mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- now platform ini is loaded on wiiflow start. instead of constantly loading and unloading it. platform ini is now used for gameinfo, coverflows, blank cover titles, and more.
- fixed some missing cleanup when leaving wiiflow. in particular the pointer textures and closing the language ini. - new way to handle the custom blank covers by Abz. blank covers now must go in wiiflow/boxcovers/blank_covers folder and must be named after their platform name via platform ini. they can also now be png or jpg.
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out/boot.dol
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Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
@ -64,6 +64,13 @@ bool CCursor::init(const char *png, bool wideFix, CColor shadowColor, float shad
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return ok;
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}
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void CCursor::cleanup(void)
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{
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TexHandle.Cleanup(m_texture);
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if(m_shadow.data != NULL)
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TexHandle.Cleanup(m_shadow);
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}
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void CCursor::draw(int x, int y, float a)
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{
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GXTexObj texObj;
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@ -8,6 +8,7 @@ class CCursor
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{
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public:
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bool init(const char *png, bool wideFix, CColor shadowColor, float shadowX, float shadowY, bool blur, int chan);
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void cleanup(void);
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void draw(int x, int y, float a);
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u32 width(void) const { return m_texture.height; }
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u32 height(void) const { return m_texture.width; }
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@ -231,7 +231,8 @@ bool CMenu::init()
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fsop_MakeFolder(m_sourceDir.c_str());
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fsop_MakeFolder(m_customBnrDir.c_str());
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fsop_MakeFolder(m_pluginsDir.c_str());
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fsop_MakeFolder(m_pluginDataDir.c_str());
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fsop_MakeFolder(m_cacheDir.c_str());
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fsop_MakeFolder(m_listCacheDir.c_str());
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fsop_MakeFolder(m_bnrCacheDir.c_str());
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@ -288,6 +289,7 @@ bool CMenu::init()
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m_coverflow.load(fmt("%s/coverflows/%s.ini", m_themeDir.c_str(), themeName.c_str()));
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if(!m_coverflow.loaded())
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m_coverflow.load(fmt("%s/coverflows/default.ini", m_themeDir.c_str()));
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()));
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/* Get plugin ini files */
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m_plugin.init(m_pluginsDir);
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@ -449,10 +451,13 @@ void CMenu::cleanup()
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m_banner.DeleteBanner();
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m_plugin.Cleanup();
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m_source.unload();
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//_stopSounds();
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m_platform.unload();
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m_loc.unload();
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_Theme_Cleanup();
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//MusicPlayer.Cleanup();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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m_cursor[chan].cleanup();
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m_gameSound.FreeMemory();
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SoundHandle.Cleanup();
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soundDeinit();
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@ -2438,6 +2443,7 @@ bool CMenu::_loadPluginList()
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Config scummvm;
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vector<dir_discHdr> scummvmList;
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scummvm.load(fmt("%s/%s", m_pluginsDir.c_str(), "scummvm.ini"));
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//also check if in apps folder
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scummvmList = m_plugin.ParseScummvmINI(scummvm, DeviceName[currentPartition], Magic);
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for(vector<dir_discHdr>::iterator tmp_itr = scummvmList.begin(); tmp_itr != scummvmList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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@ -2660,29 +2666,40 @@ void CMenu::TempLoadIOS(int IOS)
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}
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}
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static char blankCoverPath[MAX_FAT_PATH];
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const char *CMenu::getBlankCoverPath(const dir_discHdr *element)
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{
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const char *blankCoverKey = NULL;
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switch(element->type)
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string blankCoverTitle = "wii";
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if(m_platform.loaded())
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{
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case TYPE_CHANNEL:
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case TYPE_EMUCHANNEL:
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blankCoverKey = "channels";
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break;
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case TYPE_HOMEBREW:
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blankCoverKey = "homebrew";
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break;
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case TYPE_GC_GAME:
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blankCoverKey = "gamecube";
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break;
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case TYPE_PLUGIN:
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", element->settings[0]), 8);
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blankCoverKey = m_plugin.PluginMagicWord;
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break;
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default:
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blankCoverKey = "wii";
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switch(element->type)
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{
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case TYPE_CHANNEL:
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strncpy(m_plugin.PluginMagicWord, "4E414E44", 9);
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break;
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case TYPE_EMUCHANNEL:
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strncpy(m_plugin.PluginMagicWord, "454E414E", 9);
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break;
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case TYPE_HOMEBREW:
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strncpy(m_plugin.PluginMagicWord, "48425257", 9);
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break;
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case TYPE_GC_GAME:
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strncpy(m_plugin.PluginMagicWord, "4E47434D", 9);
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break;
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case TYPE_PLUGIN:
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", element->settings[0]), 8);
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break;
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default:// wii
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strncpy(m_plugin.PluginMagicWord, "4E574949", 9);
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}
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blankCoverTitle = m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "wii");
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}
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return fmt("%s/blank_covers/%s", m_boxPicDir.c_str(), m_theme.getString("BLANK_COVERS", blankCoverKey, fmt("%s.jpg", blankCoverKey)).c_str());
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if(blankCoverTitle.find("multi") != string::npos && (blankCoverTitle.find("fceu") != string::npos || blankCoverTitle.find("nes") != string::npos))
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blankCoverTitle = "nes";
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snprintf(blankCoverPath, sizeof(blankCoverPath), "%s/blank_covers/%s.jpg", m_boxPicDir.c_str(), blankCoverTitle.c_str());
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if(!fsop_FileExist(blankCoverPath))
