mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-Savegame Emulation can now be set to Default, Partial and Full for each game in the game settings
-Temporary hiding the USB Saves Emulation option from global settings (will remove it later on)
This commit is contained in:
parent
7d07abdb16
commit
a01941ff5e
@ -345,7 +345,9 @@ private:
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u32 m_gameSettingsLblHooktypeVal;
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u32 m_gameSettingsBtnHooktypeM;
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u32 m_gameSettingsBtnHooktypeP;
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u32 m_gameSettingsBtnEmulation;
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u32 m_gameSettingsLblEmulationVal;
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u32 m_gameSettingsBtnEmulationP;
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u32 m_gameSettingsBtnEmulationM;
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u32 m_gameSettingsLblEmulation;
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u32 m_gameSettingsLblDebugger;
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u32 m_gameSettingsLblDebuggerV;
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@ -772,6 +774,7 @@ private:
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static const SOption _languages[11];
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static const SOption _videoModes[7];
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static const SOption _DMLvideoModes[3];
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static const SOption _SaveEmu[3];
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static const SOption _vidModePatch[4];
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static const SOption _hooktype[8];
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static const SOption _exitTo[5];
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@ -58,7 +58,7 @@ void CMenu::_showConfig(void)
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m_btnMgr.show(m_configBtnPageM);
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m_btnMgr.show(m_configBtnPageP);
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if(m_current_view != COVERFLOW_HOMEBREW && m_current_view != COVERFLOW_DML)
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if(m_current_view != COVERFLOW_HOMEBREW && m_current_view != COVERFLOW_DML && m_current_view != COVERFLOW_USB)
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{
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m_btnMgr.show(m_configBtnEmulation);
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m_btnMgr.show(m_configLblEmulation);
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@ -56,8 +56,10 @@ void CMenu::_hideGameSettings(bool instant)
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m_btnMgr.hide(m_gameSettingsBtnHooktypeP, instant);
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m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant);
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m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant);
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m_btnMgr.hide(m_gameSettingsBtnEmulation, instant);
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m_btnMgr.hide(m_gameSettingsLblEmulationVal, instant);
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m_btnMgr.hide(m_gameSettingsLblEmulation, instant);
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m_btnMgr.hide(m_gameSettingsBtnEmulationP, instant);
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m_btnMgr.hide(m_gameSettingsBtnEmulationM, instant);
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m_btnMgr.hide(m_gameSettingsLblDebugger, instant);
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m_btnMgr.hide(m_gameSettingsLblDebuggerV, instant);
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m_btnMgr.hide(m_gameSettingsBtnDebuggerP, instant);
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@ -191,10 +193,12 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsLblCountryPatch);
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m_btnMgr.show(m_gameSettingsBtnCountryPatch);
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if(!m_cfg.getBool("NAND", "disable", true) && m_current_view == COVERFLOW_USB)
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if(m_current_view == COVERFLOW_USB)
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{
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m_btnMgr.show(m_gameSettingsBtnEmulation);
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m_btnMgr.show(m_gameSettingsLblEmulationVal);
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m_btnMgr.show(m_gameSettingsLblEmulation);
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m_btnMgr.show(m_gameSettingsBtnEmulationP);
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m_btnMgr.show(m_gameSettingsBtnEmulationM);
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}
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}
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else
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@ -211,8 +215,10 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
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m_btnMgr.hide(m_gameSettingsBtnEmulation);
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m_btnMgr.hide(m_gameSettingsLblEmulationVal);
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m_btnMgr.hide(m_gameSettingsLblEmulation);
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m_btnMgr.hide(m_gameSettingsBtnEmulationP);
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m_btnMgr.hide(m_gameSettingsBtnEmulationM);
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}
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if (m_gameSettingsPage == 4)
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{
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@ -353,7 +359,9 @@ void CMenu::_showGameSettings(void)
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for (int i=0; i<12; ++i)
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m_btnMgr.setText(m_gameSettingsBtnCategory[i], _optBoolToString(m_gameSettingCategories[i] == '1'));
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m_btnMgr.setText(m_gameSettingsBtnEmulation, _optBoolToString(m_gcfg2.getBool(id, "emulate_save")));
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i = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
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m_btnMgr.setText(m_gameSettingsLblEmulationVal, _t(CMenu::_SaveEmu[i].id, CMenu::_SaveEmu[i].text));
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m_btnMgr.setText(m_gameSettingsLblDebuggerV, m_gcfg2.getBool(id, "debugger", false) ? _t("gecko", L"Gecko") : _t("def", L"Default"));
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}
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@ -497,14 +505,10 @@ void CMenu::_gameSettings(void)
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m_gcfg2.setInt(id, "hooktype", (int)loopNum((u32)m_gcfg2.getInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype)));
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_showGameSettings();
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnEmulation))
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else if (m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM))
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{
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_hideGameSettings();
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int intoption = loopNum(m_gcfg2.getOptBool(id, "emulate_save") + 1, 3);
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if (intoption > 1)
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m_gcfg2.remove(id, "emulate_save");
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else
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m_gcfg2.setOptBool(id, "emulate_save", intoption);
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1;
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m_gcfg2.setInt(id, "emulate_save", (int)loopNum((u32)m_gcfg2.getInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu)));
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_showGameSettings();
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
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@ -600,8 +604,11 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
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m_gameSettingsLblPatchVidModesVal = _addLabel(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnPatchVidModesM = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
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m_gameSettingsBtnPatchVidModesP = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
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m_gameSettingsLblEmulation = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 310, 270, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnEmulation = _addButton(theme, "GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsLblEmulation = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblEmulationVal = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnEmulationM = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
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m_gameSettingsBtnEmulationP = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
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//Page 4
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m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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@ -686,7 +693,9 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
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_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnEmulation, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f);
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@ -105,6 +105,12 @@ const CMenu::SOption CMenu::_DMLvideoModes[3] = {
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{ "2", L"NTSC 480i" },
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};
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const CMenu::SOption CMenu::_SaveEmu[3] = {
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{ "0", L"Default" },
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{ "1", L"Partial" },
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{ "2", L"Full" },
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};
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const CMenu::SOption CMenu::_vidModePatch[4] = {
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{ "vmpnone", L"None" },
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{ "vmpnormal", L"Normal" },
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@ -861,13 +867,12 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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string emuPath = m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", ""));
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bool emulate_save = emuPartition != 255 && m_gcfg2.testOptBool(id, "emulate_save", m_cfg.getBool("GAMES", "save_emulation", false));
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bool emulate_mode = m_gcfg2.testOptBool(id, "full_emulation", m_cfg.getBool("GAMES", "full_emulation", false));
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u8 emuSave = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
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if (!dvd && get_frag_list((u8 *) hdr->hdr.id, (char *) hdr->path, currentPartition == 0 ? 0x200 : sector_size) < 0)
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return;
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if(!dvd && emulate_save)
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if(!dvd && emuSave)
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{
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char basepath[64];
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snprintf(basepath, 64, "%s:%s", DeviceName[emuPartition], emuPath.c_str());
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@ -978,7 +983,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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}
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}
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if(emulate_save)
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if(emuSave)
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{
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if(iosLoaded) ISFS_Deinitialize();
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ISFS_Initialize();
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@ -986,7 +991,10 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
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DeviceHandler::Instance()->UnMount(emuPartition);
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Nand::Instance()->Set_FullMode(emulate_mode);
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if (emuSave == 2)
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Nand::Instance()->Set_FullMode(true);
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else
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Nand::Instance()->Set_FullMode(false);
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if(Nand::Instance()->Enable_Emu() < 0)
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{
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