mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added home menu, it will open if you press the home button/icon,
currently you can access the settings from it, see the about screen, update wiiflow, reload cache and exit wiiflow (to exit wiiflow you can also just press home/start button again in this menu) -removed reload cache with b button on settings icon -removed update button from about menu -updated english help file and english.ini -updated german.ini
This commit is contained in:
parent
f6cba49acc
commit
927fec478d
@ -6,8 +6,8 @@ Controls:
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-- Minus / Plus = Fast skip through games
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-- Minus / Plus = Fast skip through games
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-- A = Select game
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-- A = Select game
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-- B+A = Launch game immediately
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-- B+A = Launch game immediately
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-- B+Home = Reload Wiiflow
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-- B+Home = Reload WiiFlow
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-- Home = Exit to Wii menu
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-- Home = Open Home Menu / Exit WiiFlow
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-- 1 / 2 = Previous / next coverflow mode
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-- 1 / 2 = Previous / next coverflow mode
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-- B+Left / B+Right = Change Song
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-- B+Left / B+Right = Change Song
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-- B+UP / B+DOWN = Alphabetic search
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-- B+UP / B+DOWN = Alphabetic search
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@ -17,7 +17,7 @@ Controls:
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-- A on Star Icon = Favorites
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-- A on Star Icon = Favorites
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-- B on Star Icon = Categories
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-- B on Star Icon = Categories
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-- A on Gear Icon = Wiiflow settings
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-- A on Gear Icon = WiiFlow settings
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-- B on Gear Icon = Refresh cache
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-- B on Gear Icon = Refresh cache
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-- A on USB, DML, Channels, Emu, or Homebrew Icon = Switch to that view
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-- A on USB, DML, Channels, Emu, or Homebrew Icon = Switch to that view
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-- B on USB, DML, Channels, Emu, or Homebrew Icon = Enable/Disable Emu-NAND and switch to Channels view
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-- B on USB, DML, Channels, Emu, or Homebrew Icon = Enable/Disable Emu-NAND and switch to Channels view
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@ -49,7 +49,7 @@ Controls:
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-- B+Minus / B+Plus = Previous / next page
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-- B+Minus / B+Plus = Previous / next page
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-- B = Faster adjustment (B+A instead of just A to click a button)
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-- B = Faster adjustment (B+A instead of just A to click a button)
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-- B+1 = Copy whole coverflow
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-- B+1 = Copy whole coverflow
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-- B+2 = Paste coverflow\n\
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-- B+2 = Paste coverflow
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TIPS for running games that crash:
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TIPS for running games that crash:
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If the game just locks up with a black screen at launch then check to see if it is a PAL game.
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If the game just locks up with a black screen at launch then check to see if it is a PAL game.
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@ -1059,6 +1059,7 @@ void CMenu::_buildMenus(void)
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_initSystemMenu(theme);
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_initSystemMenu(theme);
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_initGameInfoMenu(theme);
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_initGameInfoMenu(theme);
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_initNandEmuMenu(theme);
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_initNandEmuMenu(theme);
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_initHomeMenu(theme);
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_loadCFCfg(theme);
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_loadCFCfg(theme);
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}
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}
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@ -405,7 +405,6 @@ private:
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u32 m_aboutLblInfo;
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u32 m_aboutLblInfo;
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u32 m_aboutLblUser[4];
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u32 m_aboutLblUser[4];
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u32 m_aboutLblIOS;
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u32 m_aboutLblIOS;
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u32 m_aboutBtnSystem;
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//menu_wbfs
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//menu_wbfs
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u32 m_wbfsLblTitle;
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u32 m_wbfsLblTitle;
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u32 m_wbfsPBar;
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u32 m_wbfsPBar;
