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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-fixed broken cover caching system
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8634f272ed
commit
86b337ee91
@ -2651,19 +2651,18 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
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u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
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if(!!zBuffer && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
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{
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char gamePath[128];
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gamePath[127] = '\0';
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const char *gamePath = NULL;
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if(blankBoxCover)
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strncpy(gamePath, strrchr(m_items[i].blankBoxPicPath, '/') + 1, 127);
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gamePath = strrchr(m_items[i].blankBoxPicPath, '/') + 1;
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else if(NoGameID(m_items[i].hdr->type))
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{
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if(strrchr(m_items[i].hdr->path, '/') != NULL)
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strncpy(gamePath, strrchr(m_items[i].hdr->path, '/') + 1, 127);
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gamePath = strrchr(m_items[i].hdr->path, '/') + 1;
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else
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strncpy(gamePath, m_items[i].hdr->path, 127);
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gamePath = m_items[i].hdr->path;
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}
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else
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strncpy(gamePath, m_items[i].hdr->id, 6);
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gamePath = m_items[i].hdr->id;
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FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), gamePath), "wb");
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if(file != NULL)
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{
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@ -2734,19 +2733,18 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
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// Try to find the texture in the cache
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if(!m_cachePath.empty())
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{
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char gamePath[128];
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memset(gamePath, 0, 128);
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const char *gamePath = NULL;
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if(blankBoxCover)
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strncpy(gamePath, strrchr(m_items[i].blankBoxPicPath, '/') + 1, 127);
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gamePath = strrchr(m_items[i].blankBoxPicPath, '/') + 1;
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else if(NoGameID(m_items[i].hdr->type))
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{
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if(strrchr(m_items[i].hdr->path, '/') != NULL)
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strncpy(gamePath, strrchr(m_items[i].hdr->path, '/') + 1, 127);
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gamePath = strrchr(m_items[i].hdr->path, '/') + 1;
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else
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strncpy(gamePath, m_items[i].hdr->path, 127);
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gamePath = m_items[i].hdr->path;
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}
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else
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strncpy(gamePath, m_items[i].hdr->id, 6);
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gamePath = m_items[i].hdr->id;
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FILE *fp = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), gamePath), "rb");
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if(fp != NULL)
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{
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