mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
* decided to officially commit my recent update patches *
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner. - added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. - removed priiloader and bootmii as exit to options when on wii u vwii - added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game. - removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl. - made some small bootup changes in case of errors on bootup. - made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
This commit is contained in:
parent
3bdc947c7b
commit
9e85032382
BIN
out/boot.dol
BIN
out/boot.dol
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Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
@ -106,7 +106,7 @@ bool Identify(u64 titleid)
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break;
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}
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}
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gprintf("AHBPROT: %d, Key ID: %u\n", AHBRPOT_Patched(), keyId);
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gprintf("AHBPROT: %d, Key ID: %u\n", AHBPROT_Patched(), keyId);
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free(tmdBuffer);
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free(tikBuffer);
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free(certBuffer);
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@ -1166,9 +1166,11 @@ void Nand::PatchAHB()
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}
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}
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/* if AHB protection is currently disabled then call PatchAHB above */
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/* to set the ES_MODULE to keep it disabled for the next IOS */
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void Nand::Patch_AHB()
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{
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if(AHBRPOT_Patched())
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if(AHBPROT_Patched())
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{
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// Disable memory protection
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write16(MEM_PROT, 0);
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@ -74,9 +74,9 @@ public:
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bool EmulationEnabled(void);
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void Set_Partition(u32 partition) { Partition = partition; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };// 00000001 00000000
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };//00000000 01000000
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };//00000000 01100000
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void Patch_AHB();
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void Init_ISFS();
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@ -52,6 +52,8 @@ void GC_Disc::init(const char *path)
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}
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else
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{
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if(strstr(GamePath, ".ciso") != NULL)
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return;
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GameType = TYPE_ISO;
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f = fopen(GamePath, "rb");
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if(f == NULL)
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@ -643,7 +643,7 @@ void CCoverFlow::stopCoverLoader(bool empty)
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m_items[i].state = STATE_Loading;
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}
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}
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//gprintf("Coverflow stopped!\n");
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gprintf("Coverflow stopped!\n");
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}
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}
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@ -657,7 +657,7 @@ void CCoverFlow::startCoverLoader(void)
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LWP_CreateThread(&coverLoaderThread, (void*(*)(void*))CCoverFlow::_coverLoader,
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(void*)this, coverThreadStack, coverThreadStackSize, 30);
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//gprintf("Coverflow started!\n");
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gprintf("Coverflow started!\n");
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}
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void CCoverFlow::clear(void)
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@ -2074,6 +2074,15 @@ bool CCoverFlow::mouseOver(int x, int y)
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return m_vid.stencilVal(x, y) == (int)m_range / 2 + 1;
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}
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void CCoverFlow::setSelected(int i)
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{
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LockMutex lock(m_mutex);
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m_moved = true;
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_loadAllCovers(i);
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_updateAllTargets(true);
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select();
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}
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bool CCoverFlow::findId(const char *id, bool instant, bool path)
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{
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LockMutex lock(m_mutex);
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@ -2611,7 +2620,6 @@ bool CCoverFlow::fullCoverCached(const char *id)
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bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
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{
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gprintf("loading %s cover\n", box ? (blankBoxCover ? "blank" : "box") : "flat");
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if(!m_loadingCovers) return false;
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u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
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@ -56,6 +56,7 @@ public:
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void simulateOtherScreenFormat(bool s);
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// Commands
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void tick(void);
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void setSelected(int i);
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bool findId(const char *id, bool instant = false, bool path = false);
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void pageUp(void);
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void pageDown(void);
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@ -207,7 +208,7 @@ private:
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} ATTRIBUTE_PACKED;
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struct CCover// should be SCover because it's a struct
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{
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u32 index;
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u32 index;// index is the number of the item in CItem list
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Vector3D scale;
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Vector3D targetScale;
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Vector3D angle;
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@ -199,7 +199,7 @@ void CVideo::init(void)
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m_rmode->viXOrigin += hoffset;
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/* Widescreen Fix by tueidj, WiiU Check by crediar, thanks alot */
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if(m_wide && AHBRPOT_Patched() && IsOnWiiU())
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if(m_wide && AHBPROT_Patched() && IsOnWiiU())
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{
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write32(0xd8006a0, 0x30000004);
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mask32(0xd8006a8, 0, 2);
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@ -131,8 +131,10 @@ static void Create_Wii_EXT_List(char *FullPath)
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u8 gc_disc[1];
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const char *FST_APPEND = "sys/boot.bin";
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const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
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static const u8 CISO_MAGIC[8] = {'C','I','S','O',0x00,0x00,0x20,0x00};
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static void Create_GC_List(char *FullPath)
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{
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u32 hdr_offset = 0x00;
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FILE *fp = fopen(FullPath, "rb");
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if(!fp && strstr(FullPath, "/root") != NULL) //fst folder
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{
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@ -143,12 +145,19 @@ static void Create_GC_List(char *FullPath)
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if(fp)
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{
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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//check for CISO disc image and change offset to read the true header
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if(!memcmp((void*)&gc_hdr, CISO_MAGIC, sizeof(CISO_MAGIC)))
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{
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hdr_offset = 0x8000;
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fseek(fp, hdr_offset, SEEK_SET);
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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}
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if(gc_hdr.magic == GC_MAGIC)
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{
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AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title,
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FullPath, 0x000000, TYPE_GC_GAME);
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/* Check for disc 2 */
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fseek(fp, 6, SEEK_SET);
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fseek(fp, hdr_offset + 0x06, SEEK_SET);
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fread(gc_disc, 1, 1, fp);
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if(gc_disc[0])
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{
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@ -62,7 +62,7 @@ bool loadIOS(int ios, bool MountDevices)
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ShutdownBeforeExit();
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NandHandle.Patch_AHB(); //No AHBPROT for the next IOS
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ret = IOS_ReloadIOS(ios) == 0;
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gprintf("AHBPROT after IOS Reload: %u\n", AHBRPOT_Patched());
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gprintf("AHBPROT after IOS Reload: %u\n", AHBPROT_Patched());
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NandHandle.Init_ISFS();
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WDVD_Init();
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}
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@ -79,12 +79,12 @@ void Sys_ExitTo(int option)
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//magic word to force wii menu in priiloader.
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if(ExitOption == EXIT_TO_MENU)
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{
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*Priiloader_CFG1 = 0x50756E65;
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*Priiloader_CFG1 = 0x50756E65;// Pune
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*Priiloader_CFG2 = 0x50756E65;
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}
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else if(ExitOption == EXIT_TO_PRIILOADER)
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{
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*Priiloader_CFG1 = 0x4461636F;
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*Priiloader_CFG1 = 0x4461636F;// Daco
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*Priiloader_CFG2 = 0x4461636F;
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}
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else
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@ -98,8 +98,8 @@ void Sys_ExitTo(int option)
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void Sys_Exit(void)
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{
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if(ExitOption == EXIT_TO_DISABLE)
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return;
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//if(ExitOption == EXIT_TO_DISABLE)
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// return;
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/* Shutdown Inputs */
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Close_Inputs();
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@ -123,6 +123,8 @@ void Sys_Exit(void)
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WII_LaunchTitle(HBC_JODI);
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WII_LaunchTitle(HBC_HAXX);
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}
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else if(ExitOption == EXIT_TO_WIIU)
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WII_LaunchTitle(WIIU_CHANNEL);
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/* else Return to Menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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exit(1);
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@ -145,7 +147,7 @@ void Sys_Init(void)
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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bool AHBRPOT_Patched(void)
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bool AHBPROT_Patched(void)
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{
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return (*HW_AHBPROT == 0xFFFFFFFF);
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}
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@ -215,16 +217,16 @@ bool Sys_DolphinMode(void)
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return DolphinMode;
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}
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bool hw_check = false;
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bool hw_checked = false;
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bool on_hw = false;
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bool Sys_HW_Access(void)
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{
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if(hw_check == true)
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if(hw_checked == true)
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return on_hw;
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check_neek2o();
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on_hw = AHBRPOT_Patched() && (!Sys_DolphinMode() && !neek2o());
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hw_check = true;
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on_hw = AHBPROT_Patched() && (!Sys_DolphinMode() && !neek2o());
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hw_checked = true;
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return on_hw;
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}
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@ -15,14 +15,16 @@ extern "C" {
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#define HBC_HAXX 0x0001000148415858ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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#define WIIU_CHANNEL 0x0001000248435641ULL//HCVA
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enum
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{
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PRIILOADER_DEF = 0,
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EXIT_TO_MENU,
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EXIT_TO_HBC,
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EXIT_TO_WIIU,
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EXIT_TO_PRIILOADER,
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EXIT_TO_DISABLE,
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//EXIT_TO_DISABLE,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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@ -43,7 +45,7 @@ void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBRPOT_Patched(void);
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bool AHBPROT_Patched(void);
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bool IsOnWiiU(void);
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/* All our extern C stuff */
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@ -81,7 +81,8 @@ int main(int argc, char **argv)
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m_vid.waitMessage(0.15f);
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Open_Inputs();
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mainMenu.init();
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if(mainMenu.init())
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{
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if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
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{
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if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
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@ -109,7 +110,8 @@ int main(int argc, char **argv)
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//if mainMenu.init set exit=true then mainMenu.main while loop does nothing and returns to here to exit wiiflow
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}
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//Exit WiiFlow, no game booted...