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@ -849,6 +848,7 @@ private:
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void _initSystemMenu(SThemeData &theme);
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void _initSystemMenu(SThemeData &theme);
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void _initGameInfoMenu(SThemeData &theme);
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void _initGameInfoMenu(SThemeData &theme);
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void _initNandEmuMenu(CMenu::SThemeData &theme);
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void _initNandEmuMenu(CMenu::SThemeData &theme);
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void _initHomeMenu(CMenu::SThemeData &theme);
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//
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//
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void _textSource(void);
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void _textSource(void);
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void _textPluginSettings(void);
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void _textPluginSettings(void);
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@ -872,6 +872,7 @@ private:
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void _textGameSettings(void);
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void _textGameSettings(void);
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void _textGameInfo(void);
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void _textGameInfo(void);
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void _textNandEmu(void);
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void _textNandEmu(void);
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void _textHome(void);
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//
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//
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void _hideCheatSettings(bool instant = false);
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void _hideCheatSettings(bool instant = false);
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void _hideError(bool instant = false);
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void _hideError(bool instant = false);
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@ -898,6 +899,7 @@ private:
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void _hideGameInfo(bool instant = false);
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void _hideGameInfo(bool instant = false);
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void _hideCheatDownload(bool instant = false);
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void _hideCheatDownload(bool instant = false);
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void _hideNandEmu(bool instant = false);
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void _hideNandEmu(bool instant = false);
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void _hideHome(bool instant = false);
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//
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//
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void _showError(void);
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void _showError(void);
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void _showMain(void);
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void _showMain(void);
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@ -925,6 +927,7 @@ private:
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void _showCFTheme(u32 curParam, int version, bool wide);
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void _showCFTheme(u32 curParam, int version, bool wide);
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void _showGameSettings(void);
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void _showGameSettings(void);
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void _showCheatDownload(void);
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void _showCheatDownload(void);
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void _showHome(void);
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void _updateSourceBtns(void);
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void _updateSourceBtns(void);
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void _updatePluginCheckboxes(void);
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void _updatePluginCheckboxes(void);
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void _updateCheckboxes(void);
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void _updateCheckboxes(void);
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@ -967,6 +970,7 @@ private:
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bool _Source();
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bool _Source();
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void _PluginSettings();
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void _PluginSettings();
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void _CategorySettings(bool fromGameSet=false);
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void _CategorySettings(bool fromGameSet=false);
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bool _Home();
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//
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//
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void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
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void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
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//
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//
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@ -60,24 +60,6 @@ void CMenu::_about(void)
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}
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}
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else if (BTN_HOME_PRESSED || BTN_B_PRESSED)
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else if (BTN_HOME_PRESSED || BTN_B_PRESSED)
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break;
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break;
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else if (BTN_A_PRESSED && !(m_thrdWorking && m_thrdStop))
