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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-moved some things because of possible graphical problems
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@ -20,8 +20,6 @@
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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#define TITLE_LOWER(x) ((u32)(x) & 0xFFFFFFFF)
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#define TITLE_LOWER(x) ((u32)(x) & 0xFFFFFFFF)
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#define SWAP32(x) ((((x) & 0xff) << 24) | (((x) & 0xff00) << 8) | (((x) & 0xff0000) >> 8) | (((x) >> 24) & 0xff))
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#define Write8(addr, val) *(u8 *)addr = val; DCFlushRange((void *)addr, sizeof(u8));
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#define Write8(addr, val) *(u8 *)addr = val; DCFlushRange((void *)addr, sizeof(u8));
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#define Write16(addr, val) *(u16 *)addr = val; DCFlushRange((void *)addr, sizeof(u16));
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#define Write16(addr, val) *(u16 *)addr = val; DCFlushRange((void *)addr, sizeof(u16));
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#define Write32(addr, val) *(u32 *)addr = val; DCFlushRange((void *)addr, sizeof(u32));
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#define Write32(addr, val) *(u32 *)addr = val; DCFlushRange((void *)addr, sizeof(u32));
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@ -22,10 +22,6 @@ static const string emptyString2("/");
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static char* emptyChar = (char*)" ";
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static char* emptyChar = (char*)" ";
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u32 ScummVM_magic;
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u32 ScummVM_magic;
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#define TAG_GAME_ID "{gameid}"
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#define TAG_LOC "{loc}"
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#define TAG_CONSOLE "{console}"
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void Plugin::init(string m_pluginsDir)
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void Plugin::init(string m_pluginsDir)
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{
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{
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ScummVM_magic = 0;
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ScummVM_magic = 0;
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@ -12,10 +12,16 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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using namespace std;
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#include "config/config.hpp"
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#include "config/config.hpp"
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#include "loader/disc.h"
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#include "loader/disc.h"
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using namespace std;
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#define SWAP32(x) ((((x) & 0xff) << 24) | (((x) & 0xff00) << 8) | (((x) & 0xff0000) >> 8) | (((x) >> 24) & 0xff))
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#define TAG_GAME_ID "{gameid}"
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#define TAG_LOC "{loc}"
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#define TAG_CONSOLE "{console}"
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struct PluginOptions
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struct PluginOptions
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{
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{
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