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mainMenu.cleanup();// cleanup and clear memory
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mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
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}
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ShutdownBeforeExit();// unmount devices and close inputs
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Sys_Exit();
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return 0;
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|
@ -107,7 +107,7 @@ static void GrabINIFiles(char *FullPath)
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INI_List.push_back(FullPath);
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}
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void CMenu::init()
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bool CMenu::init()
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{
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SoundHandle.Init();
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m_gameSound.SetVoice(1);
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@ -126,16 +126,25 @@ void CMenu::init()
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break;
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}
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}
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if(drive == check)//No apps/wiiflow folder found
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{
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for(int i = SD; i <= USB8; i++) // Find the first writable partition
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if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS)
|
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{
|
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drive = DeviceName[i];
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break;
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}
|
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}
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|
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_loadDefaultFont();// load default font
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if(drive == check) // Should not happen
|
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{
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_buildMenus();
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error(_fmt("errboot4", L"No apps/wiiflow directory found!"));
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m_exit = true;
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return;
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/* Could not find a device to save configuration files on! */
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//m_exit = true;
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return false;
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}
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_loadDefaultFont();// load default font
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/* Handle apps dir first, so handling wiiflow.ini does not fail */
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m_appDir = fmt("%s:/%s", drive, APPS_DIR);
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gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str());
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@ -143,6 +152,7 @@ void CMenu::init()
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/* Load/Create wiiflow.ini so we can get settings to start Gecko and Network */
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m_cfg.load(fmt("%s/" CFG_FILENAME, m_appDir.c_str()));
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show_mem = m_cfg.getBool("DEBUG", "show_mem", false);
|
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/* Check if we want WiFi Gecko */
|
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m_use_wifi_gecko = m_cfg.getBool("DEBUG", "wifi_gecko", false);
|
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WiFiDebugger.SetBuffer(m_use_wifi_gecko);
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@ -181,16 +191,12 @@ void CMenu::init()
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break;
|
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}
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if(drive == check && DeviceHandle.IsInserted(SD))//if no available USB partition then force SD
|
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{
|
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drive = DeviceName[SD];
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//show error msg later to keep form calling _buildMenus() twice
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}
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else if(drive == check)
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{
|
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_buildMenus();
|
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error(_fmt("errboot6", L"No available usb partitions for data and no SD inserted!\nExiting."));
|
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m_exit = true;
|
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return;
|
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/* No available usb partitions for data and no SD inserted! */
|
||||
//m_exit = true;
|
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return false;
|
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}
|
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}
|
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else
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@ -306,8 +312,7 @@ void CMenu::init()
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/* Emu nands init even if not being used */
|
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memset(emu_nands_dir, 0, 64);
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strncpy(emu_nands_dir, IsOnWiiU() ? "vwiinands" : "nands", 64);
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_checkEmuNandSettings(false);// emu nand
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_checkEmuNandSettings(true);// saves nand
|
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_checkEmuNandSettings();
|
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|
||||
/* Cache Reload Checks */
|
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int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
|
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@ -417,10 +422,6 @@ void CMenu::init()
|
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m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
|
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|
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/* Init Button Manager and build the menus */
|
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m_btnMgr.init();
|
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m_btnMgr.setRumble(m_cfg.getBool("GENERAL", "rumble", true));
|
||||
show_mem = m_cfg.getBool("DEBUG", "show_mem", false);
|
||||
|
||||
_buildMenus();
|
||||
if(drive == DeviceName[SD] && onUSB)
|
||||
error(_fmt("errboot5", L"data_on_usb=yes and No available usb partitions for data!\nUsing SD."));
|
||||
@ -428,6 +429,7 @@ void CMenu::init()
|
||||
/* Check if locked, set return to, set exit to, and init multi threading */
|
||||
m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4;
|
||||
|
||||
/* Switch the WFLA and DWFA when using official wiiflow */
|
||||
if(m_cfg.getString("GENERAL", "returnto", "WFLA") == "DWFA")
|
||||
m_cfg.setString("GENERAL", "returnto", "WFLA");
|
||||
|
||||
@ -436,7 +438,7 @@ void CMenu::init()
|
||||
stat(fmt("%s:/bootmii/armboot.bin",DeviceName[SD]), &dummy) != 0 ||
|
||||
stat(fmt("%s:/bootmii/ppcboot.elf", DeviceName[SD]), &dummy) != 0))
|
||||
exit_to = EXIT_TO_HBC;
|
||||
Sys_ExitTo(exit_to);
|
||||
Sys_ExitTo(exit_to + 1);
|
||||
|
||||
LWP_MutexInit(&m_mutex, 0);
|
||||
|
||||
@ -470,6 +472,7 @@ void CMenu::init()
|
||||
);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cleaned_up = false;
|
||||
@ -939,6 +942,8 @@ void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
|
||||
|
||||
void CMenu::_buildMenus(void)
|
||||
{
|
||||
m_btnMgr.init();
|
||||
m_btnMgr.setRumble(m_cfg.getBool("GENERAL", "rumble", true));
|
||||
// Default fonts
|
||||
theme.btnFont = _font("GENERAL", "button_font", BUTTONFONT);
|
||||
theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF);
|
||||
@ -2286,13 +2291,9 @@ bool CMenu::_loadChannelList(void)
|
||||
{
|
||||
NANDemuView = true;
|
||||
string emuPath;
|
||||
int emuPartition = _FindEmuPart(emuPath, false, false);//check if exist & has sysconf, settings.txt, & RFL_DB.dat
|
||||
int emuPartition = _FindEmuPart(emuPath, false, false);// check if emunand folder exist and on FAT
|
||||
if(emuPartition >= 0)
|
||||
{
|
||||
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
|
||||
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
|
||||
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
|
||||
|
||||
currentPartition = emuPartition;
|
||||
string cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]);
|
||||
bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache");
|
||||
|
@ -35,7 +35,7 @@ class CMenu
|
||||
{
|
||||
public:
|
||||
CMenu();
|
||||
void init();
|
||||
bool init();
|
||||
void error(const wstringEx &msg);
|
||||
void terror(const char *key, const wchar_t *msg) { error(_fmt(key, msg)); }
|
||||
int main(void);
|
||||
@ -1183,7 +1183,8 @@ private:
|
||||
int _FindEmuPart(string &emuPath, bool searchvalid, bool savesnand);
|
||||
bool _checkSave(string id, bool nand);
