mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added a random game boot function, simply press b on the question
mark icon, it will boot something of the current coverflow -made screenshot feature working with nunchuck/classic controller too, just press Z/ZR -updated the english.txt help
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@ -14,6 +14,7 @@ Controls:
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-- B+Onscreen Arrows = Alphabetic search
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-- B+Onscreen Arrows = Alphabetic search
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-- B+Minus = Switch Partition
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-- B+Minus = Switch Partition
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-- B+Plus = Sort Games
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-- B+Plus = Sort Games
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-- Z / ZR = Take Screenshot
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-- A on Star Icon = Favorites
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-- A on Star Icon = Favorites
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-- B on Star Icon = Categories
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-- B on Star Icon = Categories
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@ -24,6 +25,7 @@ Controls:
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-- Hold B for 3 seconds / B on Home Icon (wiimote_gestures enabled) = Display Source menu
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-- Hold B for 3 seconds / B on Home Icon (wiimote_gestures enabled) = Display Source menu
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-- A on Disc Icon (Game Disc in Drive) = Launch game disc
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-- A on Disc Icon (Game Disc in Drive) = Launch game disc
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-- A on Question Mark Icon = Display credits and this help file
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-- A on Question Mark Icon = Display credits and this help file
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-- B on Question Mark Icon = Boot a random game of the current coverflow
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- Game:
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- Game:
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-- A on box = Show the backside
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-- A on box = Show the backside
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@ -6,6 +6,7 @@
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#define WBTN_HOME (WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME)
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#define WBTN_HOME (WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME)
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#define WBTN_MINUS (WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_FULL_L)
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#define WBTN_MINUS (WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_FULL_L)
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#define WBTN_PLUS (WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_FULL_R)
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#define WBTN_PLUS (WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_FULL_R)
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#define WBTN_Z (WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZR)
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#define WBTN_A (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)
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#define WBTN_A (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)
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#define WBTN_B (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
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#define WBTN_B (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
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#define WBTN_1 (WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y)
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#define WBTN_1 (WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y)
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@ -18,6 +19,7 @@
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#define WBTN_HOME_PRESSED (wii_btnsPressed & WBTN_HOME)
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#define WBTN_HOME_PRESSED (wii_btnsPressed & WBTN_HOME)
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#define WBTN_MINUS_PRESSED (wii_btnsPressed & WBTN_MINUS)
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#define WBTN_MINUS_PRESSED (wii_btnsPressed & WBTN_MINUS)
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#define WBTN_PLUS_PRESSED (wii_btnsPressed & WBTN_PLUS)
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#define WBTN_PLUS_PRESSED (wii_btnsPressed & WBTN_PLUS)
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#define WBTN_Z_PRESSED (wii_btnsPressed & WBTN_Z)
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#define WBTN_A_PRESSED (wii_btnsPressed & WBTN_A)
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#define WBTN_A_PRESSED (wii_btnsPressed & WBTN_A)
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#define WBTN_B_PRESSED (wii_btnsPressed & WBTN_B)
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#define WBTN_B_PRESSED (wii_btnsPressed & WBTN_B)
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#define WBTN_1_PRESSED (wii_btnsPressed & WBTN_1)
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#define WBTN_1_PRESSED (wii_btnsPressed & WBTN_1)
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@ -42,6 +44,7 @@
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#define GBTN_START (PAD_BUTTON_MENU)
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#define GBTN_START (PAD_BUTTON_MENU)
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#define GBTN_L (PAD_TRIGGER_L)
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#define GBTN_L (PAD_TRIGGER_L)
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#define GBTN_R (PAD_TRIGGER_R)
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#define GBTN_R (PAD_TRIGGER_R)
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#define GBTN_Z (PAD_TRIGGER_Z)
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#define GBTN_A (PAD_BUTTON_A)
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#define GBTN_A (PAD_BUTTON_A)
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#define GBTN_B (PAD_BUTTON_B)
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#define GBTN_B (PAD_BUTTON_B)
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#define GBTN_1 (PAD_BUTTON_Y)
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#define GBTN_1 (PAD_BUTTON_Y)
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@ -54,6 +57,7 @@
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#define GBTN_START_PRESSED (gc_btnsPressed & GBTN_START)
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#define GBTN_START_PRESSED (gc_btnsPressed & GBTN_START)
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#define GBTN_L_PRESSED (gc_btnsPressed & GBTN_L)
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#define GBTN_L_PRESSED (gc_btnsPressed & GBTN_L)
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#define GBTN_R_PRESSED (gc_btnsPressed & GBTN_R)
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#define GBTN_R_PRESSED (gc_btnsPressed & GBTN_R)
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#define GBTN_Z_PRESSED (gc_btnsPressed & GBTN_Z)
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#define GBTN_A_PRESSED (gc_btnsPressed & GBTN_A)
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#define GBTN_A_PRESSED (gc_btnsPressed & GBTN_A)
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#define GBTN_B_PRESSED (gc_btnsPressed & GBTN_B)
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#define GBTN_B_PRESSED (gc_btnsPressed & GBTN_B)
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#define GBTN_1_PRESSED (gc_btnsPressed & GBTN_1)