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{
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if (!m_locked && m_btnMgr.selected(m_aboutBtnSystem))
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{
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// show system menu
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m_cf.stopCoverLoader(true);
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_hideAbout(false);
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_system();
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remove(m_ver.c_str());
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if(m_exit)
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{
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_launchHomebrew(m_dol.c_str(), m_homebrewArgs);
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break;
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}
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_showAbout();
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m_cf.startCoverLoader();
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}
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}
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}
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}
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_hideAbout(false);
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_hideAbout(false);
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}
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}
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@ -87,7 +69,6 @@ void CMenu::_hideAbout(bool instant)
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m_btnMgr.hide(m_aboutLblTitle, instant);
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m_btnMgr.hide(m_aboutLblTitle, instant);
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m_btnMgr.hide(m_aboutLblIOS, instant);
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m_btnMgr.hide(m_aboutLblIOS, instant);
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m_btnMgr.hide(m_aboutLblInfo, instant);
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m_btnMgr.hide(m_aboutLblInfo, instant);
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m_btnMgr.hide(m_aboutBtnSystem, instant);
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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{
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{
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if (m_aboutLblUser[i] != -1u)
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if (m_aboutLblUser[i] != -1u)
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@ -101,8 +82,6 @@ void CMenu::_showAbout(void)
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m_btnMgr.show(m_aboutLblTitle);
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m_btnMgr.show(m_aboutLblTitle);
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m_btnMgr.show(m_aboutLblIOS);
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m_btnMgr.show(m_aboutLblIOS);
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m_btnMgr.show(m_aboutLblInfo,false,true);
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m_btnMgr.show(m_aboutLblInfo,false,true);
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if (!m_locked)
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m_btnMgr.show(m_aboutBtnSystem);
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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{
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{
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if (m_aboutLblUser[i] != -1u)
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if (m_aboutLblUser[i] != -1u)
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@ -117,12 +96,10 @@ void CMenu::_initAboutMenu(CMenu::SThemeData &theme)
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m_aboutBg = _texture(theme.texSet, "ABOUT/BG", "texture", theme.bg);
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m_aboutBg = _texture(theme.texSet, "ABOUT/BG", "texture", theme.bg);
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m_aboutLblTitle = _addTitle(theme, "ABOUT/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_aboutLblTitle = _addTitle(theme, "ABOUT/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_aboutLblInfo = _addText(theme, "ABOUT/INFO", theme.txtFont, L"", 20, 200, 600, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_aboutLblInfo = _addText(theme, "ABOUT/INFO", theme.txtFont, L"", 20, 200, 600, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_aboutBtnSystem = _addButton(theme, "ABOUT/SYSTEM_BTN", theme.btnFont, L"", 20, 400, 200, 56, theme.btnFontColor);
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m_aboutLblIOS = _addLabel(theme, "ABOUT/IOS", theme.txtFont, L"", 240, 400, 360, 56, theme.txtFontColor, FTGX_JUSTIFY_RIGHT | FTGX_ALIGN_MIDDLE);
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m_aboutLblIOS = _addLabel(theme, "ABOUT/IOS", theme.txtFont, L"", 240, 400, 360, 56, theme.txtFontColor, FTGX_JUSTIFY_RIGHT | FTGX_ALIGN_MIDDLE);
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_setHideAnim(m_aboutLblTitle, "ABOUT/TITLE", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblTitle, "ABOUT/TITLE", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblInfo, "ABOUT/INFO", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblInfo, "ABOUT/INFO", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutBtnSystem, "ABOUT/SYSTEM_BTN", 0, 0, -2.f, 0.f);
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_setHideAnim(m_aboutLblIOS, "ABOUT/IOS", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblIOS, "ABOUT/IOS", 0, 100, 0.f, 0.f);
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_hideAbout(true);
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_hideAbout(true);
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@ -130,7 +107,6 @@ void CMenu::_initAboutMenu(CMenu::SThemeData &theme)
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void CMenu::_textAbout(void)
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void CMenu::_textAbout(void)
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{
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{
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m_btnMgr.setText(m_aboutBtnSystem, _t("sys4", L"Update"));
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m_btnMgr.setText(m_aboutLblTitle, wfmt(_fmt("appname", L"%s (%s-r%s)"), APP_NAME, APP_VERSION, SVN_REV), false);
