mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-fixed possible wiiflow crash when exiting plugin flow or starting a game from it
-cleaned up the gamecube automatic banner creation -added new quadforce ids, RELSAB, MKAGP1 and MKAGP2
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2b3cdc3d67
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ab7ecc61b7
@ -15,39 +15,36 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include "gc.hpp"
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#include "gcdisc.hpp"
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#include "fileOps/fileOps.h"
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#include "loader/gc_disc_dump.hpp"
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#include "gecko/gecko.hpp"
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#include "memory/mem2.hpp"
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#include "gui/fmt.h"
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using namespace std;
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GC_Disc GC_Disc_Reader;
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void GC_Disc::init(const char *path)
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{
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strncpy(GamePath, path, MAX_FAT_PATH);
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opening_bnr = NULL;
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FSTable = NULL;
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strncpy(GamePath, path, sizeof(GamePath));
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FILE *f = NULL;
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if(strcasestr(GamePath, "boot.bin") != NULL)
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u32 FSTSize = 0;
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if(strstr(GamePath, "boot.bin") != NULL)
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{
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GameType = TYPE_FST;
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string fst(GamePath);
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fst.erase(fst.end() - 8, fst.end());
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fst.append("fst.bin");
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f = fopen(fst.c_str(), "rb");
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if(f == NULL)
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return;
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fseek(f, 0, SEEK_END);
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u32 size = ftell(f);
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fseek(f, 0, SEEK_SET);
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Read_FST(f, size);
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fclose(f);
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if(strchr(GamePath, '/') != NULL) //boot.bin
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*strrchr(GamePath, '/') = '\0';
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if(strchr(GamePath, '/') != NULL) //sys
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*strrchr(GamePath, '/') = '\0';
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const char *FstPath = fmt("%s/sys/fst.bin", GamePath);
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fsop_GetFileSizeBytes(FstPath, &FSTSize);
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f = fopen(FstPath, "rb");
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}
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else
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{
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@ -55,14 +52,17 @@ void GC_Disc::init(const char *path)
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f = fopen(GamePath, "rb");
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if(f == NULL)
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return;
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u8 *ReadBuffer = (u8*)malloc(0x440);
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u8 *ReadBuffer = (u8*)MEM2_alloc(0x440);
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if(ReadBuffer == NULL)
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return;
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fread(ReadBuffer, 1, 0x440, f);
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u32 FSTOffset = *(vu32*)(ReadBuffer+0x424);
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u32 FSTSize = *(vu32*)(ReadBuffer+0x428);
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free(ReadBuffer);
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u32 FSTOffset = *(u32*)(ReadBuffer + 0x424);
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FSTSize = *(u32*)(ReadBuffer + 0x428);
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MEM2_free(ReadBuffer);
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fseek(f, FSTOffset, SEEK_SET);
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}
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if(f != NULL)
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{
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Read_FST(f, FSTSize);
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fclose(f);
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}
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@ -70,60 +70,65 @@ void GC_Disc::init(const char *path)
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void GC_Disc::clear()
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{
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if(opening_bnr)
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if(opening_bnr != NULL)
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{
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free(opening_bnr);
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MEM2_free(opening_bnr);
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opening_bnr = NULL;
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}
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if(FSTable)
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if(FSTable != NULL)
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{
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free(FSTable);
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MEM2_free(FSTable);
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FSTable = NULL;
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}
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}
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void GC_Disc::Read_FST(FILE *f, u32 FST_size)
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{
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FSTable = (u8*)malloc(FST_size);
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if(f == NULL)
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return;
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FSTable = (u8*)MEM2_alloc(FST_size);
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if(FSTable == NULL)
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return;
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fread(FSTable, 1, FST_size, f);
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FSTEnt = *(vu32*)(FSTable+0x08);
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FSTEnt = *(u32*)(FSTable + 0x08);
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FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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}
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u8 *GC_Disc::GetGameCubeBanner()
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{
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if(FSTable == NULL)
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if(FSTable == NULL || GamePath == NULL)
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return NULL;
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FILE *f = NULL;
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FST *fst = (FST *)(FSTable);
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FILE *bnr_fp = NULL;
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u32 BnrSize = 0;
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FST *fst = (FST*)FSTable;
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for(u32 i = 1; i < FSTEnt; ++i)
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{
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if(fst[i].Type) //Folder
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continue;
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else if(strcasecmp(FSTNameOff + fst[i].NameOffset, "opening.bnr") == 0)
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else if(strcmp(FSTNameOff + fst[i].NameOffset, "opening.bnr") == 0)
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{
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if(GameType == TYPE_FST)
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{
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string path(GamePath);
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path.erase(path.end() - 12, path.end());
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path.append("root/opening.bnr");
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f = fopen(path.c_str(), "rb");
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}
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bnr_fp = fopen(fmt("%s/root/opening.bnr", GamePath), "rb");
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else
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{
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f = fopen(GamePath, "rb");
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fseek(f, fst[i].FileOffset, SEEK_SET);
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}
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if(f)
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{
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opening_bnr = (u8*)malloc(fst[i].FileLength);
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fread(opening_bnr, 1, fst[i].FileLength, f);
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fclose(f);
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bnr_fp = fopen(GamePath, "rb");
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if(bnr_fp != NULL)
