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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
- cleaned up code for game config load.
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parent
ca35893058
commit
a9828f0dc5
@ -114,7 +114,8 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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else if (tempgameconf[i] == ' ')
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else if (tempgameconf[i] == ' ')
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break;
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break;
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else i++;
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else i++;
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if (parsebufpos == 8) break;
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if (parsebufpos == 8)
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break;
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}
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}
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parsebuffer[parsebufpos] = 0;
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parsebuffer[parsebufpos] = 0;
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if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
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if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
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@ -138,19 +139,18 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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parsebufpos = 0;
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parsebufpos = 0;
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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{
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{
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if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i]
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if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':')
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!= ':')
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
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else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
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break;
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break;
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else i++;
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else i++;
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if (parsebufpos == 17) break;
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if (parsebufpos == 17)
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break;
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}
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}
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parsebuffer[parsebufpos] = 0;
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parsebuffer[parsebufpos] = 0;
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//if (!autobootcheck)
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//if (!autobootcheck)
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{
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{
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if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
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if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13)
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== 13)
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{
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{
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
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}
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}
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@ -176,8 +176,7 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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}
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}
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if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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{
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ret = sscanf((char *) (tempgameconf + i), "( %lx , %lx , %lx , %lx", &codeaddr, &codeval,
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ret = sscanf((char *) (tempgameconf + i), "( %lx , %lx , %lx , %lx", &codeaddr, &codeval, &codeaddr2, &codeval2);
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&codeaddr2, &codeval2);
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if (ret == 4)
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if (ret == 4)
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{
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{
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*(gameconf + (gameconfsize / 4)) = 0;
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*(gameconf + (gameconfsize / 4)) = 0;
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@ -193,8 +192,7 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
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}
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}
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}
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}
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if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
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if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13)
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== 13)
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{
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{
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ret = sscanf((char *) (tempgameconf + i), "( %lx%ln", &codeval, &tempoffset);
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ret = sscanf((char *) (tempgameconf + i), "( %lx%ln", &codeval, &tempoffset);
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if (ret == 1)
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if (ret == 1)
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@ -210,8 +208,7 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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ret = sscanf((char *) (tempgameconf + i), " %lx%ln", &codeval, &tempoffset);
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ret = sscanf((char *) (tempgameconf + i), " %lx%ln", &codeval, &tempoffset);
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}
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}
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*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
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*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
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ret = sscanf((char *) (tempgameconf + i), " , %lx , %lx , %lx , %lx", &codeaddr, &codeaddr2,
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ret = sscanf((char *) (tempgameconf + i), " , %lx , %lx , %lx , %lx", &codeaddr, &codeaddr2, &codeoffset, &codeval2);
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&codeoffset, &codeval2);
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if (ret == 4)
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if (ret == 4)
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{
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{
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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@ -233,10 +230,12 @@ int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsi
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{
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{
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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i++;
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i++;
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if (i != tempgameconfsize) i++;
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if (i != tempgameconfsize)
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i++;
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}
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}
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}
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}
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if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
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if (i != tempgameconfsize)
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while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
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i--;
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i--;
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}
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}
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}
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}
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