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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-added custom wii game directory support via the ini option
"wii_games_dir", if you want for example use usb:/games, then set this option to "%s:/games" etc, subdirs and stuff are supported (issue 165)
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@ -2,22 +2,7 @@
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#include "text.hpp"
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#include "memory/mem2.hpp"
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int currentStr = 0;
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static char fmt_buffer[MAX_USES][MAX_MSG_SIZE];
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static char general_buffer[MAX_MSG_SIZE * 2];
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// Simplified use of sprintf
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char *fmt(const char *format, ...)
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{
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va_list va;
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va_start(va, format);
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currentStr = (currentStr + 1) % MAX_USES;
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vsnprintf(fmt_buffer[currentStr], MAX_MSG_SIZE - 1, format, va);
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fmt_buffer[currentStr][MAX_MSG_SIZE - 1] = '\0';
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va_end(va);
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return fmt_buffer[currentStr];
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}
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string sfmt(const char *format, ...)
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{
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va_list va;
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@ -458,47 +443,3 @@ string rtrim(string s)
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s.erase(find_if(s.rbegin(), s.rend(), not1(ptr_fun<int, int>(isspace))).base(), s.end());
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return s;
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}
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void Asciify( wchar_t *str )
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{
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const wchar_t *ptr = str;
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wchar_t *ctr = str;
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while(*ptr != '\0')
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{
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switch(*ptr)
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{
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case 0x14c:
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*ctr = 0x4f;
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break;
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}
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*ctr = *ptr;
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++ptr;
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++ctr;
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}
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*ctr = '\0';
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}
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void Asciify2( char *str )
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{
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u8 i=0;
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for( i=0; i < strlen(str); ++i )
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{
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if( str[i] < 0x20 || str[i] > 0x7F )
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str[i] = '_';
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else {
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switch( str[i] )
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{
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case '*':
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case '\"':
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case '|':
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case '<':
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case '>':
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case '?':
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case ':':
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str[i] = '_';
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break;
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}
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}
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}
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}
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@ -5,6 +5,7 @@
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#include <vector>
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#include <string>
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#include "fmt.h"
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#include "FreeTypeGX.h"
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#include "video.hpp"
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#include "wstringEx/wstringEx.hpp"
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@ -56,12 +57,6 @@ private:
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// Nothing to do with CText. Q&D helpers for string formating.
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enum {
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MAX_MSG_SIZE = 1024,
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MAX_USES = 8,
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};
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char *fmt(const char *format, ...);
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std::string sfmt(const char *format, ...);
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wstringEx wfmt(const wstringEx &format, ...);
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bool checkFmt(const wstringEx &ref, const wstringEx &format);
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@ -73,7 +68,5 @@ std::string upperCase(std::string text);
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std::string lowerCase(std::string text);
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std::string ltrim(std::string s);
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std::string rtrim(std::string s);
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void Asciify( wchar_t *str );
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void Asciify2( char *str );
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#endif // !defined(__TEXT_HPP)
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@ -73,7 +73,7 @@ int SetupARGV(struct __argv * args)
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if(!args)
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return -1;
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bzero(args, sizeof(struct __argv));
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memset(args, 0, sizeof(struct __argv));
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args->argvMagic = ARGV_MAGIC;
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u32 argc = 0;
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@ -157,7 +157,7 @@ int frag_remap(FragList *ff, FragList *log, FragList *phy)
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int get_frag_list(u8 *id, char *path, const u32 hdd_sector_size)
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{
