mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
- added snapshot display for current game. snapshot is displayed where the mini banner normally shows. use wiimpathy's database files and images for the snapshots. note: the width and height is 25% smaller than the one shown in the game info menu.
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out/boot.dol
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Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
@ -6,7 +6,7 @@
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#else
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#define APP_NAME "WiiFlow Lite"
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#endif
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#define APP_VERSION "5.3.0 beta 8"
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#define APP_VERSION "5.3.0 beta 9"
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#define APP_DATA_DIR "wiiflow"
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#ifdef APP_WIIFLOW
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@ -80,6 +80,7 @@ CMenu::CMenu()
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m_catStartPage = 1;
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cacheCovers = false;
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SF_cacheCovers = true;
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m_snapshot_loaded = false;
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/* Explorer stuff */
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m_txt_view = false;
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m_txt_path = NULL;
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@ -1670,7 +1671,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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CoverFlow.draw();
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m_vid.setup2DProjection(false, true);
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CoverFlow.drawEffect();
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if(!m_banner.GetSelectedGame())
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if(!m_banner.GetSelectedGame() && !m_snapshot_loaded)
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CoverFlow.drawText(adjusting);
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m_vid.renderAAPass(i);
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}
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@ -1686,7 +1687,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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CoverFlow.draw();
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m_vid.setup2DProjection();
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CoverFlow.drawEffect();
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if(!m_banner.GetSelectedGame())
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if(!m_banner.GetSelectedGame() && !m_snapshot_loaded)
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CoverFlow.drawText(adjusting);
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}
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}
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@ -64,6 +64,7 @@ private:
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bool SF_cacheCovers;
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bool CFLocked;
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bool Auto_hide_icons;
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bool m_snapshot_loaded;
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vector<dir_discHdr> m_gameList;
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struct SZone
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@ -638,6 +639,8 @@ private:
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s16 m_gameinfoLblSnap;
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s16 m_gameinfoLblCartDisk;
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s16 m_gameinfoLblOverlay;
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s16 m_gameLblSnap;
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s16 m_gameLblOverlay;
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TexData m_snap;
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TexData m_cart;
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TexData m_overlay;
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@ -248,6 +248,8 @@ void CMenu::_hideGame(bool instant)
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m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
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m_btnMgr.hide(m_gameBtnCategories, instant);
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m_btnMgr.hide(m_gameLblSnap, instant);
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m_btnMgr.hide(m_gameLblOverlay, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if(m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i], instant);
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@ -257,15 +259,15 @@ void CMenu::_showGame(void)
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{
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const dir_discHdr *GameHdr = CoverFlow.getHdr();
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const char *coverDir = NULL;
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const char *Path = NULL;
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const char *FanartPath = NULL;
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if(GameHdr->type == TYPE_PLUGIN)
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coverDir = m_plugin.GetCoverFolderName(GameHdr->settings[0]);
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if(coverDir == NULL || strlen(coverDir) == 0)
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Path = fmt("%s", m_fanartDir.c_str());
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FanartPath = fmt("%s", m_fanartDir.c_str());
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else
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Path = fmt("%s/%s", m_fanartDir.c_str(), coverDir);
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if(m_fa.load(m_cfg, Path, CoverFlow.getHdr()))
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FanartPath = fmt("%s/%s", m_fanartDir.c_str(), coverDir);
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if(m_fa.load(m_cfg, FanartPath, CoverFlow.getHdr()))
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{
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const TexData *bg = NULL;
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const TexData *bglq = NULL;
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@ -786,13 +788,26 @@ void CMenu::_game(bool launch)
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}
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/* showing and hiding buttons based on banner zoomed state */
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if(!m_zoom_banner && !m_fa.isLoaded())
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if(((!m_banner_loaded && !m_soundThrdBusy) || !m_zoom_banner) && !m_fa.isLoaded())
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{
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/* always hide full banner buttons */
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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// show snapshot label here if !coverFlipped && !m_video_playing && hdr->type == TYPE_PLUGIN
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// load snapshot texture in banner sound loading thread
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if(hdr->type == TYPE_PLUGIN && (!m_banner_loaded && !m_soundThrdBusy) && !coverFlipped && !m_video_playing)
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{
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m_btnMgr.show(m_gameLblSnap);
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m_btnMgr.show(m_gameLblOverlay);
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}
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else
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{
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m_btnMgr.hide(m_gameLblSnap);
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m_btnMgr.hide(m_gameLblOverlay);
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}
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if((!Auto_hide_icons || m_show_zone_game) && !coverFlipped && !m_video_playing)
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{
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m_btnMgr.show(m_gameBtnPlay);
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@ -912,6 +927,12 @@ void CMenu::_game(bool launch)
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_loadCFLayout(cf_version, true);// true?