|
||||
bool _TestEmuNand(int epart, const char *path, bool indept);
|
||||
void _checkEmuNandSettings(bool savesnand);
|
||||
void _checkEmuNandSettings(void);
|
||||
void _FullNandCheck(void);
|
||||
void _listEmuNands(const char *path, vector<string> &emuNands);
|
||||
|
||||
static u32 _downloadCheatFileAsync(void *obj);
|
||||
@ -1211,14 +1212,14 @@ private:
|
||||
|
||||
static const SOption _ChannelsType[3];
|
||||
static const SOption _NandEmu[2];
|
||||
static const SOption _SaveEmu[5];
|
||||
static const SOption _GlobalSaveEmu[4];
|
||||
static const SOption _SaveEmu[4];
|
||||
static const SOption _GlobalSaveEmu[3];
|
||||
static const SOption _AspectRatio[3];
|
||||
static const SOption _NinEmuCard[5];
|
||||
static const SOption _vidModePatch[4];
|
||||
static const SOption _debugger[3];
|
||||
static const SOption _hooktype[8];
|
||||
static const SOption _exitTo[5];
|
||||
static const SOption _exitTo[3];
|
||||
|
||||
static map<u8, u8> _installed_cios;
|
||||
typedef map<u8, u8>::iterator CIOSItr;
|
||||
|
@ -12,12 +12,10 @@ template <class T> static inline T loopNum(T i, T s)
|
||||
return (i + s) % s;
|
||||
}
|
||||
|
||||
const CMenu::SOption CMenu::_exitTo[5] = {
|
||||
{ "def", L"Default" },
|
||||
const CMenu::SOption CMenu::_exitTo[3] = {
|
||||
{ "menu", L"System Menu" },
|
||||
{ "hbc", L"HBC" },
|
||||
{ "prii", L"Priiloader" },
|
||||
{ "bootmii", L"BootMii" }
|
||||
{ "wiiu", L"Wii U Menu" },
|
||||
};
|
||||
|
||||
void CMenu::_hideConfig4(bool instant)
|
||||
@ -102,7 +100,7 @@ int CMenu::_config4(void)
|
||||
{
|
||||
int exit_to = (int)loopNum((u32)m_cfg.getInt("GENERAL", "exit_to", 0) + 1, ARRAY_SIZE(CMenu::_exitTo));
|
||||
m_cfg.setInt("GENERAL", "exit_to", exit_to);
|
||||
Sys_ExitTo(exit_to);
|
||||
Sys_ExitTo(exit_to + 1);
|
||||
_showConfig4();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config4BtnSaveFavMode))
|
||||
|
@ -40,7 +40,7 @@ extern const u8 gc_ogg[];
|
||||
extern const u32 gc_ogg_size;
|
||||
|
||||
bool m_zoom_banner = false;
|
||||
bool m_pluginBanner = false;
|
||||
bool m_banner_loaded = false;
|
||||
s16 m_gameBtnPlayFull;
|
||||
s16 m_gameBtnBackFull;
|
||||
s16 m_gameBtnToggle;
|
||||
@ -130,18 +130,18 @@ const CMenu::SOption CMenu::_NandEmu[2] = {
|
||||
{ "NANDfull", L"Full" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_GlobalSaveEmu[4] = {
|
||||
const CMenu::SOption CMenu::_GlobalSaveEmu[3] = {
|
||||
{ "SaveOffG", L"Off" },
|
||||
{ "SavePartG", L"Game save" },
|
||||
{ "SaveRegG", L"Regionswitch" },
|
||||
//{ "SaveRegG", L"Regionswitch" },
|
||||
{ "SaveFullG", L"Full" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_SaveEmu[5] = {
|
||||
const CMenu::SOption CMenu::_SaveEmu[4] = {
|
||||
{ "SaveDef", L"Default" },
|
||||
{ "SaveOff", L"Off" },
|
||||
{ "SavePart", L"Game save" },
|
||||
{ "SaveReg", L"Regionswitch" },
|
||||
//{ "SaveReg", L"Regionswitch" },
|
||||
{ "SaveFull", L"Full" },
|
||||
};
|
||||
|
||||
@ -307,7 +307,7 @@ void CMenu::_hideGame(bool instant)
|
||||
void CMenu::_showGame(void)
|
||||
{
|
||||
_setBg(m_gameBg, m_gameBgLQ);
|
||||
|
||||
return;
|
||||
if(!m_zoom_banner)
|
||||
{
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
|
||||
@ -411,7 +411,7 @@ bool CMenu::_startVideo()
|
||||
|
||||
void CMenu::_game(bool launch)
|
||||
{
|
||||
m_pluginBanner = false;
|
||||
m_banner_loaded = false;
|
||||
bool coverFlipped = false;
|
||||
int cf_version = 1;
|
||||
string domain;
|
||||
@ -658,8 +658,7 @@ void CMenu::_game(bool launch)
|
||||
_cleanupBanner();
|
||||
break;
|
||||
}
|
||||
else if((m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
|
||||
&& (!NoGameID(hdr->type) || m_pluginBanner))
|
||||
else if(m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
|
||||
{
|
||||
m_zoom_banner = m_banner.ToggleZoom();
|
||||
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
|
||||
@ -808,26 +807,19 @@ void CMenu::_game(bool launch)
|
||||
}
|
||||
}
|
||||
}
|
||||
/* show small banner frame if available */
|
||||
if(!coverFlipped && m_gameLblUser[4] != -1 && (!NoGameID(hdr->type) || m_pluginBanner) && !m_zoom_banner && !m_video_playing)
|
||||
m_btnMgr.show(m_gameLblUser[4]);
|
||||
else
|
||||
m_btnMgr.hide(m_gameLblUser[4]);
|
||||
|
||||
/* show regular buttons if pointer is in game zone && banner is not zoomed && trailer video is not playing */
|
||||
if(m_show_zone_game && !coverFlipped && (!m_zoom_banner || (NoGameID(hdr->type) && !m_pluginBanner)) && !m_video_playing)
|
||||
/* showing and hiding buttons based on banner zoomed state */
|
||||
if(!m_zoom_banner)
|
||||
{
|
||||
/* always hide full banner buttons */
|
||||
m_btnMgr.hide(m_gameBtnPlayFull);
|
||||
m_btnMgr.hide(m_gameBtnBackFull);
|
||||
m_btnMgr.hide(m_gameBtnToggleFull);
|
||||
|
||||
if(m_show_zone_game && !coverFlipped && !m_video_playing)
|
||||
{
|
||||
m_btnMgr.show(m_gameBtnPlay);
|
||||
m_btnMgr.show(m_gameBtnBack);
|
||||
m_btnMgr.show(m_gameBtnToggle);
|
||||
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
|
||||
if(m_gameLblUser[i] != -1)
|
||||
m_btnMgr.show(m_gameLblUser[i]);
|
||||
|
||||
m_btnMgr.show(m_gameBtnSettings);
|
||||
m_btnMgr.show(m_gameBtnDelete);
|
||||
bool b;
|
||||
@ -843,21 +835,12 @@ void CMenu::_game(bool launch)
|
||||
b = m_gcfg1.getBool("ADULTONLY", id, false);
|
||||
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
|
||||
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
|
||||
}
|
||||
else /* show zoomed banner play and back buttons */
|
||||
{
|
||||
if(m_zoom_banner && (!NoGameID(hdr->type) || m_pluginBanner) && !m_video_playing)
|
||||
{
|
||||
m_btnMgr.show(m_gameBtnPlayFull);
|
||||
m_btnMgr.show(m_gameBtnBackFull);
|
||||
m_btnMgr.show(m_gameBtnToggleFull);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)// #4 is used for banner frame
|
||||
if(m_gameLblUser[i] != -1)
|
||||
m_btnMgr.show(m_gameLblUser[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.hide(m_gameBtnPlayFull);
|
||||
m_btnMgr.hide(m_gameBtnBackFull);
|
||||
m_btnMgr.hide(m_gameBtnToggleFull);
|
||||
}
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
||||
m_btnMgr.hide(m_gameBtnAdultOn);
|
||||
@ -866,11 +849,98 @@ void CMenu::_game(bool launch)
|
||||
m_btnMgr.hide(m_gameBtnDelete);
|
||||
m_btnMgr.hide(m_gameBtnPlay);
|
||||
m_btnMgr.hide(m_gameBtnBack);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)
|
||||
if (m_gameLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_gameLblUser[i]);
|
||||
}
|
||||
|
||||
/* show or hide small banner toggle btn and frame */
|
||||
if(m_banner_loaded && !m_soundThrdBusy && !coverFlipped && !m_video_playing)
|
||||
{
|
||||
/* show only if the game has a banner */
|
||||
m_btnMgr.show(m_gameBtnToggle);
|
||||
if(m_gameLblUser[4] != -1)
|
||||
m_btnMgr.show(m_gameLblUser[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.hide(m_gameBtnToggle);
|
||||
if(m_gameLblUser[4] != -1)
|
||||
m_btnMgr.hide(m_gameLblUser[4]);
|
||||
}
|
||||
}
|
||||
else // banner zoomed full screen
|
||||
{
|
||||
if(m_banner_loaded && !m_soundThrdBusy)// there is a banner
|
||||
{
|
||||
m_btnMgr.show(m_gameBtnPlayFull);
|
||||
m_btnMgr.show(m_gameBtnBackFull);
|
||||
m_btnMgr.show(m_gameBtnToggleFull);
|
||||
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
||||
m_btnMgr.hide(m_gameBtnAdultOn);
|
||||
m_btnMgr.hide(m_gameBtnAdultOff);
|
||||
m_btnMgr.hide(m_gameBtnSettings);
|
||||
m_btnMgr.hide(m_gameBtnDelete);
|
||||
m_btnMgr.hide(m_gameBtnPlay);
|
||||
m_btnMgr.hide(m_gameBtnBack);
|
||||
|
||||
m_btnMgr.hide(m_gameBtnToggle);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
|
||||
if (m_gameLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_gameLblUser[i]);
|
||||
}
|
||||
else // no banner for whatever reason
|
||||
{
|
||||
if(!m_soundThrdBusy)
|
||||
{
|
||||
m_btnMgr.hide(m_gameBtnPlayFull);
|
||||
m_btnMgr.hide(m_gameBtnBackFull);
|
||||
m_btnMgr.hide(m_gameBtnToggleFull);
|
||||
}
|
||||
|
||||
if(m_show_zone_game && !m_soundThrdBusy)
|
||||
{
|
||||
m_btnMgr.show(m_gameBtnPlay);
|
||||
m_btnMgr.show(m_gameBtnBack);
|
||||
m_btnMgr.show(m_gameBtnSettings);
|
||||
m_btnMgr.show(m_gameBtnDelete);
|
||||
bool b;
|
||||
if(hdr->type == TYPE_PLUGIN)
|
||||
b = m_gcfg1.getBool("FAVORITES_PLUGINS", id, false);
|
||||
else
|
||||
b = m_gcfg1.getBool("FAVORITES", id, false);
|
||||
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
|
||||
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
|
||||
if(hdr->type == TYPE_PLUGIN)
|
||||
b = m_gcfg1.getBool("ADULTONLY_PLUGINS", id, false);
|
||||
else
|
||||
b = m_gcfg1.getBool("ADULTONLY", id, false);
|
||||
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
|
||||
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)// don't include small banner frame
|
||||
if(m_gameLblUser[i] != -1)
|
||||
m_btnMgr.show(m_gameLblUser[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
||||
m_btnMgr.hide(m_gameBtnAdultOn);
|
||||
m_btnMgr.hide(m_gameBtnAdultOff);
|
||||
m_btnMgr.hide(m_gameBtnSettings);
|
||||
m_btnMgr.hide(m_gameBtnDelete);
|
||||
m_btnMgr.hide(m_gameBtnPlay);
|
||||
m_btnMgr.hide(m_gameBtnBack);
|
||||
|
||||
m_btnMgr.hide(m_gameBtnToggle);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
|
||||
if (m_gameLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_gameLblUser[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(coverFlipped)
|
||||
{
|
||||
@ -1225,7 +1295,8 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
|
||||
Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset);
|
||||
ShutdownBeforeExit();
|
||||
loadIOS(58, false); //nintendont NEEDS ios58
|
||||
loadIOS(58, false); //nintendont NEEDS ios58 and AHBPROT disabled
|
||||
/* should be a check for error loading IOS58 and AHBPROT disabled */
|
||||
