mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-added new buttons for fullscreen banner view, also if in fullscreen
banner view the background screen is black now
This commit is contained in:
parent
3817808f20
commit
8fec6f98ce
@ -23,6 +23,7 @@
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void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2)
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void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2)
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{
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{
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changing = true;
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MaxAnimSteps = 30;
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MaxAnimSteps = 30;
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returnVal = -1;
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returnVal = -1;
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reducedVol = false;
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reducedVol = false;
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@ -41,8 +42,11 @@ void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2)
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AnimZoomOut = false;
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AnimZoomOut = false;
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AnimationRunning = false;
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AnimationRunning = false;
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BannerAlpha = 255.f;
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BannerAlpha = 255.f;
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BGAlpha = 255.f;
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ChangeGame(banner);
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ChangeGame(banner);
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gameSelected = 1;
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gameSelected = 1;
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changing = false;
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}
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}
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void BannerWindow::DeleteBanner()
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void BannerWindow::DeleteBanner()
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@ -53,6 +57,7 @@ void BannerWindow::DeleteBanner()
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BannerWindow::BannerWindow()
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BannerWindow::BannerWindow()
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{
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{
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changing = false;
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AnimStep = 20;
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AnimStep = 20;
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gameSelected = 0;
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gameSelected = 0;
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gameBanner = new AnimatedBanner;
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gameBanner = new AnimatedBanner;
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@ -60,7 +65,7 @@ BannerWindow::BannerWindow()
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void BannerWindow::ChangeGame(Banner *banner)
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void BannerWindow::ChangeGame(Banner *banner)
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{
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{
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gameSelected = 0;
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gameBanner->Clear();
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gameBanner->LoadFont(sysFont1, sysFont2);
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gameBanner->LoadFont(sysFont1, sysFont2);
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gameBanner->LoadBanner(banner);
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gameBanner->LoadBanner(banner);
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}
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}
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@ -168,7 +173,11 @@ void BannerWindow::Animate(void)
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void BannerWindow::Draw(void)
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void BannerWindow::Draw(void)
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{
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{
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// draw a black background image first
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// draw a black background image first
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//DrawRectangle(0.0f, 0.0f, ScreenProps.x, ScreenProps.y, (GXColor) {0, 0, 0, BGAlpha}, true);
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if(AnimStep >= MaxAnimSteps)
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DrawRectangle(0.0f, 0.0f, video->width(), video->height(), (GXColor) {0, 0, 0, BGAlpha}, true);
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if(changing)
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return;
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// Run window animation
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// Run window animation
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Animate();
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Animate();
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@ -184,7 +193,7 @@ void BannerWindow::Draw(void)
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guMtxScaleApply(modelview,mv1, 1.f, -1.f, 1.f);
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guMtxScaleApply(modelview,mv1, 1.f, -1.f, 1.f);
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guMtxTransApply(mv1,mv1, 0.5f * ScreenProps.x, 0.5f * ScreenProps.y, 0.f);
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guMtxTransApply(mv1,mv1, 0.5f * ScreenProps.x, 0.5f * ScreenProps.y, 0.f);
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guMtxTransApply(mv2,mv2, -0.5f * fBannerWidth, 0.5f * fBannerHeight, 0.f);
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guMtxTransApply(mv2,mv2, -0.5f * fBannerWidth, 0.5f * fBannerHeight, 0.f);
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guMtxTransApply(mv3,mv3, 0.5f * fBannerWidth, -0.5f * fBannerHeight + 102.f, 0.f);
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guMtxTransApply(mv3,mv3, 0.5f * fBannerWidth, -0.5f * fBannerHeight + 104.f, 0.f);
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guMtxConcat(mv1, mv2, mv2);
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guMtxConcat(mv1, mv2, mv2);
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guMtxConcat(mv1, mv3, mv3);
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guMtxConcat(mv1, mv3, mv3);
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@ -65,6 +65,7 @@ class BannerWindow
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bool AnimZoomOut;
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bool AnimZoomOut;
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bool AnimationRunning;
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bool AnimationRunning;
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bool oldAnimationRunning;
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bool oldAnimationRunning;
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bool changing;
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u8 BGAlpha;
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u8 BGAlpha;
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u8 BannerAlpha;
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u8 BannerAlpha;
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@ -58,7 +58,9 @@ extern u32 sector_size;
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extern int mainIOS;
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extern int mainIOS;
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static u64 sm_title_id[8] ATTRIBUTE_ALIGN(32);
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static u64 sm_title_id[8] ATTRIBUTE_ALIGN(32);
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bool m_zoom_banner;
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bool m_zoom_banner = false;
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u32 m_gameBtnPlayFull;
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u32 m_gameBtnBackFull;
