mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-made homebrew booting more safe, shouldnt blackscreen
or codedump anymore
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parent
b0e0b005b3
commit
8643cdfa5a
@ -24,8 +24,6 @@ static u8 *homebrewbuffer = EXECUTE_ADDR;
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static u32 homebrewsize = 0;
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static vector<string> Arguments;
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bool bootHB;
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bool IsDollZ (u8 *buff)
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{
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u8 dollz_stamp[] = {0x3C};
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@ -40,27 +38,11 @@ bool IsDollZ (u8 *buff)
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void AddBootArgument(const char * argv)
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{
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std::string arg(argv);
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string arg(argv);
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Arguments.push_back(arg);
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}
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int CopyHomebrewMemory(u8 *temp, u32 pos, u32 len)
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{
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homebrewsize += len;
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memcpy(homebrewbuffer+pos, temp, len);
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DCFlushRange(homebrewbuffer+pos, len);
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return 1;
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}
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void FreeHomebrewBuffer()
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{
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homebrewbuffer = EXECUTE_ADDR;
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homebrewsize = 0;
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Arguments.clear();
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}
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int LoadHomebrew(const char * filepath)
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int LoadHomebrew(const char *filepath)
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{
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if(!filepath)
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return -1;
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@ -73,15 +55,7 @@ int LoadHomebrew(const char * filepath)
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u32 filesize = ftell(file);
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rewind(file);
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if(filesize > 33554431)
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return -3;
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bool good_read = fread(homebrewbuffer, 1, filesize, file) == filesize;
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if (!good_read)
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{
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fclose(file);
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return -4;
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}
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fread(homebrewbuffer, 1, filesize, file);
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fclose(file);
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homebrewsize += filesize;
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@ -129,9 +103,6 @@ static int SetupARGV(struct __argv * args)
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int BootHomebrew()
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{
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if(homebrewsize == 0)
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return -1;
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struct __argv args;
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if (!IsDollZ(homebrewbuffer))
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SetupARGV(&args);
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@ -139,13 +110,16 @@ int BootHomebrew()
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memcpy(BOOTER_ADDR, app_booter_bin, app_booter_bin_size);
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DCFlushRange(BOOTER_ADDR, app_booter_bin_size);
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entrypoint entry = (entrypoint) BOOTER_ADDR;
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entrypoint entry = (entrypoint)BOOTER_ADDR;
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memmove(ARGS_ADDR, &args, sizeof(args));
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DCFlushRange(ARGS_ADDR, sizeof(args) + args.length);
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SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
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/* Shutdown IOS subsystems */
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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entry();
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IRQ_Restore(level);
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return 0;
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}
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@ -1,10 +1,8 @@
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#ifndef _BOOTHOMEBREW_H_
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#define _BOOTHOMEBREW_H_
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extern bool bootHB;
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int BootHomebrew();
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int CopyHomebrewMemory(u8 *temp, u32 pos, u32 len);
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void AddBootArgument(const char * arg);
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void FreeHomebrewBuffer();
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int LoadHomebrew(const char * filepath);
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int BootHomebrew();
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void AddBootArgument(const char * arg);
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int LoadHomebrew(const char * filepath);
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#endif
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@ -136,11 +136,6 @@ int main(int argc, char **argv)
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ret = menu.main();
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}
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}
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if (bootHB)
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{
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//IOS_ReloadIOS(58);
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BootHomebrew();
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}
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Open_Inputs(); //reinit wiimote
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} while (ret == 1);
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@ -134,7 +134,6 @@ CMenu::CMenu(CVideo &vid) :
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m_exit = false;
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m_initialCoverStatusComplete = false;
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m_reload = false;
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bootHB = false;
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m_gamesound_changed = false;
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m_base_font_size = 0;
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m_current_view = COVERFLOW_USB;
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@ -32,8 +32,10 @@
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using namespace std;
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extern "C" {extern u8 currentPartition;}
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extern bool bootHB;
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extern "C"
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{
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extern u8 currentPartition;
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}
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class CMenu
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{
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@ -515,7 +515,8 @@ void CMenu::_game(bool launch)
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gprintf("Launching game %s\n", id.c_str());
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_launch(hdr);
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if(m_exit || bootHB) break;
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if(m_exit)
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break;
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_hideWaitMessage();
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launch = false;
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@ -768,29 +769,36 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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{
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Nand::Instance()->Disable_Emu();
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m_reload = true;
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gprintf("Filepath of homebrew: %s\n",filepath);
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if(LoadHomebrew(filepath))
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{
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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m_cfg.save(true);
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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AddBootArgument(arguments[i].c_str());
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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m_cfg.save(true);
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Playlog_Delete();
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while(net_get_status() == -EBUSY)
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usleep(100);
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cleanup();
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Close_Inputs();
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USBStorage_Deinit();
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m_vid.CheckWaitThread(true);
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Playlog_Delete();
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cleanup();
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// wifi and sd gecko doesnt work anymore after cleanup
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Close_Inputs();
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m_vid.cleanup();
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wiiLightOff();
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__dsp_shutdown();
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Nand::Instance()->Disable_Emu();
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bootHB = true;
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}
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m_exit = true;
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LoadHomebrew(filepath);
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DeviceHandler::DestroyInstance();
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USBStorage_Deinit();
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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AddBootArgument(arguments[i].c_str());
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gprintf("Booting Homebrew application...\n");
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BootHomebrew();
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}
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int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
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