BootHomebrew(); //regular dol
|
||||
}
|
||||
else // loader == DEVOLUTION
|
||||
@ -1257,7 +1328,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
DEVO_GetLoader(m_dataDir.c_str());
|
||||
DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
|
||||
|
||||
if(AHBRPOT_Patched())
|
||||
if(AHBPROT_Patched())
|
||||
loadIOS(58, false);
|
||||
else //use cIOS instead to make sure Devolution works anyways
|
||||
loadIOS(mainIOS, false);
|
||||
@ -1306,8 +1377,9 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
||||
gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS);
|
||||
if(neek2o() || (RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB))
|
||||
{
|
||||
bool ret = loadIOS(gameIOS, false);
|
||||
_netInit();
|
||||
/* doesn't use cIOS so we don't check userIOS */
|
||||
bool ret = loadIOS(gameIOS, false);//load game requested IOS and patch nothing
|
||||
_netInit();// needed after IOS change
|
||||
if(ret == false)
|
||||
{
|
||||
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
|
||||
@ -1316,7 +1388,7 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
||||
return LOAD_IOS_SUCCEEDED;
|
||||
}
|
||||
|
||||
if(userIOS)
|
||||
if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed
|
||||
{
|
||||
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
|
||||
{
|
||||
@ -1327,12 +1399,13 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(gameIOS != 57)
|
||||
gameIOS = mainIOS;
|
||||
else if(gameIOS != 57)// if IOS is 'auto' but gameIOS is not IOS57 then set gameIOS to wiiflow's mainIOS
|
||||
gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu
|
||||
gprintf("Changed requested IOS to %d.\n", gameIOS);
|
||||
|
||||
// remap IOS to CIOS
|
||||
if(gameIOS < 0x64)
|
||||
// remap a gameIOS of IOS57 to a cIOS base 57 or if the specific cIOS selected is not installed then
|
||||
// remap game IOS to a CIOS with the same base IOS
|
||||
if(gameIOS < 0x64)// < 100
|
||||
{
|
||||
if(_installed_cios.size() <= 0)
|
||||
{
|
||||
@ -1344,6 +1417,9 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
||||
IOS[1] = 56;
|
||||
IOS[2] = 57;
|
||||
bool found = false;
|
||||
// compare the base of each cios to the game ios
|
||||
// if no match then find the first cios with base 56
|
||||
// if no match then find the first cios with base 57
|
||||
for(u8 num = 0; num < 3; num++)
|
||||
{
|
||||
if(found)
|
||||
@ -1363,12 +1439,12 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
||||
if(!found)
|
||||
return LOAD_IOS_FAILED;
|
||||
}
|
||||
|
||||
/* at this point gameIOS is a cIOS */
|
||||
if(gameIOS != CurrentIOS.Version)
|
||||
{
|
||||
gprintf("Reloading IOS into %d\n", gameIOS);
|
||||
bool ret = loadIOS(gameIOS, true);
|
||||
_netInit();
|
||||
bool ret = loadIOS(gameIOS, true);// cIOS patch everything
|
||||
_netInit();// always seem to do netinit after changing IOS
|
||||
if(ret == false)
|
||||
{
|
||||
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
|
||||
@ -1424,7 +1500,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
|
||||
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
|
||||
|
||||
string emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default").c_str());
|
||||
//interesting - there is only a global option for nand emulation - no per game choice
|
||||
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
|
||||
|
||||
int userIOS = m_gcfg2.getInt(id, "ios", 0);
|
||||
@ -1433,6 +1509,15 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
bool use_led = m_gcfg2.getBool(id, "led", false);
|
||||
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
|
||||
|
||||
if(NANDemuView && !neek2o())
|
||||
{
|
||||
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
|
||||
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
|
||||
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
|
||||
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
|
||||
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
|
||||
}
|
||||
|
||||
/* configs no longer needed */
|
||||
m_gcfg1.save(true);
|
||||
m_gcfg2.save(true);
|
||||
@ -1471,7 +1556,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
|
||||
_exitWiiflow();
|
||||
}
|
||||
if(_loadIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)
|
||||
if(_loadIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)//in neek2o this will only load the game IOS not a cIOS
|
||||
{
|
||||
/* error message already shown */
|
||||
_exitWiiflow();
|
||||
@ -1480,7 +1565,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)
|
||||
{
|
||||
if(D2X_PatchReturnTo(returnTo) >= 0)
|
||||
memset(&returnTo, 0, sizeof(u32));
|
||||
memset(&returnTo, 0, sizeof(u32));// not needed - always set to 0 in external booter below
|
||||
}
|
||||
if(NANDemuView && !neek2o())
|
||||
{
|
||||
@ -1511,7 +1596,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
{
|
||||
setLanguage(language);
|
||||
ocarina_load_code(cheatFile, cheatSize);
|
||||
NandHandle.Patch_AHB(); /* Identify may takes it */
|
||||
NandHandle.Patch_AHB(); /* Identify maybe uses it so keep AHBPROT disabled */
|
||||
PatchIOS(true); /* Patch for everything */
|
||||
Identify(gameTitle);
|
||||
|
||||
@ -1537,27 +1622,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
||||
|
||||
if(dvd)
|
||||
{
|
||||
/*
|
||||
u32 cover = 0;
|
||||
if(!neek2o() && !Sys_DolphinMode())
|
||||
{
|
||||
if(WDVD_GetCoverStatus(&cover) < 0)
|
||||
{
|
||||
error(_t("errgame7", L"WDVDGetCoverStatus Failed!"));
|
||||
Sys_Exit();
|
||||
}
|
||||
if(!(cover & 0x2))
|
||||
{
|
||||
error(_t("errgame8", L"Please insert a game disc."));
|
||||
do
|
||||
{
|
||||
WDVD_GetCoverStatus(&cover);
|
||||
if(BTN_B_PRESSED)
|
||||
return;
|
||||
} while(!(cover & 0x2));
|
||||
}
|
||||
}*/
|
||||
TempLoadIOS();
|
||||
TempLoadIOS();// switch to cIOS if using IOS58 and not in neek2o
|
||||
/* Open Disc */
|
||||
if(Disc_Open(true) < 0)
|
||||
{
|
||||
@ -1631,47 +1696,61 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
||||
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
|
||||
|
||||
u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
|
||||
u8 gameEmuMode = emulate_mode;
|
||||
if(emulate_mode == 0)// default then use global
|
||||
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
|
||||
else
|
||||
emulate_mode--;
|
||||
|
||||
string emuPath;
|
||||
int emuPartition = 0;
|
||||
|
||||
if(emulate_mode && !dvd && !neek2o())
|
||||
{
|
||||
emuPartition = _FindEmuPart(emuPath, false, true);
|
||||
if(emuPartition < 0)//if savepartition and/or nand folder no good
|
||||
string emuPath;
|
||||
int emuPart = _FindEmuPart(emuPath, true, true);
|
||||
if(emuPart == -1)//if savepartition is unusable
|
||||
{
|
||||
_hideWaitMessage();
|
||||
error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND."));
|
||||
emulate_mode = 0;
|
||||
_showWaitMessage();
|
||||
}
|
||||
if(emulate_mode == 1)//gamesave
|
||||
else
|
||||
{
|
||||
m_forceext = false;
|
||||
_hideWaitMessage();
|
||||
m_exit = false;
|
||||
/*_AutoExtractSave(id) returns
|
||||
true if the save is already on emu nand (then no extraction)
|
||||
true if the save was successfully extracted
|
||||
false if save is not on real nand (nothing to extract)
|
||||
false if user chooses to have game create new save*/
|
||||
if(!_AutoExtractSave(id))
|
||||
NandHandle.CreateTitleTMD(hdr);//setup emu nand for gamesave
|
||||
_showWaitMessage();
|
||||
m_exit = true;
|
||||
bool need_config = false;
|
||||
bool need_miis = false;
|
||||
|
||||
char testpath[MAX_FAT_PATH];
|
||||
char basepath[MAX_FAT_PATH];
|
||||
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath.c_str());
|
||||
|
||||
// does not check to see if actual tmd exist just if the folder exist
|
||||
if(!_checkSave(id, false))//if save is not on emunand
|
||||
{
|
||||
NandHandle.CreatePath("%s/import", basepath);
|
||||
NandHandle.CreatePath("%s/meta", basepath);
|
||||
NandHandle.CreatePath("%s/shared1", basepath);
|
||||
NandHandle.CreatePath("%s/shared2", basepath);
|
||||
NandHandle.CreatePath("%s/sys", basepath);
|
||||
NandHandle.CreatePath("%s/title", basepath);
|
||||
NandHandle.CreatePath("%s/ticket", basepath);
|
||||
NandHandle.CreatePath("%s/tmp", basepath);
|
||||
NandHandle.CreateTitleTMD(hdr);//setup emunand for wii gamesave
|
||||
}
|
||||
else if(emulate_mode > 1)//region switch or full
|
||||
if(gameEmuMode == 3)//full per game setting - in case global is not full
|
||||
{
|
||||
// copy real nand config files to emuNAND
|
||||
NandHandle.CreateConfig();
|
||||
// do region change on emuNAND even if region switch is not selected
|
||||
NandHandle.Do_Region_Change(id, false);
|
||||
// region change is always done because if it was changed last time then this time it may need to be set back
|
||||
// region switch is done later when D2X cIOS is detected
|
||||
//check config files
|
||||
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_config = true;
|
||||
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_config = true;
|
||||
// Check Mii's
|
||||
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_miis = true;
|
||||
|
||||
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1714,13 +1793,13 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
||||
m_gcfg2.save(true);
|
||||
m_cat.save(true);
|
||||
m_cfg.save(true);
|
||||
//cleanup(); wifi and sd gecko doesnt work anymore after cleanup
|
||||
|
||||
//this is a temp region change of real nand(rn) for gamesave or off or DVD if tempregionrn is set true
|
||||
bool patchregion = false;
|
||||
if(emulate_mode <= 1 && !neek2o() && m_cfg.getBool("GENERAL", "tempregionrn", false))
|
||||
{
|
||||
gprintf("Check\n");
|
||||
gprintf("Temp region change applied\n");
|
||||
// change real nand region to game ID[3] region. is reset when you turn wii off.
