mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
-little modification on video cleanup (we dont need to wait
for vsync if we set black anyways :P) -added WII_Initialize(); before sys_exit and dml boot, without we may get a blackscreen
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71064e3f77
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@ -233,19 +233,16 @@ void CVideo::cleanup(void)
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{
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{
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gprintf("Cleaning up video...\n");
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gprintf("Cleaning up video...\n");
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK);
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render();
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render();
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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render();
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render();
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GX_DrawDone();
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GX_AbortFrame();
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VIDEO_SetBlack(TRUE);
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(m_rmode->viTVMode & VI_NON_INTERLACE)
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GX_DrawDone();
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VIDEO_WaitVSync();
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GX_AbortFrame();
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for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
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for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
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{
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{
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@ -86,17 +86,11 @@ void Sys_ExitTo(int option)
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//magic word to force wii menu in priiloader.
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//magic word to force wii menu in priiloader.
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if(return_to_menu)
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if(return_to_menu)
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{
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*(vu32*)0x8132FFFB = 0x50756e65;
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*(vu32*)0x8132FFFB = 0x50756e65;
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}
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else if(return_to_priiloader)
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else if(return_to_priiloader)
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{
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*(vu32*)0x8132FFFB = 0x4461636f;
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*(vu32*)0x8132FFFB = 0x4461636f;
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}
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else
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else
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{
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*(vu32*)0x8132FFFB = 0xffffffff;
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*(vu32*)0x8132FFFB = 0xffffffff;
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}
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DCFlushRange((void *)(0x8132FFFB), 4);
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DCFlushRange((void *)(0x8132FFFB), 4);
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}
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}
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@ -108,6 +102,7 @@ void Sys_Exit(void)
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/* Shutdown Inputs */
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/* Shutdown Inputs */
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Close_Inputs();
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Close_Inputs();
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WII_Initialize();
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if(return_to_menu || return_to_priiloader || priiloader_def)
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if(return_to_menu || return_to_priiloader || priiloader_def)
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Sys_LoadMenu();
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Sys_LoadMenu();
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else if(return_to_bootmii)
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else if(return_to_bootmii)
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@ -761,6 +761,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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GC_SetLanguage(GClanguage);
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GC_SetLanguage(GClanguage);
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DML_New_WriteOptions();
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DML_New_WriteOptions();
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WII_Initialize();
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if(WII_LaunchTitle(0x100000100LL) < 0)
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if(WII_LaunchTitle(0x100000100LL) < 0)
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Sys_LoadMenu();
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Sys_LoadMenu();
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}
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}
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