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m_btnMgr.setText(m_aboutLblTitle, wfmt(_fmt("appname", L"%s (%s-r%s)"), APP_NAME, APP_VERSION, SVN_REV), false);
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wstringEx help_text;
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wstringEx help_text;
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148
source/menu/menu_home.cpp
Normal file
148
source/menu/menu_home.cpp
Normal file
@ -0,0 +1,148 @@
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#include "menu.hpp"
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#include "svnrev.h"
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u32 m_homeLblTitle;
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u32 m_homeBtnSettings;
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u32 m_homeBtnReloadCache;
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u32 m_homeBtnUpdate;
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u32 m_homeBtnAbout;
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u32 m_homeBtnExit;
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STexture m_homeBg;
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bool CMenu::_Home(void)
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{
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bool exit = false;
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SetupInput();
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_showHome();
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string prevTheme = m_cfg.getString("GENERAL", "theme", "default");
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while(1)
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{
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_mainLoopCommon();
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if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_homeBtnSettings))
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{
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_hideHome();
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_config(1);
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if(prevTheme != m_cfg.getString("GENERAL", "theme") || m_reload == true)
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{
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exit = true;
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m_reload = true;
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break;
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}
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnReloadCache))
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{
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m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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UpdateCache(m_current_view);
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LoadView();
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnUpdate) && !m_locked)
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{
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m_cf.stopCoverLoader(true);
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_hideHome();
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_system();
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remove(m_ver.c_str());
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if(m_exit)
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{
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_launchHomebrew(m_dol.c_str(), m_homebrewArgs);
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break;
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}
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_showHome();
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m_cf.startCoverLoader();
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}
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else if(m_btnMgr.selected(m_homeBtnAbout))
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{
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_hideHome();
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_about();
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if(m_exit)
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break;
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnExit))
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{
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exitHandler();
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exit = true;
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break;
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}
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}
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else if(BTN_B_PRESSED)
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{
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break;
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}
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else if(BTN_HOME_PRESSED)
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{
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exitHandler();
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exit = true;
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break;
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}
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}
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_hideHome();
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return exit;
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}
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void CMenu::_showHome(void)
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{
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_setBg(m_homeBg, m_homeBg);
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m_btnMgr.show(m_homeLblTitle);
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m_btnMgr.show(m_homeBtnSettings);
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m_btnMgr.show(m_homeBtnReloadCache);
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m_btnMgr.show(m_homeBtnUpdate);
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m_btnMgr.show(m_homeBtnAbout);
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m_btnMgr.show(m_homeBtnExit);
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}
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void CMenu::_hideHome(bool instant)