|
||||
patchregion = NandHandle.Do_Region_Change(id, true);
|
||||
}
|
||||
//load external booter bin file
|
||||
@ -1741,14 +1820,12 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
||||
if(CurrentIOS.Type == IOS_TYPE_D2X)
|
||||
{
|
||||
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
|
||||
memset(&returnTo, 0, sizeof(u32));
|
||||
memset(&returnTo, 0, sizeof(u32));//set to null to keep external booter from setting it again if using d2x
|
||||
if(emulate_mode)
|
||||
{
|
||||
/* Enable our Emu NAND */
|
||||
DeviceHandle.UnMountAll();
|
||||
if(emulate_mode == 2)
|
||||
NandHandle.Set_RCMode(true);
|
||||
else if(emulate_mode == 3)
|
||||
NandHandle.Set_FullMode(true);
|
||||
else
|
||||
NandHandle.Set_FullMode(false);
|
||||
@ -1763,7 +1840,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
||||
}
|
||||
|
||||
/* no more error msgs - clear btns and snds */
|
||||
cleanup(); //wifi and sd gecko doesnt work anymore after cleanup
|
||||
cleanup();
|
||||
|
||||
bool wbfs_partition = false;
|
||||
if(!dvd)
|
||||
@ -1893,19 +1970,20 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
{
|
||||
m->m_soundThrdBusy = true;
|
||||
m->m_gamesound_changed = false;
|
||||
CurrentBanner.ClearBanner();
|
||||
CurrentBanner.ClearBanner();//clear current banner from memory
|
||||
|
||||
const dir_discHdr *GameHdr = CoverFlow.getHdr();
|
||||
u8 *custom_bnr_file = NULL;
|
||||
u32 custom_bnr_size = 0;
|
||||
char custom_banner[256];
|
||||
custom_banner[255] = '\0';
|
||||
|
||||
u8 *cached_bnr_file = NULL;
|
||||
u32 cached_bnr_size = 0;
|
||||
|
||||
char cached_banner[256];
|
||||
cached_banner[255] = '\0';
|
||||
char custom_banner[256];
|
||||
custom_banner[255] = '\0';
|
||||
|
||||
m_banner_loaded = false;
|
||||
const dir_discHdr *GameHdr = CoverFlow.getHdr();
|
||||
if(GameHdr->type == TYPE_PLUGIN)
|
||||
{
|
||||
const char *coverDir = NULL;
|
||||
@ -1922,12 +2000,11 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
if(custom_bnr_file != NULL)
|
||||
{
|
||||
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
||||
m_pluginBanner = true;
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pluginBanner = false;
|
||||
m_banner.DeleteBanner();
|
||||
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
|
||||
if(m->m_gameSound.IsLoaded())
|
||||
@ -1945,7 +2022,10 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
{
|
||||
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
|
||||
if(custom_bnr_file != NULL)
|
||||
{
|
||||
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
}
|
||||
else /* no custom ID6 or too big, try ID3 */
|
||||
{
|
||||
@ -1955,17 +2035,26 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
{
|
||||
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
|
||||
if(custom_bnr_file != NULL)
|
||||
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
//get the gc games banner without sound from ISO
|
||||
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(GameHdr->type == TYPE_GC_GAME && custom_bnr_file == NULL)
|
||||
{
|
||||
//get the gc game's opening.bnr from ISO - a 96x32 image to add to the gc banner included with wiiflow
|
||||
GC_Disc_Reader.init(GameHdr->path);
|
||||
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
|
||||
if(opening_bnr != NULL)
|
||||
{
|
||||
//creategcbanner adds the opening.bnr image and game title to the wiiflow gc banner
|
||||
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
else
|
||||
m_banner.DeleteBanner();
|
||||
GC_Disc_Reader.clear();
|
||||
//get wiiflow gc ogg sound to play with banner
|
||||
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
|
||||
@ -1982,7 +2071,10 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
{
|
||||
cached_bnr_file = (u8*)MEM2_lo_alloc(cached_bnr_size);
|
||||
if(cached_bnr_file != NULL)
|
||||
{
|
||||
fsop_ReadFileLoc(cached_banner, cached_bnr_size, (void*)cached_bnr_file);
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1991,12 +2083,19 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
else if(cached_bnr_file != NULL)
|
||||
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size, false, true);
|
||||
else if(GameHdr->type == TYPE_WII_GAME)
|
||||
{
|
||||
_extractBnr(GameHdr);
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
else if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
|
||||
_extractChannelBnr(TITLE_ID(GameHdr->settings[0],
|
||||
GameHdr->settings[1]));
|
||||
{
|
||||
_extractChannelBnr(TITLE_ID(GameHdr->settings[0], GameHdr->settings[1]));
|
||||
m_banner_loaded = true;
|
||||
}
|
||||
|
||||
if(!CurrentBanner.IsValid())
|
||||
{
|
||||
m_banner_loaded = false;
|
||||
m->m_gameSound.FreeMemory();
|
||||
m_banner.DeleteBanner();
|
||||
CurrentBanner.ClearBanner();
|
||||
|
@ -178,6 +178,9 @@ bool CMenu::_ExitTo(void)
|
||||
}
|
||||
else if(m_btnMgr.selected(m_homeBtnExitToPriiloader))
|
||||
{
|
||||
if(IsOnWiiU())
|
||||
exitHandler(EXIT_TO_WIIU);
|
||||
else
|
||||
exitHandler(EXIT_TO_PRIILOADER);
|
||||
break;
|
||||
}
|
||||
@ -245,7 +248,8 @@ void CMenu::_showExitTo(void)
|
||||
|
||||
m_btnMgr.show(m_homeBtnExitToHBC);
|
||||
m_btnMgr.show(m_homeBtnExitToMenu);
|
||||
m_btnMgr.show(m_homeBtnExitToPriiloader);
|
||||
m_btnMgr.show(m_homeBtnExitToPriiloader);// exit to wii u on wii u
|
||||
if(IsOnWiiU() == false)
|
||||
m_btnMgr.show(m_homeBtnExitToBootmii);
|
||||
m_btnMgr.show(m_homeBtnExitToNeek);
|
||||
|
||||
@ -335,9 +339,10 @@ void CMenu::_initHomeAndExitToMenu()
|
||||
|
||||
m_homeBtnExitToHBC = _addButton("EXIT_TO/HBC", theme.btnFont, L"", 185, 120, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToMenu = _addButton("EXIT_TO/MENU", theme.btnFont, L"", 185, 180, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToPriiloader = _addButton("EXIT_TO/PRIILOADER", theme.btnFont, L"", 185, 240, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToBootmii = _addButton("EXIT_TO/BOOTMII", theme.btnFont, L"", 185, 300, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToNeek = _addButton("EXIT_TO/NEEK", theme.btnFont, L"", 185, 360, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToNeek = _addButton("EXIT_TO/NEEK", theme.btnFont, L"", 185, 240, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToPriiloader = _addButton("EXIT_TO/PRIILOADER", theme.btnFont, L"", 185, 300, 270, 48, theme.btnFontColor);
|
||||
m_homeBtnExitToBootmii = _addButton("EXIT_TO/BOOTMII", theme.btnFont, L"", 185, 360, 270, 48, theme.btnFontColor);
|
||||
|
||||
_setHideAnim(m_homeBtnExitToHBC, "EXIT_TO/HBC", 0, 0, -4.f, 0.f);
|
||||
_setHideAnim(m_homeBtnExitToMenu, "EXIT_TO/MENU", 0, 0, -4.f, 0.f);
|
||||
_setHideAnim(m_homeBtnExitToPriiloader, "EXIT_TO/PRIILOADER", 0, 0, -4.f, 0.f);
|
||||
@ -367,6 +372,9 @@ void CMenu::_textExitTo(void)
|
||||
m_btnMgr.setText(m_exittoLblTitle, _t("exit_to", L"Exit To"));
|
||||
m_btnMgr.setText(m_homeBtnExitToHBC, _t("hbc", L"Homebrew Channel"));
|
||||
m_btnMgr.setText(m_homeBtnExitToMenu, _t("menu", L"System Menu"));
|
||||
if(IsOnWiiU())
|
||||
m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("wiiu", L"Wii U Menu"));
|
||||
else
|
||||
m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("prii", L"Priiloader"));
|
||||
m_btnMgr.setText(m_homeBtnExitToBootmii, _t("bootmii", L"Bootmii"));
|
||||
if(!neek2o())
|
||||
|
@ -193,8 +193,8 @@ void CMenu::_showCF(bool refreshList)
|
||||
m_numCFVersions = min(max(1, m_coverflow.getInt(cf_domain, "number_of_modes", 1)), 15);
|
||||
|
||||
/* filter list and start coverflow coverloader */
|
||||
_initCF();
|
||||
_loadCFLayout(min(max(1, _getCFVersion()), (int)m_numCFVersions));
|
||||
_initCF();
|
||||
CoverFlow.applySettings();
|
||||
|
||||
/* display game count unless sourceflow or homebrew */
|
||||
@ -256,7 +256,7 @@ int CMenu::main(void)
|
||||
}
|
||||
SetupInput(true);
|
||||
|
||||
gprintf("start\n");
|
||||
gprintf("start wiiflow main screen\n");
|
||||
while(!m_exit)
|
||||
{
|
||||
/* IMPORTANT check if a disc is inserted */
|
||||
@ -608,10 +608,28 @@ int CMenu::main(void)
|
||||
}
|
||||
else if(BTN_MINUS_PRESSED && !CoverFlow.empty())
|
||||
{
|
||||
/* WiiFlow should boot a random game */
|
||||
_hideMain();
|
||||
srand(time(NULL));
|
||||
u16 place = (rand() + rand() + rand()) % CoverFlow.size();
|
||||
if(m_cfg.getBool("GENERAL", "random_select", false))
|
||||
{
|
||||
CoverFlow.setSelected(place);
|
||||
_game(false);
|
||||
if(m_exit)
|
||||
break;
|
||||
if(BTN_B_HELD)
|
||||
bUsed = true;
|
||||
if(m_refreshGameList)
|
||||
{
|
||||
/* if changes were made to favorites, parental lock, or categories */
|
||||
_initCF();
|
||||
m_refreshGameList = false;
|
||||
}
|
||||
else
|
||||
CoverFlow.cancel();
|
||||
}
|
||||
else /* WiiFlow should boot a random game */
|
||||
{
|
||||
gprintf("Lets boot the random game number %u\n", place);
|
||||
const dir_discHdr *gameHdr = CoverFlow.getSpecificHdr(place);
|
||||
if(gameHdr != NULL)
|
||||
@ -620,6 +638,7 @@ int CMenu::main(void)
|
||||
_showCF(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Hide Notice or Letter if times up */
|
||||
if(m_showtimer > 0)
|
||||
{
|
||||
@ -741,7 +760,7 @@ int CMenu::main(void)
|
||||
if(!m_cfg.getBool(CHANNEL_DOMAIN, "neek_return_default", false))
|
||||
{
|
||||
string emuPath;
|
||||
_FindEmuPart(emuPath, false, false);
|
||||
if(_FindEmuPart(emuPath, false, false) >= 0)// make sure emunand folder exists
|
||||
ReturnPath = NandHandle.Get_NandPath();
|
||||
}
|
||||
Sys_SetNeekPath(ReturnPath);
|
||||
|
@ -59,7 +59,10 @@ s16 m_nandemuLblUser[4];
|
||||
TexData m_nandemuBg;
|
||||
|
||||
int nandemuPage = 1;
|
||||
|
||||
int curEmuNand = 0;
|
||||
int curSavesNand = 0;
|
||||
vector<string> emuNands;
|
||||
vector<string> savesNands;
|
||||
bool m_nandext;
|
||||
bool m_fulldump;
|
||||
bool m_sgdump;
|
||||
@ -99,34 +102,125 @@ void CMenu::_listEmuNands(const char *path, vector<string> &emuNands)
|
||||
sort(emuNands.begin(), emuNands.end());
|
||||
}
|
||||
|
||||
void CMenu::_checkEmuNandSettings(bool savesnand)
|
||||
void CMenu::_checkEmuNandSettings(void)
|
||||
{
|
||||
/* make sure partition and directory are legal and legit */
|
||||
const char *emuNand = NULL;
|
||||
int emuPart;
|
||||
if(savesnand)
|
||||
u8 i;
|
||||
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
|
||||
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0);
|
||||
string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
|
||||
int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", 0);
|
||||
|
||||
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))// current partition no good
|
||||
{
|
||||
emuNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default").c_str();
|
||||
emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition", 0);
|
||||
for(i = SD; i < MAXDEVICES; i++)// find first usable partition
|
||||
{
|
||||
if(DeviceHandle.PartitionUsableForNandEmu(i))
|
||||
emuPart = i;
|
||||
}
|
||||
if(i == MAXDEVICES)// if no usable partitions found set to SD for now
|
||||
emuPart = SD;
|
||||
}
|
||||
|
||||
if(!DeviceHandle.PartitionUsableForNandEmu(savesPart))// do same for savesnand partition
|
||||
{
|
||||
for(i = SD; i < MAXDEVICES; i++)
|
||||
{
|
||||
if(DeviceHandle.PartitionUsableForNandEmu(i))
|
||||
savesPart = i;
|
||||
}
|
||||
if(i == MAXDEVICES)
|
||||
savesPart = SD;
|
||||
}
|
||||
//cfgne8=No valid FAT partition found for NAND Emulation!
