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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
Merge branch 'Fledge68:master' into master
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9498f82038
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out/boot.dol
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out/boot.dol
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@ -2682,7 +2682,7 @@ void CMenu::_stopSounds(void)
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m_gameSound.Stop();
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}
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/* wiiflow creates a map<u8, u8> _installed_cios list for slots 200 to 253 and slot 0
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/* wiiflow creates a map<u8 slot, u8 base > _installed_cios list for slots 200 to 253 and slot 0
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the first u8 is the slot and the second u8 is the base if its a d2x cios otherwise the slot number again.
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slot 0 is set to 1 - first = 0 and second = 1
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game config only shows the first (slot) or auto if first = 0 */
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@ -2700,11 +2700,12 @@ void CMenu::_load_installed_cioses()
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{
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gprintf("Found d2x base %u in slot %u\n", base, slot);
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_installed_cios[slot] = base;
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_cios_base[base] = slot;// these are sorted low to high. no duplicates. higher slot will replace lower slot if same base.
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}
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else if(CustomIOS(IOS_GetType(slot)))
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{
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gprintf("Found cIOS in slot %u\n", slot);
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_installed_cios[slot] = slot;
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_installed_cios[slot] = slot;// we don't add the base for non d2x cios. only keep this if a user wants to try a hermies cios for example.
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}
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}
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}
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@ -994,7 +994,8 @@ private:
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wstringEx _optBoolToString(int b);
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void _load_installed_cioses();
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std::map<u8, u8> _installed_cios;
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typedef std::map<u8, u8>::iterator CIOSItr;
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typedef std::map<u8, u8>::iterator CIOSItr;// we can use this for both maps.
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std::map<u8, u8> _cios_base;
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//game boot functions
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void _launch(const dir_discHdr *hdr);
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@ -1005,7 +1006,7 @@ private:
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void _launchPlugin(dir_discHdr *hdr);
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void _launchShutdown();
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vector<string> _getMetaXML(const char *bootpath);
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int _loadGameIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
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int _loadGameIOS(u8 ios, int userIOS, const char *id, bool RealNAND_Channels = false);
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);// gameconfig.txt and cheats.gct
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//
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@ -111,7 +111,7 @@ void CMenu::_Boot(void)
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if(cur_ios > 0)
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m_btnMgr.setText(m_configLbl2Val, wfmt(L"%i", cur_ios));
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else
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m_btnMgr.setText(m_configLbl2Val, L"AUTO");
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m_btnMgr.setText(m_configLbl2Val, _t("GC_Auto", L"AUTO"));
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}
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else if(m_btnMgr.selected(m_configBtn3))
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{
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@ -731,9 +731,13 @@ bool CMenu::_loadFile(u8 * &buffer, u32 &size, const char *path, const char *fil
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/* used by wii and channel games to load the cIOS to use for the game */
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/* plugins, apps, and gamecube games don't use cIOS */
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int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
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int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, const char *id, bool RealNAND_Channels)
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{
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gprintf("Game ID %s requested IOS %d.\nUser selected %d\n", id.c_str(), gameIOS, userIOS);
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gprintf("Game ID %s requested IOS %d.\n", id, gameIOS);
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if(!userIOS)
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gprintf("User selected %d\n", userIOS);
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else
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gprintf("User selected AUTO\n");
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// this if seems to have been used if wiiflow was in neek2o mode
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// or cios 249 is a stub and wiiflow runs on ios58
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@ -751,36 +755,49 @@ int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channe
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return LOAD_IOS_SUCCEEDED;
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}
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if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed
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u8 slot = 0;
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// check if the user wants to use a specific cios and if it's installed.
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if(userIOS && _installed_cios.find(userIOS) != _installed_cios.end())
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slot = userIOS;
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else // auto find a cios base match
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{
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// we need to find it just in case the gameconfig has been manually edited or that cios deleted.
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bool found = false;
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for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
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// Workaround for SpongeBobs Boating Bash
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if(strncasecmp(id, "SBV", 3) == 0)
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{
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if(itr->second == userIOS || itr->first == userIOS)
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slot = _cios_base[gameIOS];// try the games'IOS 53
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if(!slot)
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slot = _cios_base[58];
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if(!slot && !IsOnWiiU())
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slot = _cios_base[38];
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}
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else
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slot = _cios_base[gameIOS];
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if(!slot)// no direct match so we get the first cios with a greater base
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{
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found = true;
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gameIOS = itr->first;
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for(CIOSItr itr = _cios_base.begin(); itr != _cios_base.end(); itr++)
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{
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if(itr->first > gameIOS)//compare bases
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{
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slot = itr->second;// set to cios slot
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break;
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}
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}
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if(!found)
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gameIOS = mainIOS;
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}
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else
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gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu
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gprintf("Changed requested IOS to %d.\n", gameIOS);
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}
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if(!slot)// shouldn't happen but just in case
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slot = mainIOS;// set to wiiflow's cios
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gprintf("cIOS slot %d chosen.\n", slot);
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/* at this point gameIOS is a cIOS */
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if(gameIOS != CurrentIOS.Version)
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// now we reload to this cios slot if we need to
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if(slot != CurrentIOS.Version)
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{
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gprintf("Reloading IOS into %d\n", gameIOS);
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bool ret = loadIOS(gameIOS, true);//load cIOS requested and then remount sd and USB devices
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bool ret = loadIOS(slot, true);//load cIOS requested and then remount sd and USB devices
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if(has_enabled_providers() || m_use_wifi_gecko)
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_initAsyncNetwork();// always seem to do netinit after changing IOS
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if(ret == false)
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{
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_error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
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_error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), slot));
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return LOAD_IOS_FAILED;
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}
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return LOAD_IOS_SUCCEEDED;
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@ -940,7 +957,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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}
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/* load selected cIOS if necessary */
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if(_loadGameIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)
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if(_loadGameIOS(gameIOS, userIOS, id.c_str(), !NANDemuView) == LOAD_IOS_FAILED)
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{
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/* error message already shown */
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return;
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@ -1242,7 +1259,7 @@ void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
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/* load selected cIOS if necessary */
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if(!dvd)
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{
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if(_loadGameIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
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if(_loadGameIOS(gameIOS, userIOS, id.c_str()) == LOAD_IOS_FAILED)
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{
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/* error message already shown */
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return;
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@ -343,6 +343,9 @@ int CMenu::_NandEmuCfg(void)
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if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))
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{
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_hideNandEmu();
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m_btnMgr.hide(m_nandfileLblDialog);
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m_btnMgr.hide(m_nandemuLblDialog);
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m_btnMgr.hide(m_nandfinLblDialog);
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nandemuPage = 1;
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_showNandEmu();
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break;
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