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CoverFlow.applySettings();
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}
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m_snapshot_loaded = false;
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TexData emptyTex;
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m_btnMgr.setTexture(m_gameLblSnap, emptyTex);
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m_btnMgr.setTexture(m_gameLblOverlay, emptyTex);
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TexHandle.Cleanup(m_snap);
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TexHandle.Cleanup(m_overlay);
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m_gameSelected = false;
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MEM2_free(hdr);
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_hideGame();
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@ -953,14 +974,16 @@ void CMenu::_initGameMenu()
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m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 48, theme.btnFontColor);
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m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texGameFavOn, texGameFavOnSel, 460, 200, 48, 48);
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m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 200, 48, 48);
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m_gameBtnCategories = _addPicButton("GAME/CATEGORIES_BTN", texCategories, texCategoriesSel, 532, 200, 48, 48);
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m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
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m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
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m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 220, 48, 48);
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m_gameBtnCategories = _addPicButton("GAME/CATEGORIES_BTN", texCategories, texCategoriesSel, 532, 220, 48, 48);
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m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 280, 48, 48);
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m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 280, 48, 48);
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m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
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m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
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m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 236, 127);
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m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
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m_gameLblSnap = _addLabel("GAME/SNAP", theme.txtFont, L"", 420, 40, 100, 100, theme.txtFontColor, 0, m_snap);
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m_gameLblOverlay = _addLabel("GAME/OVERLAY", theme.txtFont, L"", 420, 40, 100, 100, theme.txtFontColor, 0, m_overlay);
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m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 380);
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m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
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@ -979,6 +1002,8 @@ void CMenu::_initGameMenu()
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_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
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_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameLblSnap, "GAME/SNAP", 0, 0, 0.f, 0.f);
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_setHideAnim(m_gameLblOverlay, "GAME/OVERLAY", 0, 0, 0.f, 0.f);
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_hideGame(true);
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_textGame();
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}
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@ -1050,8 +1075,74 @@ void * CMenu::_gameSoundThread(void *obj)
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m_banner_loaded = true;
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}
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}
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else // if no banner get plugin rom gamesound or just the default plugin gamesound
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/* if no banner try getting snap shot */
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if((custom_bnr_size == 0 || custom_bnr_file == NULL) && m->m_platform.loaded())
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{
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char GameID[7];
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GameID[6] = '\0';
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char platformName[264];
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const char *TMP_Char = NULL;
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GameTDB gametdb;
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TexData emptyTex;
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snprintf(platformName, sizeof(platformName), "%s", m->m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
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strncpy(GameID, GameHdr->id, 6);
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if(strlen(platformName) != 0 && strcasecmp(GameID, "PLUGIN") != 0)
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{
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string newName = m->m_platform.getString("COMBINED", platformName);
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if(newName.empty())
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m->m_platform.remove("COMBINED", platformName);
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else
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snprintf(platformName, sizeof(platformName), "%s", newName.c_str());
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/* Load platform name.xml database to get game's info using the gameID */
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gametdb.OpenFile(fmt("%s/%s/%s.xml", m->m_pluginDataDir.c_str(), platformName, platformName));
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if(gametdb.IsLoaded())
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{
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gametdb.SetLanguageCode(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str());
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/* Get roms's title without the extra ()'s or []'s */
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string ShortName = m_plugin.GetRomName(GameHdr->path);
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/* Set to empty textures in case images not found */
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m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
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m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
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const char *snap_path = NULL;
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if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
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snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, ShortName.c_str());
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else if(gametdb.GetName(GameID, TMP_Char))
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snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, TMP_Char);
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gametdb.CloseFile();
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if(snap_path == NULL || !fsop_FileExist(snap_path))
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snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, GameID);
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if(fsop_FileExist(snap_path))