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#define GBTN_1_PRESSED (gc_btnsPressed & GBTN_1)
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@ -1523,6 +1523,12 @@ const dir_discHdr * CCoverFlow::getNextHdr(void) const
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return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr;
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return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr;
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}
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}
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const dir_discHdr * CCoverFlow::getSpecificHdr(u32 place) const
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{
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if (m_covers == NULL || m_items.empty() || place >= m_items.size()) return NULL;
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return m_items[place].hdr;
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}
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wstringEx CCoverFlow::getTitle(void) const
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wstringEx CCoverFlow::getTitle(void) const
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{
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{
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if (m_covers == NULL) return L"";
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if (m_covers == NULL) return L"";
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@ -46,6 +46,7 @@ public:
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void reserve(u32 capacity);
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void reserve(u32 capacity);
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void addItem(dir_discHdr *hdr, int playcount = 0, unsigned int lastPlayed = 0);
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void addItem(dir_discHdr *hdr, int playcount = 0, unsigned int lastPlayed = 0);
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bool empty(void) const { return m_items.empty(); }
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bool empty(void) const { return m_items.empty(); }
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u32 size(void) const { return m_items.size(); }
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//
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//
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bool start();
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bool start();
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void stopCoverLoader(bool empty = false);
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void stopCoverLoader(bool empty = false);
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@ -130,6 +131,7 @@ public:
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const char *getNextId(void) const;
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const char *getNextId(void) const;
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const dir_discHdr * getHdr(void) const;
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const dir_discHdr * getHdr(void) const;
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const dir_discHdr * getNextHdr(void) const;
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const dir_discHdr * getNextHdr(void) const;
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const dir_discHdr * getSpecificHdr(u32) const;
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wstringEx getTitle(void) const;
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wstringEx getTitle(void) const;
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u64 getChanTitle(void) const;
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u64 getChanTitle(void) const;
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//
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//
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@ -1986,7 +1986,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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}
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}
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//Take Screenshot
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//Take Screenshot
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if(gc_btnsPressed & PAD_TRIGGER_Z)
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if(WBTN_Z_PRESSED || GBTN_Z_PRESSED)
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{
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{
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time_t rawtime;
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time_t rawtime;
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struct tm *timeinfo;
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struct tm *timeinfo;
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@ -988,7 +988,7 @@ private:
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void _netInit();
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void _netInit();
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);
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int _loadIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
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int _loadIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
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void _launch(dir_discHdr *hdr);
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void _launch(const dir_discHdr *hdr);
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchChannel(dir_discHdr *hdr);
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void _launchChannel(dir_discHdr *hdr);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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@ -800,53 +800,55 @@ void CMenu::_launchShutdown()
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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}
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}
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void CMenu::_launch(dir_discHdr *hdr)
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void CMenu::_launch(const dir_discHdr *hdr)
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{
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{
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dir_discHdr launchHdr;
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memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
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/* Lets boot that shit */
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/* Lets boot that shit */
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if(hdr->type == TYPE_WII_GAME)
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if(launchHdr.type == TYPE_WII_GAME)
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_launchGame(hdr, false);
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_launchGame(&launchHdr, false);
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else if(hdr->type == TYPE_GC_GAME)
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else if(launchHdr.type == TYPE_GC_GAME)
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_launchGC(hdr, false);
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_launchGC(&launchHdr, false);
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else if(hdr->type == TYPE_CHANNEL)
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else if(launchHdr.type == TYPE_CHANNEL)
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_launchChannel(hdr);
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_launchChannel(&launchHdr);
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else if(hdr->type == TYPE_PLUGIN)
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else if(launchHdr.type == TYPE_PLUGIN)
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{
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{
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const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
