mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
- just minor clean up
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6b37a3c362
commit
8b2bacf223
@ -52,27 +52,23 @@ void DeviceHandler::SetMountUSB(bool using_usb)
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mount_usb = using_usb;
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}
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void DeviceHandler::SetModes()
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{
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sdhc_mode_sd = 1;// use libogc and ios 58 (wiisd_libogc.c)
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usb_libogc_mode = 1;// use libogc and ios 58 (usbstorage_libogc.c)
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if(CustomIOS(CurrentIOS.Type))// if wiiflow is using a cios (force cios is on)
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{
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usb_libogc_mode = 0;// use cios for USB (usbstorage.c)
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sdhc_mode_sd = 0;// use cios for SD (sdhc.c)
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}
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}
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void DeviceHandler::MountAll()
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{
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MountSD();
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MountAllUSB();
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}
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void DeviceHandler::UnMountAll()
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{
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/* Kill possible USB thread */
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//KillUSBKeepAliveThread();
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for(u32 i = SD; i < MAXDEVICES; i++)
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UnMount(i);
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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sd.Cleanup();
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usb.Cleanup();
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}
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bool DeviceHandler::Mount(int dev)
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{
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if(dev == SD)
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@ -84,35 +80,6 @@ bool DeviceHandler::Mount(int dev)
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return false;
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}
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bool DeviceHandler::IsInserted(int dev)
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{
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if(dev == SD)
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return SD_Inserted() && sd.IsMounted(0);
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else if(dev >= USB1 && dev <= USB8)
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return usb.IsMounted(dev-USB1);
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return false;
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}
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void DeviceHandler::UnMount(int dev)
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{
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if(dev == SD)
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UnMountSD();
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else if(dev >= USB1 && dev <= USB8)
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UnMountUSB(dev-USB1);
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}
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void DeviceHandler::SetModes()
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{
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sdhc_mode_sd = 1;// use libogc and ios 58 (wiisd_libogc.c)
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usb_libogc_mode = 1;// use libogc and ios 58 (usbstorage_libogc.c)
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if(CustomIOS(CurrentIOS.Type))// if wiiflow is using a cios (force cios is on)
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{
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usb_libogc_mode = 0;// use cios for USB (usbstorage.c)
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sdhc_mode_sd = 0;// use cios for SD (sdhc.c)
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}
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}
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bool DeviceHandler::MountSD()
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{
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if(!sd.IsInserted() || !sd.IsMounted(0))
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@ -128,7 +95,7 @@ bool DeviceHandler::MountSD()
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}
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sd.SetDevice(&__io_sdhc);
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//! Mount only one SD Partition
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return sd.Mount(0, DeviceName[SD], true); /* Force FAT */
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return sd.Mount(0, DeviceName[SD], true); /* Force FAT, SD cards should always be FAT */
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}
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return true;
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}
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@ -147,12 +114,15 @@ bool DeviceHandler::MountAllUSB()
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/* Kill possible USB thread */
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//KillUSBKeepAliveThread();
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/* usb spinup - Wait for our slowass HDD */
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if(WaitForDevice(GetUSBInterface()) == false)
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return false;
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/* Get Partitions and Mount them */
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return false;// failed to spin up in time or no USB HDD connected
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if(!usb.IsInserted() || !usb.IsMounted(0))
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usb.SetDevice(GetUSBInterface());
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/* Get Partitions and Mount them */
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bool result = false;
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int partCount = GetUSBPartitionCount();
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for(int i = 0; i < partCount; i++)
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@ -160,14 +130,49 @@ bool DeviceHandler::MountAllUSB()
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if(MountUSB(i))
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result = true;
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}
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// why force FAT? why not just return result?
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// in case no partition is mounted for some strange reason, we force mount the first partition to FAT
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if(!result)
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result = usb.Mount(0, DeviceName[USB1], true); /* Force FAT */
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//if(result && usb_libogc_mode)
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// CreateUSBKeepAliveThread();
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return result;
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}
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bool DeviceHandler::IsInserted(int dev)
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{
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if(dev == SD)
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return sd.IsInserted() && sd.IsMounted(0);
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else if(dev >= USB1 && dev <= USB8)
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return usb.IsMounted(dev-USB1);
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return false;
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}
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void DeviceHandler::UnMount(int dev)
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{
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if(dev == SD)
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UnMountSD();
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else if(dev >= USB1 && dev <= USB8)
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UnMountUSB(dev-USB1);
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}
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void DeviceHandler::UnMountAll()
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{
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/* Kill possible USB thread */
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//KillUSBKeepAliveThread();
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for(u32 i = SD; i < MAXDEVICES; i++)
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UnMount(i);
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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sd.Cleanup();
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usb.Cleanup();
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}
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void DeviceHandler::UnMountUSB(int pos)
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{
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if(pos >= GetUSBPartitionCount())
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@ -1175,7 +1175,7 @@ void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
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}
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}
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else
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emulate_mode = 0;//sets to off if we are using neek2o or launching a DVD game
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emulate_mode = 0;//sets to off if we are launching a DVD game
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// this is a temporary region change of real nand(rn) if 'tempregionrn' is set true.
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// added by overjoy but he never added a gamesettings option. must be set by editing wiiflow_lite.ini.
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