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{
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m->m_snapshot_loaded = true;
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TexHandle.fromImageFile(m->m_snap, snap_path);
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m_btnMgr.setTexture(m->m_gameLblSnap, m->m_snap, m->m_snap.width*.75, m->m_snap.height*.75);
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const char *overlay_path = fmt("%s/%s_overlay.png", m->m_snapDir.c_str(), platformName);
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if(fsop_FileExist(overlay_path))
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{
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TexHandle.fromImageFile(m->m_overlay, overlay_path);
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m_btnMgr.setTexture(m->m_gameLblOverlay, m->m_overlay, m->m_overlay.width*.75, m->m_overlay.height*.75);
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}
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else
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TexHandle.Cleanup(m->m_overlay);
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}
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else
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{
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m->m_snapshot_loaded = false;
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TexHandle.Cleanup(m->m_snap);
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TexHandle.Cleanup(m->m_overlay);
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}
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}
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}
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/* try to get plugin rom gamesound or just the default plugin gamesound */
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m_banner.DeleteBanner();
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bool found = false;
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if(fsop_FileExist(fmt("%s.mp3", game_sound)))
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@ -306,9 +306,9 @@ void CMenu::_initGameInfoMenu()
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_setHideAnim(m_gameinfoLblRlsdate, "GAMEINFO/RLSDATE", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblGenre, "GAMEINFO/GENRE", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblWifiplayers, "GAMEINFO/WIFIPLAYERS", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblSnap, "GAMEINFO/SNAP", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblCartDisk, "GAMEINFO/CART", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblOverlay, "GAMEINFO/OVERLAY", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblSnap, "GAMEINFO/SNAP", 0, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblCartDisk, "GAMEINFO/CART", 0, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblOverlay, "GAMEINFO/OVERLAY", 0, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRomInfo, "GAMEINFO/ROMINFO", 0, -100, 0.f, 0.f);
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//
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_hideGameInfo(true);
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@ -341,23 +341,8 @@ void CMenu::_textGameInfo(void)
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/* Search platform.ini to find plugin magic to get platformName */
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
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if(strstr(platformName, "multi") != NULL)// if multi platform ie. vbagx, genplusgx, get file extension
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{
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return; //if multi found (old platform.ini)
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/*char ext[4];
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if(strstr(GameHdr->path, ".zip") != NULL)// if zip get internal filename extension
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{
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ZipFile zFile(GameHdr->path);
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const char *fileName = zFile.GetFileName();
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strcpy(ext, strrchr(fileName, '.') + 1);
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}
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else
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{
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strcpy(ext, strrchr(GameHdr->path, '.') + 1);
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}
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("ext", ext).c_str());*/
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}
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if(strlen(platformName) == 0)
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strncpy(GameID, GameHdr->id, 6);
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if(strlen(platformName) == 0 || strcasecmp(GameID, "PLUGIN") == 0)
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return;// no platform name found to match plugin magic #
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/* check COMBINED for platform names that mean the same system just different region */
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@ -369,14 +354,6 @@ void CMenu::_textGameInfo(void)
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else
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snprintf(platformName, sizeof(platformName), "%s", newName.c_str());
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/* Get roms's title without the extra ()'s or []'s */
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string ShortName = m_plugin.GetRomName(GameHdr->path);
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/* copy rom ID to be used as gameID to get game info from xml */
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strncpy(GameID, GameHdr->id, 6);
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if(strcasecmp(GameID, "PLUGIN") == 0)
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return;
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/* Load platform name.xml database to get game's info using the gameID */
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gametdb.OpenFile(fmt("%s/%s/%s.xml", m_pluginDataDir.c_str(), platformName, platformName));
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tdb_found = gametdb.IsLoaded();
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@ -385,81 +362,43 @@ void CMenu::_textGameInfo(void)
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gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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/* Get roms's title without the extra ()'s or []'s */
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string ShortName = m_plugin.GetRomName(GameHdr->path);
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/* Set to empty textures in case images not found */
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m_btnMgr.setTexture(m_gameinfoLblSnap, emptyTex);
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m_btnMgr.setTexture(m_gameinfoLblCartDisk, emptyTex);
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m_btnMgr.setTexture(m_gameinfoLblOverlay, emptyTex);
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/* Get rom name from current xml and get rom images if name is found */
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if(gametdb.GetName(GameID, TMP_Char))
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{
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const char *snap_path = NULL;
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const char *cart_path = NULL;
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const char *overlay_path = NULL;
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// Use real filename without extension for arcade games.
