mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
* Make remove Wii games safe again for ppl that don't have their games in subfolders
* Close disc after installing a game
This commit is contained in:
parent
1e0cc275d8
commit
9f7ef01f79
@ -158,20 +158,25 @@ s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
|
||||
char folder[MAX_FAT_PATH];
|
||||
STRCOPY(folder, gamepath);
|
||||
char *p = strrchr(folder, '/');
|
||||
if (p) *p = 0;
|
||||
if(p) *p = 0;
|
||||
|
||||
dir_iter = opendir(folder);
|
||||
if (!dir_iter) return 0;
|
||||
while ((ent = readdir(dir_iter)) != NULL)
|
||||
while((ent = readdir(dir_iter)) != NULL)
|
||||
{
|
||||
//if(ent->d_name[0] == '.')
|
||||
// continue;
|
||||
|
||||
if(strstr(ent->d_name, (char*)discid) != NULL)
|
||||
{
|
||||
if (ent->d_name[0] == '.') continue;
|
||||
|
||||
snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
|
||||
//if(discid != NULL && strstr(file, (char*)discid) != NULL)
|
||||
remove(file);
|
||||
}
|
||||
}
|
||||
closedir(dir_iter);
|
||||
//if(strlen(folder) > 11)
|
||||
if(strlen(folder) > 11)
|
||||
unlink(folder);
|
||||
return 0;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "music/SoundHandler.hpp"
|
||||
#include "channel/nand.hpp"
|
||||
#include "defines.h"
|
||||
#include "wdvd.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -439,13 +440,21 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
|
||||
m_btnMgr.setText(m_wbfsLblMessage, wfmt(_fmt("wbfsprogress", L"%i%%"), (int)(m_thrdProgress * 100.f)));
|
||||
if (!m_thrdWorking)
|
||||
{
|
||||
if(op == CMenu::WO_ADD_GAME)
|
||||
{
|
||||
WDVD_StopMotor();
|
||||
WDVD_Close();
|
||||
}
|
||||
m_btnMgr.show(m_wbfsBtnBack);
|
||||
}
|
||||
}
|
||||
}
|
||||
_hideWBFS();
|
||||
if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
|
||||
{
|
||||
m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
|
||||
|
||||
if(upd_dml)
|
||||
UpdateCache(COVERFLOW_DML);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user