mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
Just some quick fixes:
- Fixed creation of the playlog - Fixed and changed the way Wiiflow checks for neek2o (uneek2o r92 beta 12+ req) - Fixed IOS reloading for Wii games in neek2o mode - Added a small delay in booting a Wii game in neek2o mode
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8cc82998ac
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@ -42,8 +42,9 @@ bool neek2o(void)
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{
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if(!checked)
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{
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u32 num = 0;
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neek = !(ISFS_ReadDir("/sneek", NULL, &num));
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s32 ESHandle = IOS_Open("/dev/es", 0);
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neek = IOS_Ioctlv(ESHandle, 0xA2, 0, 0, NULL) == 0x666c6f77;
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IOS_Close(ESHandle);
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gprintf("WiiFlow is in %s mode\n", neek ? "neek2o" : "real nand");
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checked = true;
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}
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@ -18,24 +18,26 @@
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#define SECONDS_TO_2000 946684800LL
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#define TICKS_PER_SECOND 60750000LL
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typedef struct
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typedef union
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{
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u32 checksum;
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union
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struct
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{
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u32 data[31];
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struct
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{
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u8 name[84];
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u64 ticks_boot;
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u64 ticks_last;
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char title_id[6];
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char unknown[18];
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} ATTRIBUTE_PACKED;
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u32 checksum;
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u16 name[0x28];
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u32 padding1;
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u64 ticks_boot;
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u64 ticks_last;
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char title_id[6];
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u16 padding2[9];
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};
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} playrec_struct;
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struct
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{
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u32 _checksum;
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u32 data[0x1f];
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};
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} __attribute__((packed)) playtime_t;
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playrec_struct playrec_buf;
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playtime_t playrec_buf;
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// Thanks to Dr. Clipper
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u64 getWiiTime(void)
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@ -46,6 +48,7 @@ u64 getWiiTime(void)
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int Playlog_Update(const char ID[6], const u8 title[84])
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{
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gprintf("Update Play log\n");
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u32 sum = 0;
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u8 i;
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@ -73,9 +76,9 @@ int Playlog_Update(const char ID[6], const u8 title[84])
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//Update channel name and ID
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memcpy(playrec_buf.name, title, 84);
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memcpy(playrec_buf.title_id, ID, 6);
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strcpy(playrec_buf.title_id, ID);
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memset(playrec_buf.unknown, 0, 18);
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memset(playrec_buf.padding2, 0, 18);
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//Calculate and update checksum
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for(i=0; i<31; i++)
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@ -625,11 +625,11 @@ void CMenu::_game(bool launch)
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}
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banner = NULL;
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if(Playlog_Update(m_cf.getId().c_str(), banner_title) < 0)
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if(Playlog_Update((char *)hdr->id, banner_title) < 0)
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Playlog_Delete();
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}
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gprintf("Launching game %s\n", m_cf.getId().c_str());
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gprintf("Launching game %s\n", (char *)hdr->id);
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_launch(hdr);
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if(m_exit)
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@ -1156,9 +1156,11 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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if(neek2o())
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{
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int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
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WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3);
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dvd = true;
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sleep(1);
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if(WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3) > 0)
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{
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dvd = true;
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sleep(3);
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}
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}
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if(dvd)
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@ -1329,8 +1331,8 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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if(rtrn != NULL && strlen(rtrn) == 4)
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returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
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int userIOS = m_gcfg2.getInt(id, "ios", 0);
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int gameIOS = dvd ? userIOS : GetRequestedGameIOS(hdr);
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int userIOS = m_gcfg2.getInt(id, "ios", 0);
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int gameIOS = dvd && !neek2o() ? userIOS : GetRequestedGameIOS(hdr);
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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