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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
-added new option in DML section in wiiflow.ini,
no_disc_patch, its enabled by default, that means you don't need to have a disc inserted anymore when playing gamecube games (requires dml r55 or later to work) (per game option will follow)
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@ -114,7 +114,7 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
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return false;
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return false;
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}
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}
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats)
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc)
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{
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{
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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@ -150,6 +150,8 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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DMLCfg->Config |= DML_CFG_NMM;
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DMLCfg->Config |= DML_CFG_NMM;
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if(NMM > 1)
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if(NMM > 1)
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DMLCfg->Config |= DML_CFG_NMM_DEBUG;
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DMLCfg->Config |= DML_CFG_NMM_DEBUG;
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if(nodisc)
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DMLCfg->Config |= DML_CFG_NODISC;
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//Write options into memory
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//Write options into memory
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memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));
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memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));
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@ -27,6 +27,7 @@ enum dmlconfig
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_ACTIVITY_LED= (1<<7),
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DML_CFG_ACTIVITY_LED= (1<<7),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_NODISC = (1<<9),
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};
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};
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enum dmlvideomode
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enum dmlvideomode
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@ -44,7 +45,7 @@ enum dmlvideomode
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void GC_SetVideoMode(int i);
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void GC_SetVideoMode(int i);
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void GC_SetLanguage(u8 lang);
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void GC_SetLanguage(u8 lang);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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#endif //GC_H_
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#endif //GC_H_
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@ -655,6 +655,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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NMM--;
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NMM--;
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bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
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bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
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bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
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bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
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bool nodisc = m_cfg.getBool("DML", "no_disc_patch", true);
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if(cheats)
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if(cheats)
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{
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{
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@ -663,7 +664,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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}
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}
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if(m_new_dml)
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if(m_new_dml)
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, DML_debug, NMM, cheats);
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, DML_debug, NMM, cheats, nodisc);
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else
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else
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DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
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DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
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DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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