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fseek(bnr_fp, fst[i].FileOffset, SEEK_SET);
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}
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BnrSize = fst[i].FileLength;
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break;
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}
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}
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if(bnr_fp != NULL)
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{
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opening_bnr = (u8*)MEM2_alloc(BnrSize);
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if(opening_bnr != NULL && fread(opening_bnr, 1, BnrSize, bnr_fp) != BnrSize)
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MEM2_free(opening_bnr);
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fclose(bnr_fp);
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}
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return opening_bnr;
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}
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@ -18,6 +18,7 @@
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#define _GCDISC_HPP_
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#include <gccore.h>
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#include "loader/utils.h"
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#include "banner/AnimatedBanner.h"
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#include "banner/BannerWindow.hpp"
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@ -35,7 +36,7 @@ public:
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u8 *GetGameCubeBanner();
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private:
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void Read_FST(FILE *f, u32 FST_size);
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char GamePath[1024];
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char GamePath[MAX_FAT_PATH];
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u8 GameType;
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u8 *FSTable;
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u32 FSTEnt;
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@ -43,4 +44,5 @@ private:
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u8 *opening_bnr;
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};
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extern GC_Disc GC_Disc_Reader;
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#endif
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@ -529,6 +529,7 @@ void CMenu::cleanup()
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//gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
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m_btnMgr.hide(m_mainLblCurMusic);
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_cleanupDefaultFont();
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CoverFlow.shutdown(); /* possibly plugin flow crash so cleanup early */
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m_banner.DeleteBanner();
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m_plugin.Cleanup();
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m_source.unload();
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@ -541,7 +542,6 @@ void CMenu::cleanup()
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soundDeinit();
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m_vid.cleanup();
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CoverFlow.shutdown();
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wiiLightOff();
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LWP_MutexDestroy(m_mutex);
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@ -1048,6 +1048,7 @@ private:
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void _netInit();
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);
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int _loadIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
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bool _QF_Game(const char *game_id);
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void _launch(const dir_discHdr *hdr);
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchChannel(dir_discHdr *hdr);
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@ -832,16 +832,31 @@ void CMenu::_launch(const dir_discHdr *hdr)
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Sys_Exit();
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}
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// taken from Postloader by Stfour
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#define QFIDN 6
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static const char *qfid[QFIDN] = {
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#define QFIDN 9
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static const char qfid[QFIDN][7] = {
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"RELSAB", //Sample Header?
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"GGPE01", //Mario Kart Arcade GP
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"MKAGP1", //Mario Kart Arcade GP (Alt ID)
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"GGPE02", //Mario Kart Arcade GP 2
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"MKAGP2", //Mario Kart Arcade GP 2 (Alt ID)
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"GFZJ8P", //F-Zero AX
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"GVSJ8P", // Virtua Striker 4
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"GVS46E", // Virtua Striker 4 Ver.2006
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"GVS46J", // Virtua Striker 4 Ver.2006
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"GVSJ8P", // Virtua Striker 4 Ver.2006 (PAL)
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"GVS46E", // Virtua Striker 4 Ver.2006 (NTSC)
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"GVS46J", // Virtua Striker 4 Ver.2006 (JAP)
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};
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bool CMenu::_QF_Game(const char *game_id)
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{
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if(game_id == NULL)
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return false;
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for(u8 i = 0; i < QFIDN; i++)
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{
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if(memcmp(game_id, qfid[i], 7) == 0)
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return true;
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}
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return false;
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}
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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{
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const char *id = hdr->id;
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@ -885,19 +900,13 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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else
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m_cfg.setString(GC_DOMAIN, "current_item", id);
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bool isqf = false;
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const char *mios_wad = NULL;
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if(loader == 0) //auto selected
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{
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gprintf("Auto installing MIOS\n");
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_showWaitMessage();
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for(u8 i = 0; i < QFIDN; i++)
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{
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if(strncmp(id, qfid[i], strlen(qfid[i])) == 0)
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isqf = true;
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}
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if(isqf == true)
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if(_QF_Game(id) == true)
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{
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if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
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mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
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@ -1615,13 +1624,14 @@ void CMenu::_gameSoundThread(CMenu *m)
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}
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if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
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{
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GC_Disc disc;
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disc.init(GameHdr->path);
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u8 *opening_bnr = disc.GetGameCubeBanner();
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if(opening_bnr != NULL)
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m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
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disc.clear();
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if(m->_QF_Game(GameHdr->id) == false)
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{
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GC_Disc_Reader.init(GameHdr->path);
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u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
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if(opening_bnr != NULL)
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m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
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GC_Disc_Reader.clear();
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}
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m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
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if(m->m_gameSound.IsLoaded())
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m->m_gamesound_changed = true;
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