-switched back and play button in fullscreen banner

and set both a bit down
-changed a few little things about freetypegx unload
-since I dont care about size anymore the libs are now 
in its original size again, makes wiiflow bigger but better
to handle
This commit is contained in:
fix94.1 2012-07-10 16:38:21 +00:00
parent 3aa8dde58d
commit a9a184c84a
13 changed files with 9 additions and 55 deletions

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@ -1,35 +0,0 @@
# libvorbisidec.la - a libtool library file
# Generated by ltmain.sh - GNU libtool 1.5.22 (1.1220.2.365 2005/12/18 22:14:06)
#
# Please DO NOT delete this file!
# It is necessary for linking the library.
# The name that we can dlopen(3).
dlname=''
# Names of this library.
library_names=''
# The name of the static archive.
old_library='libvorbisidec.a'
# Libraries that this one depends upon.
dependency_libs=''
# Version information for libvorbisidec.
current=1
age=0
revision=2
# Is this an already installed library?
installed=no
# Should we warn about portability when linking against -modules?
shouldnotlink=no
# Files to dlopen/dlpreopen
dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/c/devkitPro/portlibs/ppc/lib'

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@ -47,11 +47,8 @@ FreeTypeGX::FreeTypeGX(uint8_t textureFormat, uint8_t positionFormat)
FreeTypeGX::~FreeTypeGX()
{
this->unloadFont();
if (this->ftLibrary != NULL)
{
FT_Done_FreeType(this->ftLibrary);
this->ftLibrary = NULL;
}
FT_Done_Face(this->ftFace);
FT_Done_FreeType(this->ftLibrary);
}
/**
@ -130,21 +127,13 @@ uint16_t FreeTypeGX::loadFont(const uint8_t* fontBuffer, FT_Long bufferSize, FT_
*/
void FreeTypeGX::unloadFont()
{
for( std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(); i != this->fontData.end(); i++)
{
if(i->second.glyphDataTexture != NULL)
{
MEM2_free(i->second.glyphDataTexture);
i->second.glyphDataTexture = NULL;
}
}
if(this->fontData.size() == 0)
return;
std::map<wchar_t, ftgxCharData>::iterator itr;
for(itr = this->fontData.begin(); itr != this->fontData.end(); itr++)
MEM2_free(itr->second.glyphDataTexture);
this->fontData.clear();
if (this->ftFace != NULL)
{
FT_Done_Face(this->ftFace);
this->ftFace = NULL;
}
}
/**

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@ -1415,8 +1415,8 @@ void CMenu::_initGameMenu(CMenu::SThemeData &theme)
m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
m_gameBtnPlayFull = _addButton(theme, "GAME/PLAY_FULL_BTN", theme.btnFont, L"", 100, 380, 200, 56, theme.btnFontColor);
m_gameBtnBackFull = _addButton(theme, "GAME/BACK_FULL_BTN", theme.btnFont, L"", 340, 380, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton(theme, "GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnBackFull = _addButton(theme, "GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnToogle = _addPicButton(theme, "GAME/TOOGLE_BTN", texToogleBanner, texToogleBanner, 385, 31, 236, 127);
m_gameBtnToogleFull = _addPicButton(theme, "GAME/TOOGLE_FULL_BTN", texToogleBanner, texToogleBanner, 20, 12, 608, 344);