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if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
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{
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snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, ShortName.c_str());
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cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, ShortName.c_str());
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}
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// Name from the database.
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else
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{
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snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, TMP_Char);
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cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, TMP_Char);
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}
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// Try to find images by game's ID
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if(!fsop_FileExist(snap_path))
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{
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snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, GameID);
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cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, GameID);
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if(!fsop_FileExist(snap_path))
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{
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TexHandle.Cleanup(m_snap);
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TexHandle.Cleanup(m_cart);
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}
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}
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TexHandle.fromImageFile(m_snap, snap_path);
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if(m_snap.data != NULL)
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m_btnMgr.setTexture(m_gameinfoLblSnap, m_snap, m_snap.width, m_snap.height);
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if(m_overlay.data != NULL)
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m_btnMgr.setTexture(m_gameinfoLblOverlay, m_overlay, m_overlay.width, m_overlay.height);
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const char *cart_path = NULL;
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if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
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cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, ShortName.c_str());
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else if(gametdb.GetName(GameID, TMP_Char))
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||||
cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, TMP_Char);
|
||||
|
||||
if(cart_path == NULL || !fsop_FileExist(cart_path))
|
||||
cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, GameID);
|
||||
|
||||
if(fsop_FileExist(cart_path))
|
||||
{
|
||||
TexHandle.fromImageFile(m_cart, cart_path);
|
||||
if(m_cart.height > 112)
|
||||
m_btnMgr.setTexture(m_gameinfoLblCartDisk, m_cart, 114, 128);
|
||||
else
|
||||
m_btnMgr.setTexture(m_gameinfoLblCartDisk, m_cart, 160, 112);
|
||||
|
||||
overlay_path = fmt("%s/%s_overlay.png", m_snapDir.c_str(), platformName);
|
||||
|
||||
if(fsop_FileExist(overlay_path))
|
||||
{
|
||||
TexHandle.fromImageFile(m_overlay, overlay_path);
|
||||
m_btnMgr.setTexture(m_gameinfoLblOverlay, m_overlay, m_overlay.width, m_overlay.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.setTexture(m_gameinfoLblOverlay, emptyTex);
|
||||
}
|
||||
}
|
||||
TexHandle.Cleanup(m_cart);
|
||||
|
||||
// Get title
|
||||
m_btnMgr.setText(m_gameinfoLblTitle, GameHdr->title);
|
||||
|
||||
/*if(gametdb.GetTitle(GameID, TMP_Char))
|
||||
{
|
||||
gameinfo_Title_w.fromUTF8(TMP_Char);
|
||||
m_btnMgr.setText(m_gameinfoLblTitle, gameinfo_Title_w);
|
||||
}
|
||||
else
|
||||
{
|
||||
tdb_found = false;
|
||||
gametdb.CloseFile();// gameID not found in xml
|
||||
return;
|
||||
}*/
|
||||
|
||||
// Get Synopsis
|
||||
if(gametdb.GetSynopsis(GameID, TMP_Char))
|
||||
gameinfo_Synopsis_w.fromUTF8(TMP_Char);
|
||||
@ -531,7 +470,6 @@ void CMenu::_textGameInfo(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
//m_btnMgr.setText(m_gameinfoLblRomInfo, rom_info);
|
||||
|
||||
//
|
||||
u8 players = gametdb.GetPlayers(GameID);
|
||||
|
@ -139,7 +139,11 @@ const char *Plugin::GetDolName(u32 magic)
|
||||
const char *Plugin::GetCoverFolderName(u32 magic)
|
||||
{
|
||||
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
|
||||
return Plugins[Plugin_Pos].coverFolder.c_str();
|
||||
{
|
||||
string cf = Plugins[Plugin_Pos].coverFolder;
|
||||
if(!cf.empty())
|
||||
return cf.c_str();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user