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const string CMenu::_translations[23] = {
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const string CMenu::_translations[23] = {
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"Default",
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"Default",
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@ -306,11 +308,13 @@ void CMenu::_hideGame(bool instant)
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m_gameSelected = false;
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m_gameSelected = false;
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m_fa.unload();
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m_fa.unload();
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m_cf.showCover();
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m_cf.showCover();
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m_btnMgr.hide(m_gameBtnPlay, instant);
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m_btnMgr.hide(m_gameBtnPlay, instant);
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m_btnMgr.hide(m_gameBtnBack, instant);
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m_btnMgr.hide(m_gameBtnPlayFull, instant);
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m_btnMgr.hide(m_gameBtnBackFull, instant);
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m_btnMgr.hide(m_gameBtnDelete, instant);
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m_btnMgr.hide(m_gameBtnDelete, instant);
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m_btnMgr.hide(m_gameBtnSettings, instant);
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m_btnMgr.hide(m_gameBtnSettings, instant);
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m_btnMgr.hide(m_gameBtnBack, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
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m_btnMgr.hide(m_gameBtnAdultOn, instant);
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m_btnMgr.hide(m_gameBtnAdultOn, instant);
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@ -336,11 +340,21 @@ void CMenu::_showGame(void)
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else
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else
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_setBg(m_mainBg, m_mainBgLQ);
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_setBg(m_mainBg, m_mainBgLQ);
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m_btnMgr.show(m_gameBtnPlay);
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if(!m_zoom_banner)
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m_btnMgr.show(m_gameBtnBack);
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{
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for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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for(u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if (m_gameLblUser[i] != -1u)
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{
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m_btnMgr.show(m_gameLblUser[i]);
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if(m_gameLblUser[i] != -1u)
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m_btnMgr.show(m_gameLblUser[i]);
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}
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnBack);
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}
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else
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{
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m_btnMgr.show(m_gameBtnPlayFull);
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m_btnMgr.show(m_gameBtnBackFull);
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}
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}
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}
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static void setLanguage(int l)
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static void setLanguage(int l)
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@ -470,7 +484,7 @@ void CMenu::_game(bool launch)
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m_gcfg1.setBool("FAVORITES", id, !m_gcfg1.getBool("FAVORITES", id, false));
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m_gcfg1.setBool("FAVORITES", id, !m_gcfg1.getBool("FAVORITES", id, false));
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else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
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else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
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m_gcfg1.setBool("ADULTONLY", id, !m_gcfg1.getBool("ADULTONLY", id, false));
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m_gcfg1.setBool("ADULTONLY", id, !m_gcfg1.getBool("ADULTONLY", id, false));
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else if(m_btnMgr.selected(m_gameBtnBack))
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else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
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{
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{
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//m_gameSound.Stop();
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//m_gameSound.Stop();
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//CheckGameSoundThread();
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//CheckGameSoundThread();
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@ -479,11 +493,13 @@ void CMenu::_game(bool launch)
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{
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{
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m_banner.ZoomOut();
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m_banner.ZoomOut();
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m_zoom_banner = false;
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m_zoom_banner = false;
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m_show_zone_game = false;
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}
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}
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else
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else
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{
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{
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m_banner.ZoomIn();
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m_banner.ZoomIn();
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m_zoom_banner = true;
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m_zoom_banner = true;
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m_show_zone_game = false;
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}
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}
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}
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}
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else if(m_btnMgr.selected(m_gameBtnSettings))
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else if(m_btnMgr.selected(m_gameBtnSettings))
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@ -495,7 +511,7 @@ void CMenu::_game(bool launch)
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if(!m_gameSound.IsPlaying())
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if(!m_gameSound.IsPlaying())
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startGameSound = -6;
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startGameSound = -6;
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}
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}
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else if(launch || m_btnMgr.selected(m_gameBtnPlay) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1)))
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else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1)))
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{
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{
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_hideGame();
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_hideGame();
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dir_discHdr *hdr = m_cf.getHdr();
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dir_discHdr *hdr = m_cf.getHdr();
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@ -592,30 +608,37 @@ void CMenu::_game(bool launch)
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m_fa.unload();
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m_fa.unload();