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snprintf(blankCoverPath, sizeof(blankCoverPath), "%s/blank_covers/%s.png", m_boxPicDir.c_str(), blankCoverTitle.c_str());
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return blankCoverPath;
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}
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const char *CMenu::getBoxPath(const dir_discHdr *element)
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@ -84,8 +84,7 @@ private:
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Config m_gcfg2;
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Config m_theme;
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Config m_coverflow;
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Config m_titles;
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Config m_version;
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Config m_platform;
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//vector<string> m_homebrewArgs;
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u8 *m_base_font;
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@ -818,7 +818,7 @@ void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
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}
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}
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if(!disc)
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m_gcfg2.save(true);
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m_gcfg2.save(true);// do not save changes for disc games
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_hideGameSettings();
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}
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@ -1706,7 +1706,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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DeviceHandle.MountAll();
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}
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cleanup();//done with error menu can now cleanup
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cleanup();//no more error messages we can now cleanup
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if(WII_Launch)
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{
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@ -1752,25 +1752,25 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
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}
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else
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{
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if(!m_nintendont_installed)
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{
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error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
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return;
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}
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/* Read GC disc header */
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Disc_ReadGCHeader(&gc_hdr);
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memcpy(hdr->id, gc_hdr.id, 6);
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hdr->type = TYPE_GC_GAME;
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/* Launching GC Game */
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if(m_nintendont_installed)
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{
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if(disc_cfg)
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_gameSettings(hdr, dvd);
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MusicPlayer.Stop();
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m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
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if(!disc_cfg)
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m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
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_launchGC(hdr, dvd);
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}
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else
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error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
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if(disc_cfg)
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_gameSettings(hdr, dvd);
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MusicPlayer.Stop();
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m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
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if(!disc_cfg)
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m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
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_launchGC(hdr, dvd);
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return;
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}
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}
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@ -335,9 +335,7 @@ void CMenu::_textGameInfo(void)
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// We can't use magic # directly since it'd require hardcoding values and a # can be several systems(genplus)
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// We can't rely on coverfolder either. Different systems can share the same folder. Or combined plugins used for the same system.
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/* load platform.ini */
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Config m_platform;
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()) );
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/* is platform.ini available? */
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if(!m_platform.loaded())
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return;// no platform.ini found
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@ -358,10 +356,16 @@ void CMenu::_textGameInfo(void)
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}
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("ext", ext).c_str());
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}
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m_platform.unload();
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if(strlen(platformName) == 0)
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return;// no platform name found to match plugin magic #
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if(!strcasecmp(platformName, "mame") || !strcasecmp(platformName, "fba_pgm") || !strcasecmp(platformName, "fba_psikyo") || !strcasecmp(platformName, "fb_alpha"))
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snprintf(platformName, sizeof(platformName), "%s", "arcade");
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if(!strcasecmp(platformName, "turbografx"))
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snprintf(platformName, sizeof(platformName), "%s", "pcengine");
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if(!strcasecmp(platformName, "genesis"))
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snprintf(platformName, sizeof(platformName), "%s", "megadrive");
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/* Get Game's crc/serial to be used as gameID by searching platformName.ini file */
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string romID;// this will be the crc or serial
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string ShortName = m_plugin.GetRomName(GameHdr);// if scummvm game then shortname=NULL
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@ -231,11 +231,10 @@ void CMenu::_showCF(bool refreshList)
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strcpy(cf_domain, "_SMALLFLOW");
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else if(enabledPluginsCount > 0)
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{
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/* load platform.ini */
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Config m_platform;
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()) );
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/* check if platform.ini is loaded */
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if(m_platform.loaded())
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{
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/* get first plugin flow domain */
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string flow_domain;
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for(u8 i = 0; m_plugin.PluginExist(i); ++i)
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{
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@ -246,6 +245,7 @@ void CMenu::_showCF(bool refreshList)
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break;
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}
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}
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/* check if all plugin flow domains match */
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if(!flow_domain.empty())
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{
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bool match = true;
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@ -261,10 +261,10 @@ void CMenu::_showCF(bool refreshList)
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}
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}
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}
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/* if all match we use that flow domain */
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if(match)
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snprintf(cf_domain, sizeof(cf_domain), "%s", flow_domain.c_str());
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}
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m_platform.unload();
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}
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}
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}
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