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
|
||||
curEmuNand = 0;
|
||||
for(i = 0; i < emuNands.size(); ++i)// find current emunand folder
|
||||
{
|
||||
if(emuNands[i] == emuNand)
|
||||
{
|
||||
curEmuNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == emuNands.size())// didn't find emunand folder so set to default
|
||||
{
|
||||
for(i = 0; i < emuNands.size(); ++i)
|
||||
{
|
||||
if(emuNands[i] == "default")
|
||||
{
|
||||
curEmuNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
|
||||
curSavesNand = 0;
|
||||
for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder
|
||||
{
|
||||
if(savesNands[i] == savesNand)
|
||||
{
|
||||
curSavesNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == savesNands.size())// didn't find savesnand folder set to default
|
||||
{
|
||||
for(i = 0; i < savesNands.size(); ++i)
|
||||
{
|
||||
if(savesNands[i] == "default")
|
||||
{
|
||||
curSavesNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
|
||||
m_cfg.setInt(WII_DOMAIN, "savepartition", savesPart);
|
||||
m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
|
||||
m_cfg.setInt(CHANNEL_DOMAIN, "partition", emuPart);
|
||||
// add check if full emulation and if is then check for config and mii files
|
||||
_FullNandCheck();
|
||||
}
|
||||
|
||||
void CMenu::_FullNandCheck(void)
|
||||
{
|
||||
if(neek2o())
|
||||
return;
|
||||
for(u8 i = 0; i < 2; i++)
|
||||
{
|
||||
int emulate_mode;
|
||||
if(i == 0)
|
||||
emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0);
|
||||
else
|
||||
emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation", 0);
|
||||
if((i == 0 && emulate_mode == 1) || (i == 1 && emulate_mode == 2))//full
|
||||
{
|
||||
emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default").c_str();
|
||||
emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0);
|
||||
}
|
||||
const char *tmpPath = fmt("/%s/%s", emu_nands_dir, emuNand);
|
||||
/* check if partition is FAT && emuNAND directory exist*/
|
||||
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart) || !_TestEmuNand(emuPart, tmpPath, false))
|
||||
{
|
||||
if(savesnand)
|
||||
{
|
||||
m_cfg.setString(WII_DOMAIN, "current_save_emunand", "default");
|
||||
m_cfg.getInt(WII_DOMAIN, "savepartition", 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", "default");
|
||||
m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0);
|
||||
string emuPath;
|
||||
int emuPart = _FindEmuPart(emuPath, true, i);
|
||||
if(emuPart < 0)
|
||||
continue;
|
||||
bool need_config = false;
|
||||
bool need_miis = false;
|
||||
|
||||
char testpath[MAX_FAT_PATH];
|
||||
char basepath[MAX_FAT_PATH];
|
||||
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath.c_str());
|
||||
|
||||
//check config files
|
||||
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_config = true;
|
||||
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_config = true;
|
||||
// Check Mii's
|
||||
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
|
||||
if(!fsop_FileExist(testpath))
|
||||
need_miis = true;
|
||||
|
||||
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -147,7 +241,7 @@ int CMenu::_FindEmuPart(string &emuPath, bool skipchecks, bool savesnand)
|
||||
}
|
||||
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))
|
||||
return -1;
|
||||
else if((skipchecks || _TestEmuNand(emuPart, tmpPath, true)))// true should only be true if emulation set to full
|
||||
else if((skipchecks || _TestEmuNand(emuPart, tmpPath, false)))//check if emunand folder exist
|
||||
{
|
||||
NandHandle.SetNANDEmu(emuPart);
|
||||
NandHandle.SetPaths(tmpPath, DeviceName[emuPart]);
|
||||
@ -427,38 +521,10 @@ int CMenu::_NandEmuCfg(void)
|
||||
{
|
||||
nandemuPage = 1;
|
||||
string ExtNand = "";
|
||||
|
||||
vector<string> emuNands;
|
||||
vector<string> savesNands;
|
||||
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
|
||||
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
|
||||
string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand");
|
||||
int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition");
|
||||
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
|
||||
int curEmuNand = 0;
|
||||
for(u8 i = 0; i < emuNands.size(); ++i)
|
||||
{
|
||||
if(emuNands[i] == emuNand)
|
||||
{
|
||||
curEmuNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
|
||||
int curSavesNand = 0;
|
||||
for(u8 i = 0; i < savesNands.size(); ++i)
|
||||
{
|
||||
if(savesNands[i] == savesNand)
|
||||
{
|
||||
curSavesNand = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
lwp_t thread = 0;
|
||||
SetupInput();
|
||||
_checkEmuNandSettings();
|
||||
_showNandEmu();
|
||||
|
||||
m_thrdStop = false;
|
||||
@ -489,11 +555,11 @@ int CMenu::_NandEmuCfg(void)
|
||||
m_btnMgr.click(m_nandemuBtnPageP);
|
||||
_showNandEmu();
|
||||
}
|
||||
else if((BTN_HOME_PRESSED || BTN_B_PRESSED))// && !m_thrdWorking)
|
||||
else if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
|
||||
break;
|
||||
else if(BTN_UP_PRESSED)
|
||||
else if(BTN_UP_PRESSED && !m_thrdWorking)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
else if(BTN_DOWN_PRESSED && !m_thrdWorking)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnEmulationP) || m_btnMgr.selected(m_nandemuBtnEmulationM)))
|
||||
{
|
||||
@ -514,9 +580,20 @@ int CMenu::_NandEmuCfg(void)
|
||||
m_emuSaveNand = true;
|
||||
_setPartition(direction);
|
||||
m_emuSaveNand = false;
|
||||
_checkEmuNandSettings();// refresh emunands in case the partition was changed
|
||||
_showNandEmu();
|
||||
}
|
||||
else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnNandDump) || m_btnMgr.selected(m_nandemuBtnAll) || m_btnMgr.selected(m_nandemuBtnMissing)))
|
||||
{
|
||||
string emuPath;
|
||||
int emuPart = _FindEmuPart(emuPath, true, !m_fulldump);
|
||||
if(emuPart < 0)
|
||||
{
|
||||
_hideNandEmu(true);
|
||||
error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
|
||||
_showNandEmu();
|
||||
}
|
||||
else // partition usable
|
||||
{
|
||||
m_fulldump = m_btnMgr.selected(m_nandemuBtnNandDump) ? true : false;
|
||||
m_saveall = m_btnMgr.selected(m_nandemuBtnAll) ? true : false;
|
||||
@ -539,12 +616,16 @@ int CMenu::_NandEmuCfg(void)
|
||||
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
|
||||
}
|
||||
else
|
||||
{
|
||||
ExtNand = savesNands[curSavesNand];
|
||||
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
|
||||
}
|
||||
m_thrdStop = false;
|
||||
m_thrdProgress = 0.f;
|
||||
m_thrdWorking = true;
|
||||
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_NandDumper, (void *)this, 0, 32768, 40);
|
||||
}
|
||||
}
|
||||
else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnNandSelectP) || m_btnMgr.selected(m_nandemuBtnNandSelectM)))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_nandemuBtnNandSelectP) ? 1 : -1;
|
||||
@ -610,6 +691,7 @@ int CMenu::_NandEmuCfg(void)
|
||||
}
|
||||
}
|
||||
_hideNandEmu();
|
||||
_FullNandCheck();
|
||||
if(emuNand != m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") || emuNand == ExtNand)
|
||||
{
|
||||
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
|
||||
@ -621,11 +703,11 @@ int CMenu::_NandEmuCfg(void)
|
||||
|
||||
int CMenu::_FlashSave(string gameId)
|
||||
{
|
||||
int emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
|
||||
char basepath[MAX_FAT_PATH];
|
||||
snprintf(basepath, sizeof(basepath), "%s:/%s/%s", DeviceName[emuPartition], emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str());
|
||||
string emuPath;
|
||||
if(_FindEmuPart(emuPath, false, true) < 0)// if savenand not found
|
||||
return 0;
|
||||
|
||||
if(!_checkSave(gameId, false))// if save not on emu nand
|
||||
if(!_checkSave(gameId, false))// if save not on savenand
|
||||
return 0;
|
||||
|
||||
lwp_t thread = 0;
|
||||
@ -658,11 +740,8 @@ int CMenu::_FlashSave(string gameId)
|
||||
m_thrdWorking = true;
|
||||
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_NandFlasher, (void *)this, 0, 32768, 40);
|
||||
}
|
||||
else if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))
|
||||
{
|
||||
_hideNandEmu();
|
||||
return 1;
|
||||
}
|
||||
if(!m_thrdWorking && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
|
||||
break;
|
||||
|
||||
if(m_thrdMessageAdded)
|
||||
{
|
||||
@ -689,24 +768,49 @@ int CMenu::_FlashSave(string gameId)
|
||||
}
|
||||
}
|
||||
_hideNandEmu();
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or launching wii game
|
||||
{
|
||||
string emuPath;
|
||||
int emuPart = _FindEmuPart(emuPath, false, true);
|
||||
if(m_forceext && emuPart == -1)// if game config force extract and savenand partition unusable
|
||||
{
|
||||
m_forceext = false;
|
||||
return 0;
|
||||
}
|
||||
/*else if(emuPart == -2)// emunand folder not found so make it
|
||||
{
|
||||
emuPart = _FindEmuPart(emuPath, true, true);
|
||||
char basepath[MAX_FAT_PATH];
|
||||
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath.c_str());
|
||||
NandHandle.CreatePath("%s/import", basepath);
|
||||
NandHandle.CreatePath("%s/meta", basepath);
|
||||
NandHandle.CreatePath("%s/shared1", basepath);
|
||||
NandHandle.CreatePath("%s/shared2", basepath);
|
||||
NandHandle.CreatePath("%s/sys", basepath);
|
||||
NandHandle.CreatePath("%s/title", basepath);
|
||||
NandHandle.CreatePath("%s/ticket", basepath);
|
||||
NandHandle.CreatePath("%s/tmp", basepath);
|
||||
}*/
|
||||
|
||||
if(!_checkSave(gameId, true))//if save not on real nand
|
||||
return 0;
|
||||
|
||||
