-added possibility to use another folder for

gamecube games on usb, its a new config entry
in DML section, dir_usb_games, default is the
"games" folder. If you want for example "ngc",
change the value to "%s:/ngc". (issue 19)
This commit is contained in:
fix94.1 2012-03-06 21:04:23 +00:00
parent 2247728e6a
commit 9472bd3d59
8 changed files with 38 additions and 22 deletions

View File

@ -6,7 +6,6 @@
#include "gecko.h" #include "gecko.h"
#include "fileOps.h" #include "fileOps.h"
#include "utils.h" #include "utils.h"
#include "defines.h"
#define SRAM_ENGLISH 0 #define SRAM_ENGLISH 0
#define SRAM_GERMAN 1 #define SRAM_GERMAN 1
@ -95,11 +94,11 @@ void set_language(u8 lang)
while(!__SYS_SyncSram()); while(!__SYS_SyncSram());
} }
bool DML_GameIsInstalled(char *discid, const char* partition) bool DML_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir)
{ {
char folder[12]; char folder[50];
char source[300]; char source[300];
snprintf(folder, sizeof(folder), DML_DIR, partition); snprintf(folder, sizeof(folder), dmlgamedir, partition);
snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid); snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
FILE *f = fopen(source, "r"); FILE *f = fopen(source, "r");

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@ -7,7 +7,7 @@ extern "C"
#define GC_H_ #define GC_H_
void set_video_mode(int i); void set_video_mode(int i);
void set_language(u8 lang); void set_language(u8 lang);
bool DML_GameIsInstalled(char *discid, const char* partition); bool DML_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
#endif //GC_H_ #endif //GC_H_
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -152,6 +152,9 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
s32 ret = Disc_ReadGCHeader(&gcheader); s32 ret = Disc_ReadGCHeader(&gcheader);
Asciify2(gcheader.title); Asciify2(gcheader.title);
if(strncmp(gamepartition, "sd",2) != 0)
snprintf(folder, sizeof(folder), dmlgamedir, gamepartition);
else
snprintf(folder, sizeof(folder), DML_DIR, gamepartition); snprintf(folder, sizeof(folder), DML_DIR, gamepartition);
if(!fsop_DirExist(folder)) if(!fsop_DirExist(folder))
makedir(folder); makedir(folder);

View File

@ -34,7 +34,7 @@ typedef void (*message_callback_t)(int message, int info, char *cinfo, void *use
class GCDump class GCDump
{ {
public: public:
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition) void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_DMLgameDir)
{ {
skiponerror = skip; skiponerror = skip;
compressed = comp; compressed = comp;
@ -43,6 +43,7 @@ public:
gc_nbrretry = nretry; gc_nbrretry = nretry;
gc_readsize = rsize; gc_readsize = rsize;
gamepartition = partition; gamepartition = partition;
dmlgamedir = m_DMLgameDir;
gc_skipped = 0; gc_skipped = 0;
} }
s32 DumpGame(progress_callback_t spinner, message_callback_t message, void *spinner_data); s32 DumpGame(progress_callback_t spinner, message_callback_t message, void *spinner_data);
@ -53,6 +54,7 @@ private:
bool compressed; bool compressed;
bool writeexfiles; bool writeexfiles;
const char* gamepartition; const char* gamepartition;
const char* dmlgamedir;
u8 Disc; u8 Disc;
u8 Disc2; u8 Disc2;
u32 gc_nbrretry; u32 gc_nbrretry;

