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- minor fix for last commit.
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out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -1157,8 +1157,6 @@ void * CMenu::_gameSoundThread(void *obj)
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free(soundBin);// no longer needed, now using decompressed newSound
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if(newSound != NULL && newSize != 0)
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m->m_gameSound.Load(newSound, newSize);
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else
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m->m_gameSound.FreeMemory();// frees newSound
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}
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else
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m->m_gameSound.Load(soundBin, sndSize);
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@ -1166,7 +1164,7 @@ void * CMenu::_gameSoundThread(void *obj)
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if(m->m_gameSound.IsLoaded())
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m->m_gamesound_changed = true;
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else
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m->m_gameSound.FreeMemory();// frees soundBin
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m->m_gameSound.FreeMemory();// frees soundBin or newSound
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}
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else // no sound.bin or gc banner sound disabled
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{
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