if(!m_forceext && _checkSave(gameId, false))//if not force extract and save is already on emunand
|
||||
if(!m_forceext && _checkSave(gameId, false))//if wii game launch and save is already on emunand
|
||||
return 1;
|
||||
|
||||
lwp_t thread = 0;
|
||||
SetupInput();
|
||||
m_thrdStop = false;
|
||||
m_thrdMessageAdded = false;
|
||||
m_nandext = false;
|
||||
m_saveExtGameId = gameId;
|
||||
bool finished = false;
|
||||
|
||||
if(!m_forceext)
|
||||
SetupInput();
|
||||
|
||||
if(!m_forceext)// if wii game launch show this prompt menu
|
||||
{
|
||||
m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne24", L"Extract save"));
|
||||
m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne25", L"Create new save"));
|
||||
@ -716,14 +820,12 @@ int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or
|
||||
m_btnMgr.show(m_nandemuLblInit);
|
||||
}
|
||||
|
||||
m_saveExtGameId = gameId;
|
||||
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if(BTN_UP_PRESSED)
|
||||
if(BTN_UP_PRESSED && !m_thrdWorking)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
else if(BTN_DOWN_PRESSED && !m_thrdWorking)
|
||||
m_btnMgr.down();
|
||||
else if((BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnExtract)) || m_forceext)
|
||||
{
|
||||
@ -750,26 +852,11 @@ int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or
|
||||
}
|
||||
else if(BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnDisable))//create new save
|
||||
{
|
||||
int emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition");
|
||||
const char *emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str());
|
||||
char basepath[MAX_FAT_PATH];
|
||||
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
|
||||
NandHandle.CreatePath("%s/import", basepath);
|
||||
NandHandle.CreatePath("%s/meta", basepath);
|
||||
NandHandle.CreatePath("%s/shared1", basepath);
|
||||
NandHandle.CreatePath("%s/shared2", basepath);
|
||||
NandHandle.CreatePath("%s/sys", basepath);
|
||||
NandHandle.CreatePath("%s/title", basepath);
|
||||
NandHandle.CreatePath("%s/ticket", basepath);
|
||||
NandHandle.CreatePath("%s/tmp", basepath);
|
||||
_hideNandEmu();
|
||||
return 0;
|
||||
}
|
||||
else if(BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))
|
||||
{
|
||||
_hideNandEmu();
|
||||
return 1;
|
||||
}
|
||||
else if(finished && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
|
||||
break;
|
||||
|
||||
if(m_thrdMessageAdded)
|
||||
{
|
||||
@ -784,6 +871,7 @@ int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or
|
||||
|
||||
if(!m_thrdWorking)
|
||||
{
|
||||
finished = true;
|
||||
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
|
||||
if(m_dumpsize/0x400 > 0x270f)
|
||||
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
|
||||
@ -796,27 +884,29 @@ int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or
|
||||
}
|
||||
}
|
||||
_hideNandEmu();
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CMenu::_NandFlasher(void *obj)
|
||||
{
|
||||
CMenu &m = *(CMenu *)obj;
|
||||
string emuPath;
|
||||
|
||||
char source[MAX_FAT_PATH];
|
||||
char dest[ISFS_MAXPATH];
|
||||
|
||||
string emuPath;
|
||||
int emuPartition = m._FindEmuPart(emuPath, true, true);
|
||||
|
||||
const char *SaveGameID = m.m_saveExtGameId.c_str();
|
||||
int emuPartition = m._FindEmuPart(emuPath, false, true);
|
||||
int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3];
|
||||
|
||||
/* we know it exist on emunand just need to figure out which folder */
|
||||
if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath.c_str(), flashID)))
|
||||
{
|
||||
snprintf(source, sizeof(source), "%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath.c_str(), flashID);
|
||||
snprintf(dest, sizeof(dest), "/title/00010000/%08x", flashID);
|
||||
}
|
||||
else if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath.c_str(), flashID)))
|
||||
else //if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath.c_str(), flashID)))
|
||||
{
|
||||
snprintf(source, sizeof(source), "%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath.c_str(), flashID);
|
||||
snprintf(dest, sizeof(dest), "/title/00010004/%08x", flashID);
|
||||
@ -827,7 +917,6 @@ int CMenu::_NandFlasher(void *obj)
|
||||
m_nandext = true;
|
||||
NandHandle.FlashToNAND(source, dest, _ShowProgress, obj);
|
||||
|
||||
m.m_thrdWorking = false;
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m_btnMgr.hide(m_nandfilePBar);
|
||||
m_btnMgr.hide(m_nandfileLblMessage);
|
||||
@ -835,14 +924,14 @@ int CMenu::_NandFlasher(void *obj)
|
||||
m_btnMgr.hide(m_nandemuLblMessage);
|
||||
m._setDumpMsg(m._t("cfgne30", L"Flashing save files finished!"), 1.f, 1.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
m.m_thrdWorking = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CMenu::_NandDumper(void *obj)
|
||||
{
|
||||
CMenu &m = *(CMenu *)obj;
|
||||
string emuPath;
|
||||
int emuPartition = -1;
|
||||
|
||||
m_nandext = false;
|
||||
m_sgdump = false;
|
||||
m.m_dumpsize = 0;
|
||||
@ -850,43 +939,33 @@ int CMenu::_NandDumper(void *obj)
|
||||
m.m_foldersdone = 0;
|
||||
|
||||
NandHandle.ResetCounters();
|
||||
emuPartition = m._FindEmuPart(emuPath, true, !m_fulldump);
|
||||
|
||||
if(emuPartition < 0)
|
||||
{
|
||||
//m.error(m._t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
|
||||
m.m_thrdWorking = false;
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m_btnMgr.hide(m_nandfilePBar);
|
||||
m_btnMgr.hide(m_nandfileLblMessage);
|
||||
m_btnMgr.hide(m_nandemuPBar);
|
||||
m_btnMgr.hide(m_nandemuLblMessage);
|
||||
m._setDumpMsg(m._t("cfgne8", L"No valid FAT partition found for NAND Emulation!"), 1.f, 1.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
string emuPath;
|
||||
int emuPartition = m._FindEmuPart(emuPath, true, !m_fulldump);
|
||||
char basepath[64];
|
||||
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str());
|
||||
/* create basepath in case it doesn't exist */
|
||||
NandHandle.CreatePath("%s", basepath);
|
||||
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
|
||||
if(m_fulldump)
|
||||
if(m_fulldump)/* full nand dump */
|
||||
{
|
||||
m.m_dumpsize = NandHandle.CalcDumpSpace("/", CMenu::_ShowProgress, obj);
|
||||
m_nandext = true;
|
||||
NandHandle.DoNandDump("/", basepath, CMenu::_ShowProgress, obj);
|
||||
}
|
||||
else
|
||||
else /* gamesave(s) dump */
|
||||
{
|
||||
bool missingOnly = !m_saveall;
|
||||
vector<string> saveList;
|
||||
m_sgdump = true;
|
||||
|
||||
if(m.m_saveExtGameId.empty())
|
||||
if(m.m_saveExtGameId.empty())// if not a specified gamesave from game config menu or launching wii game
|
||||
{
|
||||
/* extract all or missing gamesaves - main emunand settings menu */
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setDumpMsg(m._t("cfgne18", L"Listing game saves to extract..."), 0.f, 0.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
@ -899,7 +978,7 @@ int CMenu::_NandDumper(void *obj)
|
||||
{
|
||||
string id((const char *)m.m_gameList[i].id, 4);
|
||||
|
||||
if(!missingOnly || !m._checkSave(id, false))// all or if save not on emu nand
|
||||
if(!missingOnly || !m._checkSave(id, false))// if all or gamesave not already on emunand
|
||||
{
|
||||
if(m._checkSave(id, true))// if save on real nand
|
||||
{
|
||||
@ -910,12 +989,13 @@ int CMenu::_NandDumper(void *obj)
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else /*one gamesave extract from game config menu or launching wii game */
|
||||
{
|
||||
m.m_nandexentry = 1;
|
||||
saveList.push_back(m.m_saveExtGameId);
|
||||
}
|
||||
|
||||
/* for loop to calculate SD or HDD space NanHandle will need for the actual savegame(s) dump */
|
||||
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
|
||||
{
|
||||
char source[ISFS_MAXPATH];
|
||||
@ -926,6 +1006,7 @@ int CMenu::_NandDumper(void *obj)
|
||||
|
||||
m.m_dumpsize = NandHandle.CalcDumpSpace(source, CMenu::_ShowProgress, obj);
|
||||
}
|
||||
/* for loop to do the actual savegame(s) dump */
|
||||
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
|
||||
{
|
||||
char source[ISFS_MAXPATH];
|
||||
@ -939,7 +1020,6 @@ int CMenu::_NandDumper(void *obj)
|
||||
}
|
||||
}
|
||||
|
||||
m.m_thrdWorking = false;
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m_btnMgr.hide(m_nandfilePBar);
|
||||
m_btnMgr.hide(m_nandfileLblMessage);
|
||||
@ -947,6 +1027,7 @@ int CMenu::_NandDumper(void *obj)
|
||||
m_btnMgr.hide(m_nandemuLblMessage);
|
||||
m._setDumpMsg(m._t("cfgne19", L"Extraction finished!"), 1.f, 1.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
m.m_thrdWorking = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -411,6 +411,8 @@ void CMenu::update_pThread(u64 added)
|
||||
}
|
||||
}
|
||||
|
||||
/* only installs channel wads to emunand and mios wads to real nand */
|
||||
/* several places gecko prints are used but no error msg to the user is displayed */
|
||||
void CMenu::_Wad(const char *wad_path)
|
||||
{
|
||||
if(wad_path == NULL)
|
||||
@ -436,10 +438,21 @@ void CMenu::_Wad(const char *wad_path)
|
||||
}
|
||||
|
||||
vector<string> emuNands;
|
||||
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
|
||||
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
|
||||
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
|
||||
int curEmuNand = 0;
|
||||
string emuPath;
|
||||
int emuPart = 0;
|
||||
if(!mios)
|
||||
{
|
||||
emuPart = _FindEmuPart(emuPath, false, false);
|
||||
if(emuPart < 0)
|
||||
{
|
||||
//cfgne8=No valid FAT partition found for NAND Emulation!