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char fname[1024];
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bzero(fname, 1024);
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memset(fname, 0, sizeof(fname));
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u32 length = strlen(path);
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strcpy(fname, path);
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@ -166,7 +166,7 @@ int get_frag_list(u8 *id, char *path, const u32 hdd_sector_size)
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if(fname[length-1] > '0' && fname[length-1] < '9')
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return 0;
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bool isWBFS = wbfs_part_fs != PART_FS_WBFS && strcasestr(strrchr(fname,'.'), ".wbfs") != 0;
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bool isWBFS = strrchr(fname,'.') != NULL && strcasecmp(strrchr(fname,'.'), ".wbfs") == 0;
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struct stat st;
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FragList *fs = MEM1_lo_alloc(sizeof(FragList));
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@ -237,7 +237,6 @@ int get_frag_list(u8 *id, char *path, const u32 hdd_sector_size)
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for (j = 0; j < fs->num; j++)
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fs->frag[j].sector += wbfs_part_lba;
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}
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frag_concat(fa, fs);
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}
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@ -294,9 +294,9 @@ s32 GCDump::DumpGame()
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char *FSTNameOff = NULL;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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memset(folder, 0, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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memset(gamepath, 0, MAX_FAT_PATH);
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while(!gamedone)
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{
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@ -23,6 +23,7 @@ bool reset = false;
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bool shutdown = false;
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volatile u8 ExitOption = 0;
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const char *NeekPath = NULL;
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char wii_games_dir[64];
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void __Wpad_PowerCallback()
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{
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@ -37,9 +38,7 @@ void Open_Inputs(void)
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/* Set POWER button callback */
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WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetIdleTimeout(60 * 2); // idle after 2 minutes
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}
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@ -50,6 +50,7 @@ extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern char wii_games_dir[];
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#ifdef __cplusplus
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}
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@ -23,12 +23,13 @@
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.hpp"
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#include "libwbfs/libwbfs.h"
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#include "loader/utils.h"
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#include "loader/sys.h"
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#include "gui/fmt.h"
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#define MAX_FAT_PATH 1024
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#define TITLE_LEN 64
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char wbfs_fs_drive[16];
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char wbfs_ext_dir[16] = "/wbfs";
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char invalid_path[] = "/\\:|<>?*\"'";
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split_info_t split;
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@ -176,22 +177,22 @@ s32 WBFS_Ext_AddGame(progress_callback_t spinner, void *spinner_data)
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char *cleantitle;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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memset(folder, 0, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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memset(gamepath, 0, MAX_FAT_PATH);
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Disc_ReadHeader(&header);
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asprintf(&cleantitle, header.title);
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for(cp = strpbrk(cleantitle, illegal); cp; cp = strpbrk(cp, illegal))
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*cp = '_';
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snprintf(folder, sizeof(folder), "%s%s", wbfs_fs_drive, wbfs_ext_dir);
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strncpy(folder, fmt(wii_games_dir, wbfs_fs_drive), sizeof(folder));
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fsop_MakeFolder(folder);
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snprintf(folder, sizeof(folder), "%s%s/%s [%s]", wbfs_fs_drive, wbfs_ext_dir, cleantitle, header.id);
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strncpy(folder, fmt("%s/%s [%s]", folder, cleantitle, header.id), sizeof(folder));
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fsop_MakeFolder(folder);
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free(cleantitle);
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snprintf(gamepath, sizeof(gamepath), "%s/%s.wbfs", folder, header.id);
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strncpy(gamepath, fmt("%s/%s.wbfs", folder, header.id), sizeof(gamepath));
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u64 size = (u64)143432*2*0x8000ULL;
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u32 n_sector = size / 512;
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@ -204,6 +204,12 @@ void CMenu::init()
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useMainIOS = m_cfg.getBool("GENERAL", "force_cios_load", false);
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if(prevCios != mainIOS || prevForceCIOS != useMainIOS)
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InternalSave.SaveIOS(mainIOS, useMainIOS);
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/* Our Wii game dir */
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memset(wii_games_dir, 0, 64);
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strncpy(wii_games_dir, m_cfg.getString("GENERAL", "wii_games_dir", GAMES_DIR).c_str(), 64);
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if(strncmp(wii_games_dir, "%s:/", 4) != 0)
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strcpy(wii_games_dir, GAMES_DIR);
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gprintf("Wii Games Directory: %s\n", wii_games_dir);
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/* Do our USB HDD Checks */
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bool onUSB = m_cfg.getBool("GENERAL", "data_on_usb", strncmp(drive, "usb", 3) == 0);
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drive = check; //reset the drive variable for the check
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