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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-lets use the old coverflow cover loader again, just slightly
changed
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@ -2823,10 +2823,9 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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{
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cf->m_coverThrdBusy = true;
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CLRet ret;
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int firstItem = 0;
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int nextItem = 0;
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u32 firstItem;
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bool update;
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u32 i;
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u32 i, j;
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u32 bufferSize = min(cf->m_numBufCovers * max(2u, cf->m_rows), 80u);
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@ -2834,23 +2833,21 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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{
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update = cf->m_moved;
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cf->m_moved = false;
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LWP_MutexLock(cf->m_mutex);
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nextItem = cf->m_covers[cf->m_range / 2].index;
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int diff = nextItem - firstItem;
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if(diff < 0) diff *= (-1);
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for(u32 j = bufferSize - diff; j <= bufferSize && cf->m_loadingCovers && update; ++j)
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for(j = cf->m_items.size(); j >= bufferSize && cf->m_loadingCovers && !cf->m_moved && update; --j)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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LWP_MutexLock(cf->m_mutex);
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TexHandle.Cleanup(cf->m_items[i].texture);
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cf->m_items[i].state = STATE_Loading;
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}
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firstItem = nextItem;
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LWP_MutexUnlock(cf->m_mutex);
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}
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ret = CL_OK;
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for(u32 j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CL_NOMEM; ++j)
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for(j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CL_NOMEM; ++j)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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if(cf->m_items[i].texture.data != NULL)
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if(cf->m_items[i].state != STATE_Loading)
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continue;
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if((ret = cf->_loadCoverTex(i, cf->m_box, cf->m_useHQcover, false)) == CL_ERROR)
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{
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