From b26e0e286e67bb4767da3a82fafb3f19db844c91 Mon Sep 17 00:00:00 2001 From: "fix94.1" Date: Thu, 24 May 2012 15:55:32 +0000 Subject: [PATCH] -removed ios reload block disable (useless) -removed mem cleanup for now -fixed ocarina codes --- source/menu/menu_game.cpp | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/source/menu/menu_game.cpp b/source/menu/menu_game.cpp index 1abc2ed7..40540745 100644 --- a/source/menu/menu_game.cpp +++ b/source/menu/menu_game.cpp @@ -905,7 +905,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr) int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); - bool disableIOSreload = m_gcfg2.testOptBool(id, "reload_block", m_cfg.getBool("GENERAL", "reload_block", false)); int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; if(!forwarder) @@ -1055,7 +1054,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr) IOS_Close(ESHandle); } - IOSReloadBlock(IOS_GetVersion(), disableIOSreload); + IOSReloadBlock(IOS_GetVersion(), true); CheckGameSoundThread(); cleanup(); @@ -1138,7 +1137,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd) u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u); int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; - bool disableIOSreload = m_gcfg2.testOptBool(id, "reload_block", m_cfg.getBool("GENERAL", "reload_block", false)); int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; int emuPartition = m_cfg.getInt("GAMES", "savepartition", -1); @@ -1358,11 +1356,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd) return; } } - - if (disableIOSreload) - IOSReloadBlock(IOS_GetVersion(), false); - else - IOSReloadBlock(IOS_GetVersion(), true); + IOSReloadBlock(IOS_GetVersion(), true); while(net_get_status() == -EBUSY) usleep(100); @@ -1376,9 +1370,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd) SDHC_Init(); /* Clear Memory */ - MEM1_clear(); MEM1_wrap(0); - MEM2_clear(); /* Find game partition offset */ u64 offset;