mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
No new rev from someone else the last days I see, I thought
in the time I wasnt at home some other person commits something ;) However I'm back so lets get back to work -added a few DML video modes, PAL60, NTSC480p, PAL480p, work with DML r52+ -updated english.ini -updated german.ini
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8b7cf87550
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@ -20,44 +20,67 @@ syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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void GC_SetVideoMode(int i)
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void GC_SetVideoMode(u8 videomode)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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void *m_frameBuf;
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static GXRModeObj *rmode;
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int memflag = 0;
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if(VIDEO_HaveComponentCable())
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sram->flags |= 0x80; //set progressive flag
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else
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sram->flags &= 0x7F; //clear progressive flag
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if (!i)
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if(videomode == 1 || videomode == 3 || videomode == 5)
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{
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rmode = &TVNtsc480IntDf;
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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sram->ntd &= 0xBF; //clear pal60 flag
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memflag = 1;
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->ntd |= 0x40; //set pal60 flag
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}
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else
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{
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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sram->ntd &= 0xBF; //clear pal60 flag
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}
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if(videomode == 1)
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rmode = &TVPal528IntDf;
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->ntd |= 0x40; //set pal60 flag
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else if(videomode == 2)
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rmode = &TVNtsc480IntDf;
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else if(videomode == 3)
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{
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rmode = &TVEurgb60Hz480IntDf;
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memflag = 5;
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}
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else if(videomode == 4)
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rmode = &TVNtsc480Prog;
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else if(videomode == 5)
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{
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rmode = &TVNtsc480Prog; //TVEurgb60Hz480Prog codedumps
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memflag = 5;
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}
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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/* Set video mode to PAL or NTSC */
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*(vu32*)0x800000CC = i;
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*(vu32*)0x800000CC = memflag;
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DCFlushRange((void *)(0x800000CC), 4);
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ICInvalidateRange((void *)(0x800000CC), 4);
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VIDEO_Configure(rmode);
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m_frameBuf = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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VIDEO_ClearFrameBuffer(rmode, m_frameBuf, COLOR_BLACK);
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VIDEO_SetNextFramebuffer(m_frameBuf);
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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u8 get_wii_language()
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@ -112,7 +135,7 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
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return false;
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}
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc)
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode)
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{
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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@ -121,7 +144,7 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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DMLCfg->Magicbytes = 0xD1050CF6;
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DMLCfg->CfgVersion = 0x00000001;
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DMLCfg->VideoMode |= DML_VID_NONE;
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DMLCfg->VideoMode |= DML_VID_FORCE;
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DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
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DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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@ -157,6 +180,15 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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if(nodisc > 0)
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DMLCfg->Config |= DML_CFG_NODISC;
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if(DMLvideoMode == 1)
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
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else if(DMLvideoMode == 2)
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DMLCfg->VideoMode |= DML_VID_FORCE_NTSC;
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else if(DMLvideoMode == 3)
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
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else
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DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
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//Write options into memory
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memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));
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MEM2_free(DMLCfg);
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@ -42,10 +42,10 @@ enum dmlvideomode
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DML_VID_FORCE_PROG = (1<<3),
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};
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void GC_SetVideoMode(int i);
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void GC_SetVideoMode(u8 videomode);
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void GC_SetLanguage(u8 lang);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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#endif //GC_H_
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@ -974,9 +974,9 @@ private:
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static const SOption _languages[11];
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static const SOption _videoModes[7];
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static const SOption _GlobalDMLvideoModes[3];
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static const SOption _GlobalDMLvideoModes[6];
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static const SOption _GlobalGClanguages[7];
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static const SOption _DMLvideoModes[4];
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static const SOption _DMLvideoModes[7];
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static const SOption _GClanguages[8];
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static const SOption _NandEmu[3];
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@ -104,17 +104,23 @@ const CMenu::SOption CMenu::_videoModes[7] = {
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{ "vidprog", L"Progressive" }
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};
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const CMenu::SOption CMenu::_GlobalDMLvideoModes[3] = {
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const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = {
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{ "DMLdefG", L"Game" },
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{ "DMLpal", L"PAL 576i" },
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{ "DMLntsc", L"NTSC 480i" }
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{ "DMLntsc", L"NTSC 480i" },
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{ "DMLpal60", L"PAL 480i" },
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{ "DMLprog", L"NTSC 480p" },
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{ "DMLprogP", L"PAL 480p" }
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};
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const CMenu::SOption CMenu::_DMLvideoModes[4] = {
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const CMenu::SOption CMenu::_DMLvideoModes[7] = {
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{ "DMLdef", L"Default" },
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{ "DMLdefG", L"Game" },
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{ "DMLpal", L"PAL 576i" },
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{ "DMLntsc", L"NTSC 480i" }
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{ "DMLntsc", L"NTSC 480i" },
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{ "DMLpal60", L"PAL 480i" },
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{ "DMLprog", L"NTSC 480p" },
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{ "DMLprogP", L"PAL 480p" }
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};
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const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
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@ -651,11 +657,16 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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if(has_enabled_providers() && _initNetwork() == 0)
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add_game_to_card(id);
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u8 DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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DMLvideoMode = (DMLvideoMode == 0) ? min((u32)m_cfg.getInt("DML", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : DMLvideoMode-1;
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u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
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GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt("DML", "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
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u8 DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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DMLvideoMode = (DMLvideoMode == 0) ? min((u32)m_cfg.getInt("DML", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : DMLvideoMode-1;
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if((id[3] == 'P') && (DMLvideoMode == 0))
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DMLvideoMode = 1;
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else if((id[3] != 'P') && (DMLvideoMode == 0))
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DMLvideoMode = 2;
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if(DML)
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{
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m_cfg.setString("DML", "current_item", id);
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@ -676,7 +687,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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}
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if(m_new_dml)
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc);
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc, DMLvideoMode);
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else
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DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
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@ -701,14 +712,8 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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SDHC_Init();
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memcpy((char *)0x80000000, id, 6);
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if(((id[3] == 'P') && (DMLvideoMode == 0)) || (DMLvideoMode == 1))
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GC_SetVideoMode(1);
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if(((id[3] != 'P') && (DMLvideoMode == 0)) || (DMLvideoMode == 2))
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GC_SetVideoMode(0);
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GC_SetVideoMode(DMLvideoMode);
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GC_SetLanguage(GClanguage);
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(WII_LaunchTitle(0x100000100LL) < 0)
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Sys_LoadMenu();
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@ -136,8 +136,11 @@ dlmsg8=Full cover not found. Downloading from %s
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dlmsg9=%i/%i files downloaded. %i are front covers only.
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DMLdef=Default
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DMLdefG=Game
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DMLntsc=NTSC 480i
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DMLpal=PAL 576i
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DMLntsc=NTSC 480i
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DMLpal60=PAL 480i
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DMLprog=NTSC 480p
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DMLprogP=PAL 480p
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gameinfo1=Developer: %s
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gameinfo2=Publisher: %s
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gameinfo3=Region: %s
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@ -136,8 +136,11 @@ dlmsg8=Vollständige Hülle nicht gefunden. Lade von %s
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dlmsg9=%i/%i Hüllen wurden heruntergeladen. Von %i nur die Vorderseite.
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DMLdef=Standard
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DMLdefG=Spiel
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DMLntsc=NTSC 480i
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DMLpal=PAL 576i
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DMLntsc=NTSC 480i
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DMLpal60=PAL 480i
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DMLprog=NTSC 480p
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DMLprogP=PAL 480p
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gameinfo1=Entwickler: %s
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gameinfo2=Herausgeber: %s
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gameinfo3=Region: %s
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