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const char *plugin_dol_name = m_plugin.GetDolName(launchHdr.settings[0]);
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u8 plugin_dol_len = strlen(plugin_dol_name);
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u8 plugin_dol_len = strlen(plugin_dol_name);
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char title[101];
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char title[101];
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memset(&title, 0, sizeof(title));
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memset(&title, 0, sizeof(title));
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const char *path = NULL;
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const char *path = NULL;
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if(strchr(hdr->path, ':') != NULL)
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if(strchr(launchHdr.path, ':') != NULL)
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{
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{
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if(plugin_dol_len == strlen(MUSIC_DOMAIN) && strcmp(plugin_dol_name, MUSIC_DOMAIN) == 0)
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if(plugin_dol_len == strlen(MUSIC_DOMAIN) && strcmp(plugin_dol_name, MUSIC_DOMAIN) == 0)
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{
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{
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MusicPlayer.LoadFile(hdr->path, false);
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MusicPlayer.LoadFile(launchHdr.path, false);
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m_exit = false;
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m_exit = false;
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return;
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return;
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}
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}
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strncpy(title, strrchr(hdr->path, '/') + 1, 100);
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strncpy(title, strrchr(launchHdr.path, '/') + 1, 100);
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*strrchr(hdr->path, '/') = '\0';
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*strrchr(launchHdr.path, '/') = '\0';
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path = strchr(hdr->path, '/') + 1;
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path = strchr(launchHdr.path, '/') + 1;
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}
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}
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else
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else
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{
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{
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path = hdr->path;
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path = launchHdr.path;
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wcstombs(title, hdr->title, 63);
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wcstombs(title, launchHdr.title, 63);
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}
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}
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m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
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m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
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const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
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const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
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const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
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const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
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vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, hdr->settings[0]);
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vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, launchHdr.settings[0]);
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name), arguments);
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name), arguments);
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}
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}
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else if(hdr->type == TYPE_HOMEBREW)
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else if(launchHdr.type == TYPE_HOMEBREW)
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{
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{
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const char *gamepath = fmt("%s/boot.dol", hdr->path);
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const char *gamepath = fmt("%s/boot.dol", launchHdr.path);
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if(!fsop_FileExist(gamepath))
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if(!fsop_FileExist(gamepath))
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gamepath = fmt("%s/boot.elf", hdr->path);
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gamepath = fmt("%s/boot.elf", launchHdr.path);
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if(fsop_FileExist(gamepath))
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if(fsop_FileExist(gamepath))
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{
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{
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m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(hdr->path, '/') + 1);
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m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
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_launchHomebrew(gamepath, m_homebrewArgs);
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_launchHomebrew(gamepath, m_homebrewArgs);
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}
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}
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}
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}
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m_btnMgr.show(m_mainLblNotice);
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m_btnMgr.show(m_mainLblNotice);
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}
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}
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}
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}
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else if(m_btnMgr.selected(m_mainBtnInfo) && !CoverFlow.empty())
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{
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/* WiiFlow should boot a random game */
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_hideMain();
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srand(time(NULL));
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u16 place = (rand() + rand() + rand()) % CoverFlow.size();
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gprintf("Lets boot the random game number %u\n", place);
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const dir_discHdr *gameHdr = CoverFlow.getSpecificHdr(place);
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if(gameHdr != NULL)
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_launch(gameHdr);
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/* Shouldnt happen */
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_showMain();
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}
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}
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}
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else if(WROLL_LEFT)
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else if(WROLL_LEFT)
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{
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{
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