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_setBg(m_mainBg, m_mainBgLQ);
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_setBg(m_mainBg, m_mainBgLQ);
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}
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}
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if(m_show_zone_game)
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if(m_show_zone_game && !m_zoom_banner)
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{
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{
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bool b = m_gcfg1.getBool("FAVORITES", id, false);
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bool b = m_gcfg1.getBool("FAVORITES", id, false);
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m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
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m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
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m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
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m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnBack);
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m_btnMgr.show(m_gameBtnBack);
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for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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m_btnMgr.hide(m_gameBtnPlayFull);
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if (m_gameLblUser[i] != -1u)
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m_btnMgr.hide(m_gameBtnBackFull);
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for(u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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{
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if(m_gameLblUser[i] != -1u)
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m_btnMgr.show(m_gameLblUser[i]);
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m_btnMgr.show(m_gameLblUser[i]);
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}
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if (!m_locked)
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if(!m_locked)
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{
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{
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b = m_gcfg1.getBool("ADULTONLY", id, false);
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b = m_gcfg1.getBool("ADULTONLY", id, false);
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m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
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m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
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m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
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m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
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m_btnMgr.show(m_gameBtnSettings);
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m_btnMgr.show(m_gameBtnSettings);
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}
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}
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if ((m_cf.getHdr()->type != TYPE_HOMEBREW && m_cf.getHdr()->type != TYPE_CHANNEL) && !m_locked)
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if ((m_cf.getHdr()->type != TYPE_HOMEBREW && m_cf.getHdr()->type != TYPE_CHANNEL) && !m_locked)
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m_btnMgr.show(m_gameBtnDelete);
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m_btnMgr.show(m_gameBtnDelete);
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}
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}
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else
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else
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{
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{
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if(m_zoom_banner)
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{
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m_btnMgr.show(m_gameBtnPlayFull);
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m_btnMgr.show(m_gameBtnBackFull);
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}
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m_btnMgr.hide(m_gameBtnFavoriteOn);
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m_btnMgr.hide(m_gameBtnFavoriteOn);
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m_btnMgr.hide(m_gameBtnFavoriteOff);
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m_btnMgr.hide(m_gameBtnFavoriteOff);
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m_btnMgr.hide(m_gameBtnAdultOn);
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m_btnMgr.hide(m_gameBtnAdultOn);
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@ -1424,6 +1447,8 @@ void CMenu::_initGameMenu(CMenu::SThemeData &theme)
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m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 170, 48, 48);
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m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 170, 48, 48);
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m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 242, 48, 48);
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m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 242, 48, 48);
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m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 242, 48, 48);
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m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 242, 48, 48);
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m_gameBtnPlayFull = _addButton(theme, "GAME/PLAY_FULL_BTN", theme.btnFont, L"", 100, 380, 200, 56, theme.btnFontColor);
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m_gameBtnBackFull = _addButton(theme, "GAME/BACK_FULL_BTN", theme.btnFont, L"", 340, 380, 200, 56, theme.btnFontColor);
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m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
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m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
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m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
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m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
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@ -1439,16 +1464,18 @@ void CMenu::_initGameMenu(CMenu::SThemeData &theme)
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_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f);
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_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 200, 0, 1.f, 0.f);
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_hideGame(true);
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_hideGame(true);
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_textGame();
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_textGame();
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m_zoom_banner = false;
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}
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}
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void CMenu::_textGame(void)
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void CMenu::_textGame(void)
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{
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{
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m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
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m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
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m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
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m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
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m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
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m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
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}
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}
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struct IMD5Header
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struct IMD5Header
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