View File

@ -249,6 +249,7 @@ void CMenu::init(void)
} }
else else
m_show_dml = MIOSisDML(); m_show_dml = MIOSisDML();
m_DMLgameDir = m_cfg.getString("DML", "dir_usb_games", DML_DIR);
m_cfg.getString("NAND", "path", "").c_str(); m_cfg.getString("NAND", "path", "").c_str();
m_cfg.getInt("NAND", "partition", 0); m_cfg.getInt("NAND", "partition", 0);
@ -263,7 +264,7 @@ void CMenu::init(void)
m_ver = sfmt("%s/versions", m_appDir.c_str()); m_ver = sfmt("%s/versions", m_appDir.c_str());
m_app_update_zip = sfmt("%s/update.zip", m_appDir.c_str()); m_app_update_zip = sfmt("%s/update.zip", m_appDir.c_str());
m_data_update_zip = sfmt("%s/update.zip", m_dataDir.c_str()); m_data_update_zip = sfmt("%s/update.zip", m_dataDir.c_str());
//
m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", sfmt("%s/cache", m_dataDir.c_str())); m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", sfmt("%s/cache", m_dataDir.c_str()));
m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", sfmt("%s/settings", m_dataDir.c_str())); m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", sfmt("%s/settings", m_dataDir.c_str()));
m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", sfmt("%s/languages", m_dataDir.c_str())); m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", sfmt("%s/languages", m_dataDir.c_str()));
@ -278,7 +279,6 @@ void CMenu::init(void)
m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", sfmt("%s/gct", m_txtCheatDir.c_str())); m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", sfmt("%s/gct", m_txtCheatDir.c_str()));
m_wipDir = m_cfg.getString("GENERAL", "dir_wip", sfmt("%s/wip", m_txtCheatDir.c_str())); m_wipDir = m_cfg.getString("GENERAL", "dir_wip", sfmt("%s/wip", m_txtCheatDir.c_str()));
m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", sfmt("%s/lists", m_cacheDir.c_str())); m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", sfmt("%s/lists", m_cacheDir.c_str()));
//
DeviceHandler::SetWatchdog(m_cfg.getUInt("GENERAL", "watchdog_timeout", 10)); DeviceHandler::SetWatchdog(m_cfg.getUInt("GENERAL", "watchdog_timeout", 10));
@ -1882,6 +1882,9 @@ bool CMenu::_loadDmlList()
gprintf("%s\n", DeviceName[currentPartition]); gprintf("%s\n", DeviceName[currentPartition]);
DeviceHandler::Instance()->Open_WBFS(currentPartition); DeviceHandler::Instance()->Open_WBFS(currentPartition);
if(currentPartition != SD)
m_gameList.Load(sfmt(m_DMLgameDir.c_str(), DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
else
m_gameList.Load(sfmt(DML_DIR, DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str()); m_gameList.Load(sfmt(DML_DIR, DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
m_cfg.setString("DML", "lastlanguage", m_loc.getString(m_curLanguage, "gametdb_code", "EN")); m_cfg.setString("DML", "lastlanguage", m_loc.getString(m_curLanguage, "gametdb_code", "EN"));
m_cfg.save(); m_cfg.save();

View File

@ -81,7 +81,7 @@ private:
std::string m_curChanId; std::string m_curChanId;
u8 m_numCFVersions; u8 m_numCFVersions;
//
std::string m_themeDataDir; std::string m_themeDataDir;
std::string m_appDir; std::string m_appDir;
std::string m_dataDir; std::string m_dataDir;
@ -101,6 +101,7 @@ private:
std::string m_settingsDir; std::string m_settingsDir;
std::string m_languagesDir; std::string m_languagesDir;
std::string m_listCacheDir; std::string m_listCacheDir;
std::string m_DMLgameDir;
/* Updates */ /* Updates */
const char* m_app_update_url; const char* m_app_update_url;
const char* m_data_update_url; const char* m_data_update_url;

