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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-removed one unneeded function and replaced it by a existing one
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7f6394fa36
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@ -323,7 +323,7 @@ string Plugin::GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Che
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infile.seekg(0x0e, ios::beg);
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infile.read((char*)&buffer, 8);
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infile.close();
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snprintf(crc_string, sizeof(crc_string), "%08x", SWAP32(buffer));
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snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
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}
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else if(strstr(gameHeader.path, ".7z") != NULL)
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{
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@ -339,7 +339,7 @@ string Plugin::GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Che
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infile.seekg(-13, ios::cur);
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infile.read((char*)&buffer, 8);
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infile.close();
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snprintf(crc_string, sizeof(crc_string), "%08x", SWAP32(buffer));
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snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
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}
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else
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snprintf(crc_string, sizeof(crc_string), "%08x", crc32file(gameHeader.path));
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@ -27,8 +27,6 @@
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using namespace std;
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#define SWAP32(x) ((((x) & 0xff) << 24) | (((x) & 0xff00) << 8) | (((x) & 0xff0000) >> 8) | (((x) >> 24) & 0xff))
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#define TAG_GAME_ID "{gameid}"
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#define TAG_LOC "{loc}"
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#define TAG_CONSOLE "{console}"
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