|
||||
//error
|
||||
return;
|
||||
}
|
||||
|
||||
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
|
||||
for(u8 i = 0; i < emuNands.size(); ++i)
|
||||
{
|
||||
if(emuNands[i] == emuNand)
|
||||
@ -448,9 +461,9 @@ void CMenu::_Wad(const char *wad_path)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_btnMgr.setText(m_wadLblDialog, wfmt(_fmt("wad7", L"Ready to install %s\nChoose emuNAND and then click Go."), (strrchr(wad_path, '/')+1)));
|
||||
m_btnMgr.setText(m_wadLblNandSelectVal, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand"));
|
||||
}
|
||||
_showWad();
|
||||
|
||||
while(!m_exit)
|
||||
@ -476,8 +489,8 @@ void CMenu::_Wad(const char *wad_path)
|
||||
/* mios is real nand, chans are emu */
|
||||
if(mios == false)
|
||||
{
|
||||
const char *emu_char = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default").c_str());
|
||||
NandHandle.SetPaths(emu_char, DeviceName[currentPartition]);
|
||||
const char *emu_char = fmt("/%s/%s", emu_nands_dir, emuNands[curEmuNand].c_str());
|
||||
NandHandle.SetPaths(emu_char, DeviceName[emuPart]);
|
||||
}
|
||||
_start_pThread();
|
||||
m_thrdMessage = _t("wad4", L"Installing WAD, please wait...");
|
||||
@ -498,12 +511,15 @@ void CMenu::_Wad(const char *wad_path)
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!mios)
|
||||
{
|
||||
if(m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") == emuNand)
|
||||
{
|
||||
m_refreshGameList = true;
|
||||
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
|
||||
}
|
||||
m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNand);//restore it
|
||||
}
|
||||
_hideWad();
|
||||
/* onscreen message might be onscreen still */
|
||||
m_btnMgr.hide(m_wbfsLblMessage);
|
||||
|
@ -214,7 +214,7 @@ void AifDecoder::CloseFile()
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int AifDecoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int AifDecoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
~AifDecoder();
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Read(u8 *buffer, int buffer_size, int pos);
|
||||
int Read(u8 *buffer, int buffer_size);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
|
@ -111,7 +111,7 @@ void BNSDecoder::CloseFile()
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int BNSDecoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int BNSDecoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if(!SoundData.buffer)
|
||||
return -1;
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
virtual ~BNSDecoder();
|
||||
int GetFormat() { return SoundData.format; };
|
||||
int GetSampleRate() { return SoundData.frequency; };
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
int Read(u8 * buffer, int buffer_size);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
|
@ -90,7 +90,7 @@ void Mp3Decoder::OpenFile()
|
||||
}
|
||||
|
||||
u8 dummybuff[4096];
|
||||
int ret = Read((u8 *) &dummybuff, 4096, 0);
|
||||
int ret = Read((u8 *) &dummybuff, 4096);
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(file_fd)
|
||||
@ -135,7 +135,7 @@ static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
return((s16)Fixed);
|
||||
}
|
||||
|
||||
int Mp3Decoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int Mp3Decoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
@ -212,4 +212,6 @@ int Mp3Decoder::Read(u8 * buffer, int buffer_size, int)
|
||||
mad_synth_frame(&Synth,&Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
int Read(u8 * buffer, int buffer_size);
|
||||
protected:
|
||||
void OpenFile();
|
||||
struct mad_stream Stream;
|
||||
|
@ -137,7 +137,7 @@ int OggDecoder::Seek(int pos)
|
||||
return ov_raw_seek(&ogg_file, pos);
|
||||
}
|
||||
|
||||
int OggDecoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int OggDecoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
int GetFormat();
|
||||
int GetSampleRate();
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
int Read(u8 * buffer, int buffer_size);
|
||||
int Tell();
|
||||
int Seek(int pos);
|
||||
protected:
|
||||
|
@ -84,7 +84,7 @@ int SoundDecoder::Rewind()
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SoundDecoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int SoundDecoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
int ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
@ -123,7 +123,7 @@ void SoundDecoder::Decode()
|
||||
|
||||
while(done < SoundBlockSize)
|
||||
{
|
||||
int ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
int ret = Read(&write_buf[done], SoundBlockSize-done);
|
||||
|
||||
if(ret <= 0)
|
||||
{
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
SoundDecoder(const char * filepath);
|
||||
SoundDecoder(const u8 * buffer, int size);
|
||||
virtual ~SoundDecoder();
|
||||
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
||||
virtual int Read(u8 * buffer, int buffer_size);
|
||||
virtual int Tell() { return CurPos; };
|
||||
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
|
||||
virtual int Rewind();
|
||||
|
@ -152,7 +152,7 @@ void WavDecoder::CloseFile()
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int WavDecoder::Read(u8 * buffer, int buffer_size, int)
|
||||
int WavDecoder::Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
@ -84,7 +84,7 @@ public:
|
||||
~WavDecoder();
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
int Read(u8 * buffer, int buffer_size);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
|
@ -203,7 +203,7 @@ bool GuiSound::Load(const u8 *snd, u32 len, bool isallocated)
|
||||
if(snd == NULL || len == 0)
|
||||
return false;
|
||||
|
||||
if(!isallocated && memcmp(snd, "RIFF", 4) == 0)
|
||||
if(!isallocated && memcmp(snd, "RIFF", 4) == 0)// "RIFF" is in WAV files
|
||||
return LoadSoundEffect(snd, len);
|
||||
|
||||
sound = (u8*)snd;
|
||||
@ -245,7 +245,7 @@ bool GuiSound::LoadSoundEffect(const u8 * snd, u32 len)
|
||||
|
||||
sound = tmpsnd;
|
||||
|
||||
int read = decoder.Read(sound+done, 4096, done);
|
||||
int read = decoder.Read(sound+done, 4096);
|
||||
if(read <= 0)
|
||||
break;
|
||||
|
||||
|
@ -2,12 +2,12 @@
|
||||
<app version="1">
|
||||
<name>WiiFlow Lite</name>
|
||||
<coder>Fledge68</coder>
|
||||
<version>4.4.0 r1130</version>
|
||||
<release_date>20161412000000</release_date>
|
||||
<version>4.4.0 r1135</version>
|
||||
<release_date>20172109000000</release_date>
|
||||
<short_description>USB Loader app</short_description>
|
||||
<long_description>
|
||||
WiiFlow Lite is a app for loading games from a USB Device, SD card, or an actual Disc.
|
||||
It dispays your games in a coverflow with 3D full box covers.
|
||||
WiiFlow Lite is a app for loading backup games from a USB Device or SD card.
|
||||
It displays your games in a coverflow with 3D full box covers.
|
||||
|
||||
Key features:
|
||||
* Emulated NAND support
|
||||
|
@ -455,3 +455,4 @@ wifiplayers= Wifi Players
|
||||
wii=Wii
|
||||
wiichannels=Offical Wii Channels
|
||||
wiiware=WiiWare
|
||||
wiiu=Wii U Menu
|
||||
|
Loading…
Reference in New Issue
Block a user