View File

@ -446,19 +446,19 @@ void CMenu::_game(bool launch)
dir_discHdr *hdr = m_cf.getHdr(); dir_discHdr *hdr = m_cf.getHdr();
if(currentPartition != SD && m_current_view == COVERFLOW_DML) if(currentPartition != SD && m_current_view == COVERFLOW_DML)
{ {
char gcfolder[MAX_FAT_PATH]; char gcfolder[300];
sprintf(gcfolder, "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->hdr.id); sprintf(gcfolder, "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->hdr.id);
if (DML_GameIsInstalled((char *)hdr->hdr.id, DeviceName[SD])) if (DML_GameIsInstalled((char *)hdr->hdr.id, DeviceName[SD], DML_DIR))
{ {
memset(hdr->path,0,sizeof(hdr->path)); memset(hdr->path,0,sizeof(hdr->path));
sprintf(hdr->path,"%s",(char*)hdr->hdr.id); sprintf(hdr->path,"%s",(char*)hdr->hdr.id);
} }
else if(DML_GameIsInstalled(gcfolder, DeviceName[SD])) else if(DML_GameIsInstalled(gcfolder, DeviceName[SD], DML_DIR))
{ {
memset(hdr->path,0,sizeof(hdr->path)); memset(hdr->path,0,sizeof(hdr->path));
sprintf(hdr->path,"%s",gcfolder); sprintf(hdr->path,"%s",gcfolder);
} }
else if(!DML_GameIsInstalled(hdr->path, DeviceName[SD]) && !_wbfsOp(CMenu::WO_COPY_GAME)) else if(!DML_GameIsInstalled(hdr->path, DeviceName[SD], DML_DIR) && !_wbfsOp(CMenu::WO_COPY_GAME))
break; break;
currentPartition = SD; currentPartition = SD;
} }

View File

@ -151,7 +151,7 @@ int CMenu::_GCgameInstaller(void *obj)
u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5); u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5);
u32 rsize = 1048576; //1MB u32 rsize = 1048576; //1MB
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition]); m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition],m.m_DMLgameDir.c_str());
int ret; int ret;
@ -207,10 +207,10 @@ int CMenu::_GCgameInstaller(void *obj)
int CMenu::_GCcopyGame(void *obj) int CMenu::_GCcopyGame(void *obj)
{ {
CMenu &m = *(CMenu *)obj; CMenu &m = *(CMenu *)obj;
char folder[12]; char folder[50];
char source[300]; char source[300];
char target[300]; char target[300];
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[currentPartition]); snprintf(folder, sizeof(folder), m.m_DMLgameDir.c_str(), DeviceName[currentPartition]);
snprintf(source, sizeof(source), "%s/%s", folder, m.m_cf.getHdr()->path); snprintf(source, sizeof(source), "%s/%s", folder, m.m_cf.getHdr()->path);
memset(folder, 0, sizeof(folder)); memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]); snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
@ -338,9 +338,14 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{ {
Disc_ReadGCHeader(&gcheader); Disc_ReadGCHeader(&gcheader);
char gcfolder[MAX_FAT_PATH]; char gcfolder[300];
char dmlgamedir[50];
if(currentPartition != SD)
sprintf(dmlgamedir,"%s",m_DMLgameDir.c_str());
else
sprintf(dmlgamedir,"%s",DML_DIR);
sprintf(gcfolder, "%s [%s]", gcheader.title, (char *)gcheader.id); sprintf(gcfolder, "%s [%s]", gcheader.title, (char *)gcheader.id);
if (_searchGamesByID((const char *) gcheader.id).size() != 0 || DML_GameIsInstalled((char *)gcheader.id, DeviceName[currentPartition]) || DML_GameIsInstalled(gcfolder, DeviceName[currentPartition])) if (_searchGamesByID((const char *) gcheader.id).size() != 0 || DML_GameIsInstalled((char *)gcheader.id, DeviceName[currentPartition], dmlgamedir) || DML_GameIsInstalled(gcfolder, DeviceName[currentPartition], dmlgamedir))
{ {
error(_t("wbfsoperr4", L"Game already installed")); error(_t("wbfsoperr4", L"Game already installed"));
out = true; out = true;
@ -370,8 +375,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
} }
else else
{ {
char folder[12]; char folder[50];
char source[300]; char source[300];
if(currentPartition != SD)
snprintf(folder, sizeof(folder), m_DMLgameDir.c_str(), DeviceName[currentPartition]);
else
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[currentPartition]); snprintf(folder, sizeof(folder), DML_DIR, DeviceName[currentPartition]);
snprintf(source, sizeof(source), "%s/%s", folder, m_cf.getHdr()->path); snprintf(source, sizeof(source), "%s/%s", folder, m_cf.getHdr()->path);
fsop_deleteFolder(source); fsop_deleteFolder(source);