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{
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m_btnMgr.hide(m_homeLblTitle, instant);
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m_btnMgr.hide(m_homeBtnSettings, instant);
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m_btnMgr.hide(m_homeBtnReloadCache, instant);
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m_btnMgr.hide(m_homeBtnUpdate, instant);
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m_btnMgr.hide(m_homeBtnAbout, instant);
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m_btnMgr.hide(m_homeBtnExit, instant);
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}
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void CMenu::_initHomeMenu(CMenu::SThemeData &theme)
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{
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STexture emptyTex;
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m_homeBg = _texture(theme.texSet, "HOME/BG", "texture", theme.bg);
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m_homeLblTitle = _addTitle(theme, "HOME/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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_setHideAnim(m_homeLblTitle, "HOME/TITLE", 0, 100, 0.f, 0.f);
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m_homeBtnSettings = _addButton(theme, "HOME/SETTINGS", theme.btnFont, L"", 220, 120, 200, 56, theme.btnFontColor);
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m_homeBtnReloadCache = _addButton(theme, "HOME/RELOAD_CACHE", theme.btnFont, L"", 220, 180, 200, 56, theme.btnFontColor);
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m_homeBtnUpdate = _addButton(theme, "HOME/UPDATE", theme.btnFont, L"", 220, 240, 200, 56, theme.btnFontColor);
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m_homeBtnAbout = _addButton(theme, "HOME/ABOUT", theme.btnFont, L"", 220, 300, 200, 56, theme.btnFontColor);
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m_homeBtnExit = _addButton(theme, "HOME/EXIT", theme.btnFont, L"", 220, 360, 200, 56, theme.btnFontColor);
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_setHideAnim(m_homeBtnSettings, "HOME/SETTINGS", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnReloadCache, "HOME/RELOAD_CACHE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnUpdate, "HOME/UPDATE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnAbout, "HOME/ABOUT", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExit, "HOME/EXIT", 0, 0, -2.f, 0.f);
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_textHome();
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_hideHome(true);
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||||||
|
}
|
||||||
|
|
||||||
|
void CMenu::_textHome(void)
|
||||||
|
{
|
||||||
|
m_btnMgr.setText(m_homeLblTitle, wfmt(_fmt("appname", L"%s (%s-r%s)"), APP_NAME, APP_VERSION, SVN_REV), false);
|
||||||
|
|
||||||
|
m_btnMgr.setText(m_homeBtnSettings, _t("home1", L"Settings"));
|
||||||
|
m_btnMgr.setText(m_homeBtnReloadCache, _t("home2", L"Reload Cache"));
|
||||||
|
m_btnMgr.setText(m_homeBtnUpdate, _t("home3", L"Update"));
|
||||||
|
m_btnMgr.setText(m_homeBtnAbout, _t("home4", L"About"));
|
||||||
|
m_btnMgr.setText(m_homeBtnExit, _t("home5", L"Exit"));
|
||||||
|
}
|
@ -341,8 +341,10 @@ int CMenu::main(void)
|
|||||||
}
|
}
|
||||||
if(BTN_HOME_PRESSED)
|
if(BTN_HOME_PRESSED)
|
||||||
{
|
{
|
||||||
exitHandler();
|
_hideMain();
|
||||||
|
if(_Home()) //exit wiiflow
|
||||||
break;
|
break;
|
||||||
|
_showMain();
|
||||||
}
|
}
|
||||||
else if(BTN_A_PRESSED)
|
else if(BTN_A_PRESSED)
|
||||||
{
|
{
|
||||||
@ -352,8 +354,10 @@ int CMenu::main(void)
|
|||||||
m_cf.pageDown();
|
m_cf.pageDown();
|
||||||
else if(m_btnMgr.selected(m_mainBtnQuit))
|
else if(m_btnMgr.selected(m_mainBtnQuit))
|
||||||
{
|
{
|
||||||
exitHandler();
|
_hideMain();
|
||||||
|
if(_Home()) //exit wiiflow
|
||||||
break;
|
break;
|
||||||
|
_showMain();
|
||||||
}
|
}
|
||||||
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnEmu))
|
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnEmu))
|
||||||
{
|
{
|
||||||
@ -498,12 +502,6 @@ int CMenu::main(void)
|
|||||||
m_btnMgr.show(m_mainLblNotice);
|
m_btnMgr.show(m_mainLblNotice);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(m_btnMgr.selected(m_mainBtnConfig))
|
|
||||||
{
|
|
||||||
m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
|
|
||||||
UpdateCache(m_current_view);
|
|
||||||
LoadView();
|
|
||||||
}
|
|
||||||
else if(enable_wmote_roll && m_btnMgr.selected(m_mainBtnQuit))
|
else if(enable_wmote_roll && m_btnMgr.selected(m_mainBtnQuit))
|
||||||
{
|
{
|
||||||
_hideMain();
|
_hideMain();
|
||||||
|
@ -191,6 +191,11 @@ gm1=Play
|
|||||||
gm2=Back
|
gm2=Back
|
||||||
hbc=HBC
|
hbc=HBC
|
||||||
homebrew=Homebrew
|
homebrew=Homebrew
|
||||||
|
home1=Settings
|
||||||
|
home2=Reload Cache
|
||||||
|
home3=Update
|
||||||
|
home4=About
|
||||||
|
home5=Exit
|
||||||
hooktype1=VBI
|
hooktype1=VBI
|
||||||
hooktype2=KPAD Read
|
hooktype2=KPAD Read
|
||||||
hooktype3=Joypad
|
hooktype3=Joypad
|
||||||
@ -250,7 +255,6 @@ stup2=Exit
|
|||||||
sys1=Update WiiFlow
|
sys1=Update WiiFlow
|
||||||
sys2=WiiFlow Version:
|
sys2=WiiFlow Version:
|
||||||
sys3=Cancel
|
sys3=Cancel
|
||||||
sys4=Update
|
|
||||||
sys7=Installed Version.
|
sys7=Installed Version.
|
||||||
translation_author=
|
translation_author=
|
||||||
turbografx16=TurboGrafx-16
|
turbografx16=TurboGrafx-16
|
||||||
|
@ -191,6 +191,11 @@ gm1=Spielen
|
|||||||
gm2=Zurück
|
gm2=Zurück
|
||||||
hbc=HBC
|
hbc=HBC
|
||||||
homebrew=Homebrew
|
homebrew=Homebrew
|
||||||
|
home1=Einstellungen
|
||||||
|
home2=Cache updaten
|
||||||
|
home3=WiiFlow updaten
|
||||||
|
home4=Über WiiFlow
|
||||||
|
home5=Beenden
|
||||||
hooktype1=VBI
|
hooktype1=VBI
|
||||||
hooktype2=KPAD Read
|
hooktype2=KPAD Read
|
||||||
hooktype3=Joypad
|
hooktype3=Joypad
|
||||||
@ -248,7 +253,6 @@ snes=Super Nintendo
|
|||||||
sys1=WiiFlow Update
|
sys1=WiiFlow Update
|
||||||
sys2=WiiFlow Version:
|
sys2=WiiFlow Version:
|
||||||
sys3=Abbrechen
|
sys3=Abbrechen
|
||||||
sys4=Updaten
|
|
||||||
sys7=Derzeit installierte Version.
|
sys7=Derzeit installierte Version.
|
||||||
translation_author=FIX94, ZEN.13, PizzaPino, Domi78
|
translation_author=FIX94, ZEN.13, PizzaPino, Domi78
|
||||||
turbografx16=TurboGrafx-16
|
turbografx16=TurboGrafx-16
|
||||||
|
Loading…
Reference in New Issue
Block a user