mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
* Make remove Wii games safe again for ppl that don't have their games in subfolders
* Close disc after installing a game
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parent
1e0cc275d8
commit
9f7ef01f79
@ -158,20 +158,25 @@ s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
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char folder[MAX_FAT_PATH];
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char folder[MAX_FAT_PATH];
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STRCOPY(folder, gamepath);
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STRCOPY(folder, gamepath);
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char *p = strrchr(folder, '/');
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char *p = strrchr(folder, '/');
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if (p) *p = 0;
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if(p) *p = 0;
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dir_iter = opendir(folder);
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dir_iter = opendir(folder);
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if (!dir_iter) return 0;
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if (!dir_iter) return 0;
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while ((ent = readdir(dir_iter)) != NULL)
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while((ent = readdir(dir_iter)) != NULL)
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{
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{
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if (ent->d_name[0] == '.') continue;
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//if(ent->d_name[0] == '.')
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// continue;
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snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
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if(strstr(ent->d_name, (char*)discid) != NULL)
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//if(discid != NULL && strstr(file, (char*)discid) != NULL)
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{
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snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
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//if(discid != NULL && strstr(file, (char*)discid) != NULL)
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remove(file);
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remove(file);
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}
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}
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}
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closedir(dir_iter);
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closedir(dir_iter);
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//if(strlen(folder) > 11)
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if(strlen(folder) > 11)
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unlink(folder);
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unlink(folder);
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return 0;
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return 0;
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}
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}
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@ -8,6 +8,7 @@
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#include "music/SoundHandler.hpp"
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#include "music/SoundHandler.hpp"
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#include "channel/nand.hpp"
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#include "channel/nand.hpp"
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#include "defines.h"
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#include "defines.h"
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#include "wdvd.h"
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using namespace std;
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using namespace std;
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@ -439,13 +440,21 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
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m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
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m_btnMgr.setText(m_wbfsLblMessage, wfmt(_fmt("wbfsprogress", L"%i%%"), (int)(m_thrdProgress * 100.f)));
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m_btnMgr.setText(m_wbfsLblMessage, wfmt(_fmt("wbfsprogress", L"%i%%"), (int)(m_thrdProgress * 100.f)));
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if (!m_thrdWorking)
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if (!m_thrdWorking)
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{
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if(op == CMenu::WO_ADD_GAME)
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{
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WDVD_StopMotor();
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WDVD_Close();
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}
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m_btnMgr.show(m_wbfsBtnBack);
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m_btnMgr.show(m_wbfsBtnBack);
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}
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}
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}
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}
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}
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_hideWBFS();
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_hideWBFS();
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if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
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if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
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{
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{
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m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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if(upd_dml)
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if(upd_dml)
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UpdateCache(COVERFLOW_DML);
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UpdateCache(COVERFLOW_DML);
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