mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-created my own homebrew channel stub alternative, now homebrew
returns to wiiflow using the wiiflow loader channel if enabled, added option to disable this too, return_to_wiiflow in HOMEBREW section in wiiflow.ini -added possibility to start movies via MplayerCE, use this ini: http://dl.dropbox.com/u/25620767/mplayerce.ini
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BIN
data/stub.bin
Normal file
BIN
data/stub.bin
Normal file
Binary file not shown.
@ -17,6 +17,9 @@ using namespace std;
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extern const u8 app_booter_bin[];
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extern const u32 app_booter_bin_size;
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extern const u8 stub_bin[];
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extern const u32 stub_bin_size;
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typedef void (*entrypoint) (void);
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extern "C" { void __exception_closeall(); }
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@ -101,7 +104,7 @@ static int SetupARGV(struct __argv * args)
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return 0;
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}
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int BootHomebrew()
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int BootHomebrew(bool wiiflow_stub)
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{
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struct __argv args;
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if (!IsDollZ(homebrewbuffer))
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@ -115,6 +118,16 @@ int BootHomebrew()
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memmove(ARGS_ADDR, &args, sizeof(args));
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DCFlushRange(ARGS_ADDR, sizeof(args) + args.length);
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if(wiiflow_stub)
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{
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/* Clear low mem - the hard way :P */
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memset((void*)0x80000000, 0, 0x4000);
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/* Copy stub into memory */
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memcpy((void*)0x80001800, stub_bin, stub_bin_size);
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DCFlushRange((void*)0x80001800, stub_bin_size);
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}
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/* Shutdown IOS subsystems */
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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@ -1,7 +1,7 @@
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#ifndef _BOOTHOMEBREW_H_
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#define _BOOTHOMEBREW_H_
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int BootHomebrew();
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int BootHomebrew(bool wiiflow_stub);
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void AddBootArgument(const char * arg);
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int LoadHomebrew(const char * filepath);
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@ -642,7 +642,9 @@ void CMenu::_launch(dir_discHdr *hdr)
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string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size()));
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vector<string> arguments;
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gprintf("Game title: %s\n", title.c_str());
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if(strstr(path.c_str(), ":/") != NULL)
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if(m_plugin.isMplayerCE(hdr->hdr.magic))
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arguments = m_plugin.CreateMplayerCEArguments(string(hdr->path).c_str());
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else if(strstr(path.c_str(), ":/") != NULL)
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{
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if(strstr(path.c_str(), "sd:/") == NULL)
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path.erase(3,1);
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@ -769,6 +771,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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{
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bool wiiflow_stub = m_cfg.getBool("HOMEBREW", "return_to_wiiflow", true);
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Nand::Instance()->Disable_Emu();
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m_reload = true;
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@ -796,9 +799,12 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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USBStorage_Deinit();
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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{
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gprintf("Boot argument: %s\n", arguments[i].c_str());
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AddBootArgument(arguments[i].c_str());
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}
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gprintf("Booting Homebrew application...\n");
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BootHomebrew();
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BootHomebrew(wiiflow_stub);
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}
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int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
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@ -12,6 +12,8 @@
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#include "memory/mem2.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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#include "devicemounter/PartitionHandle.h"
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#include "devicemounter/DeviceHandler.hpp"
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static const string emptyString;
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static const string emptyString2("/");
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@ -217,3 +219,49 @@ vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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}
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return gameHeader;
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}
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/* Thanks to dimok for this */
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vector<string> Plugin::CreateMplayerCEArguments(const char *filepath)
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{
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vector<string> args;
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char dst[1024];
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int i = 0;
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char device[10];
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while(filepath[i] != ':')
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{
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device[i] = filepath[i];
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device[i+1] = 0;
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i++;
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}
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char * ptr = (char *) &filepath[i];
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while(ptr[0] != '/' || ptr[1] == '/')
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ptr++;
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if(strncmp(DeviceHandler::PathToFSName(filepath), "NTF", 3) == 0)
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{
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sprintf(dst, "ntfs_usb:%s", ptr);
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}
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else if(strncmp(device, "usb", 3) == 0)
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{
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sprintf(dst, "usb:%s", ptr);
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}
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else
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{
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sprintf(dst, "%s:%s", device, ptr);
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}
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args.push_back(dst);
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args.push_back(string("-quiet"));
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return args;
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}
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bool Plugin::isMplayerCE(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return (Plugins[Plugin_Pos].magicWord == 0x4D504345);
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return false;
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}
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@ -43,6 +43,8 @@ public:
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void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
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vector<bool> GetEnabledPlugins(Config &cfg);
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bool UseReturnLoader(u32 magic);
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bool isMplayerCE(u32 magic);
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vector<string> CreateMplayerCEArguments(const char *src);
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void init(string);
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void Cleanup();
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void EndAdd();
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