loader (system menu or hbc).
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}
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@ -75,10 +75,9 @@ static u8 GetRequestedGameIOS(dir_discHdr *hdr)
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void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
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{
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m_directLaunch = true;
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for(currentPartition = SD; currentPartition < USB8; currentPartition++)
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currentPartition = m_cfg.getInt(WII_DOMAIN, "partition");
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if(DeviceHandle.IsInserted(currentPartition))
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{
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if(!DeviceHandle.IsInserted(currentPartition))
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continue;
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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