mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 10:51:55 +01:00
-added scummvm ini parser, that means if scummvm plugin
detected, wiiflow will scan the scummvm.ini for games
This commit is contained in:
parent
fc1c81d601
commit
b2cef2a34e
@ -1965,18 +1965,31 @@ bool CMenu::_loadEmuList()
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while ((pent = readdir(pdir)) != NULL)
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{
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// Skip it
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if (strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0 || strcasecmp(pent->d_name, "plugins.ini") == 0)
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if (strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0
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|| strcasecmp(pent->d_name, "plugins.ini") == 0 || strcasecmp(pent->d_name, "scummvm.ini") == 0)
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continue;
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if(strcasestr(pent->d_name, ".ini") != NULL)
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{
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m_gameList.m_plugin.load(fmt("%s/%s", m_pluginsDir.c_str(), pent->d_name));
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if(m_gameList.m_plugin.loaded())
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{
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m_gameList.clear();
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m_gameList.Load(sfmt("%s:/%s", DeviceName[currentPartition], m_gameList.m_plugin.getString("PLUGIN","romDir","").c_str()), m_gameList.m_plugin.getString("PLUGIN","fileTypes","").c_str(), m_cfg.getString("EMULATOR", "lastlanguage", "EN").c_str());
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for(safe_vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
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emuList.push_back(*tmp_itr);
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m_plugin.AddPlugin(m_gameList.m_plugin);
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m_gameList.clear();
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if(strcasestr(m_gameList.m_plugin.getString("PLUGIN","romDir","").c_str(), "scummvm.ini") == NULL)
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{
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m_gameList.Load(sfmt("%s:/%s", DeviceName[currentPartition], m_gameList.m_plugin.getString("PLUGIN","romDir","").c_str()), m_gameList.m_plugin.getString("PLUGIN","fileTypes","").c_str(), m_cfg.getString("EMULATOR", "lastlanguage", "EN").c_str());
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for(safe_vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
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emuList.push_back(*tmp_itr);
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}
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else
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{
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Config scummvm;
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safe_vector<dir_discHdr> scummvmList;
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scummvm.load(fmt("%s/%s", m_pluginsDir.c_str(), "scummvm.ini"));
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scummvmList = m_plugin.ParseScummvmINI(scummvm, DeviceName[currentPartition]);
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for(safe_vector<dir_discHdr>::iterator tmp_itr = scummvmList.begin(); tmp_itr != scummvmList.end(); tmp_itr++)
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emuList.push_back(*tmp_itr);
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}
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}
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m_gameList.m_plugin.unload();
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}
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@ -630,19 +630,28 @@ void CMenu::_launch(dir_discHdr *hdr)
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m_gcfg2.load(sfmt("%s/gameconfig2.ini", m_settingsDir.c_str()).c_str());
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if(hdr->hdr.gc_magic == 0x4c4f4c4f)
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{
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m_cfg.setString("EMULATOR", "current_item", &hdr->path[std::string(hdr->path).find_last_of("/")]);
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string title(&hdr->path[std::string(hdr->path).find_last_of("/")+1]);
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string wiiflow_dol(m_dol);
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if(strstr(wiiflow_dol.c_str(), "sd:/") == NULL)
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wiiflow_dol.erase(3,1);
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string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size()));
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safe_vector<std::string> arguments;
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if(strstr(path.c_str(), "sd:/") == NULL)
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path.erase(3,1);
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gprintf("Game title: %s\n", title.c_str());
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arguments.push_back(path);
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arguments.push_back(title);
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arguments.push_back(wiiflow_dol);
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if(strstr(path.c_str(), "sd:/") == NULL && strstr(path.c_str(), ":/") != NULL)
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{
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path.erase(3,1);
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arguments.push_back(path);
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arguments.push_back(title);
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arguments.push_back(wiiflow_dol);
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m_cfg.setString("EMULATOR", "current_item", &hdr->path[std::string(hdr->path).find_last_of("/")]);
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}
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else
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{
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arguments.push_back(title);
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char gametitle[64];
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wcstombs(gametitle, hdr->title, sizeof(gametitle));
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m_cfg.setString("EMULATOR", "current_item", gametitle);
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}
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->hdr.magic)), arguments);
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return;
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}
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@ -11,6 +11,9 @@
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#include "plugin.hpp"
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#include "memory/mem2.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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static const std::string emptyString;
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void Plugin::init(string m_pluginsDir)
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{
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@ -40,10 +43,13 @@ bool Plugin::AddPlugin(Config &plugin)
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{
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if(!adding)
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return false;
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u32 magic;
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DolName.push_back(plugin.getString("PLUGIN","dolFile",""));
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u32 magic, caseColor;
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sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &magic);
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magicWords.push_back(magic);
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DolName.push_back(plugin.getString("PLUGIN","dolFile",""));
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sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &caseColor);
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caseColors.push_back(caseColor);
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string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
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ifstream infile;
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@ -95,3 +101,32 @@ char* Plugin::GetDolName(u32 magic)
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return (char*)DolName[banner_pos].c_str();
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return null;
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}
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safe_vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, const char* Device)
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{
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gprintf("Parsing scummvm.ini\n");
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safe_vector<dir_discHdr> gameHeader;
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string game = ini.firstDomain().c_str();
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dir_discHdr tmp;
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while(1)
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{
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if(game != emptyString && (lowerCase(game).rfind("scummvm") != string::npos
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|| lowerCase(ini.getString(game, "path")).rfind(Device) == string::npos))
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{
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game = ini.nextDomain();
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continue;
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}
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if(game == emptyString)
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break;
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memset(&tmp, 0, sizeof(dir_discHdr));
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tmp.hdr.casecolor = caseColors.back();
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mbstowcs(tmp.title, ini.getString(game,"description").c_str(), sizeof(tmp.title));
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %s\n", ini.getString(game,"description").c_str());
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tmp.hdr.magic = magicWords.back();
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tmp.hdr.gc_magic = 0x4c4f4c4f;
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gameHeader.push_back(tmp);
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game = ini.nextDomain();
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}
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return gameHeader;
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}
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@ -13,6 +13,7 @@
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#include "config/config.hpp"
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#include "safe_vector.hpp"
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#include "loader/disc.h"
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using namespace std;
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@ -26,11 +27,13 @@ public:
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void init(string);
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void Cleanup();
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void EndAdd();
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safe_vector<dir_discHdr> ParseScummvmINI(Config &ini, const char* Device);
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private:
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safe_vector<u8*> BannerSound;
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safe_vector<u32> BannerSoundSize;
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safe_vector<u32> magicWords;
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safe_vector<string> DolName;
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safe_vector<u32> caseColors;
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u8 banner_pos;
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string pluginsDir;
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bool adding;
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