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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-added option to change sourceflow background with every new tier. add the following two lines to your source menu ini's:
[GENERAL] background=filename.png (or .jpg) and place your background images in wiiflow/source_menu/backgrounds
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Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
@ -298,6 +298,8 @@ void CVideo::set2DViewport(u32 w, u32 h, int x, int y)
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m_y2D = std::min(std::max(-50, y), 50);
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}
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/* this takes what is drawn in the frame buffer and copies it to make a new texture/image set as whatever TexData &tex is */
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/* this is used by coverflow and updatebg */
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void CVideo::renderToTexture(TexData &tex, bool clear)
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{
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if(tex.data == NULL)
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@ -1826,10 +1826,10 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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#endif
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}
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void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex)
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void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex, bool force_change)
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{
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/* Not setting same bg again */
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if(m_nextBg == &bgTex)
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if(!force_change && m_nextBg == &bgTex)
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return;
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m_lqBg = &bglqTex;
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/* before setting new next bg set previous */
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@ -168,6 +168,7 @@ private:
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string m_ver;
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// Background image stuff
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TexData sfbgimg;
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TexData m_curBg;
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const TexData *m_prevBg;
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const TexData *m_nextBg;
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@ -1020,7 +1021,7 @@ private:
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void _updateCheckboxes(void);
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void _getGameCategories(void);
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void _setGameCategories(void);
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void _setBg(const TexData &bgTex, const TexData &bglqTex);
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void _setBg(const TexData &bgTex, const TexData &bglqTex, bool force_change = false);
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void _updateBg(void);
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void _drawBg(void);
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void _updateText(void);
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@ -1078,6 +1079,7 @@ private:
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int _getSrcFlow();
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void _setSrcFlow(int version);
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void _srcTierBack(bool home);
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void _setSrcFlowBg();
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void _mainLoopCommon(bool withCF = false, bool adjusting = false);
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void _netInit();
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void _loadDefaultFont(void);
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@ -288,6 +288,7 @@ int CMenu::main(void)
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if(m_sourceflow)//if exiting sourceflow via b button
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{
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m_sourceflow = false;
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_setBg(m_mainBg, m_mainBgLQ);
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_showCF(true);
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continue;
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}
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@ -305,6 +306,7 @@ int CMenu::main(void)
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if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "enabled", false))//if sourceflow show it
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{
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m_sourceflow = true;
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_setSrcFlowBg();
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_showCF(true);
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}
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else //show source menu
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@ -122,6 +122,7 @@ void CMenu::_sourceFlow()
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}
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srcDomain = m_source.nextDomain().c_str();
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}
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_setSrcFlowBg();
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return;
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}
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}
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@ -131,6 +132,7 @@ void CMenu::_sourceFlow()
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m_cfg.setUInt("GENERAL", "sources", m_current_view);
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m_source_cnt = 1;
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_setSrcOptions();
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_setBg(m_mainBg, m_mainBgLQ);
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}
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int CMenu::_getSrcFlow(void)
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@ -186,6 +188,23 @@ void CMenu::_srcTierBack(bool home)
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}
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srcDomain = m_source.nextDomain().c_str();
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}
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_setSrcFlowBg();
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}
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void CMenu::_setSrcFlowBg(void)
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{
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string fn = m_source.getString("general", "background", "");
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if(fn.length() > 0)
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{
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TexHandle.Cleanup(sfbgimg);
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if(TexHandle.fromImageFile(sfbgimg, fmt("%s/backgrounds/%s", m_sourceDir.c_str(), fn.c_str())) == TE_OK)
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{
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//const TexData *sfbg = &sfbgimg;
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_setBg(sfbgimg, sfbgimg, true);
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}
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}
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else
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_setBg(m_mainBg, m_mainBgLQ);
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}
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void CMenu::_hideSource(bool instant)
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