- minor fix for last commit.

This commit is contained in:
Fledge68 2021-10-01 18:05:09 -05:00
parent d7e552fd44
commit aa89fb6eb6
2 changed files with 1 additions and 3 deletions

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@ -1157,8 +1157,6 @@ void * CMenu::_gameSoundThread(void *obj)
free(soundBin);// no longer needed, now using decompressed newSound
if(newSound != NULL && newSize != 0)
m->m_gameSound.Load(newSound, newSize);
else
m->m_gameSound.FreeMemory();// frees newSound
}
else
m->m_gameSound.Load(soundBin, sndSize);
@ -1166,7 +1164,7 @@ void * CMenu::_gameSoundThread(void *obj)
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
m->m_gameSound.FreeMemory();// frees soundBin
m->m_gameSound.FreeMemory();// frees soundBin or newSound
}
else // no sound.bin or gc banner sound disabled
{