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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
-fixed codedump on game boot/exit if no banner was playing
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686c3e8726
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@ -29,19 +29,20 @@ distribution.
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#include "lz77.h"
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#include "lz77.h"
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#include "ash.h"
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#include "ash.h"
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AnimatedBanner::AnimatedBanner(u8 *font1, u8 *font2)
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AnimatedBanner::AnimatedBanner()
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{
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{
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first = true;
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layout_banner = NULL;
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layout_banner = NULL;
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newBanner = NULL;
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newBanner = NULL;
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}
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void AnimatedBanner::LoadFont(u8 *font1, u8 *font2)
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{
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sysFont1 = font1;
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sysFont1 = font1;
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sysFont2 = font2;
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sysFont2 = font2;
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}
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}
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void AnimatedBanner::Clear()
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void AnimatedBanner::Clear()
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{
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{
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if(first)
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return;
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if(layout_banner)
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if(layout_banner)
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{
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{
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delete layout_banner;
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delete layout_banner;
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@ -56,9 +57,7 @@ void AnimatedBanner::Clear()
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bool AnimatedBanner::LoadBanner(Banner *banner)
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bool AnimatedBanner::LoadBanner(Banner *banner)
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{
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{
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first = false;
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Clear();
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Clear();
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u32 banner_bin_size;
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u32 banner_bin_size;
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const u8 *banner_bin = banner->GetFile((char*)"banner.bin", &banner_bin_size);
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const u8 *banner_bin = banner->GetFile((char*)"banner.bin", &banner_bin_size);
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if(banner_bin == NULL)
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if(banner_bin == NULL)
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@ -32,7 +32,8 @@ distribution.
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class AnimatedBanner
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class AnimatedBanner
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{
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{
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public:
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public:
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AnimatedBanner(u8 *font1, u8 *font2);
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AnimatedBanner();
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void LoadFont(u8 *font1, u8 *font2);
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void Clear();
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void Clear();
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bool LoadBanner(Banner *banner);
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bool LoadBanner(Banner *banner);
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@ -45,7 +46,6 @@ protected:
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u8 *newBanner;
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u8 *newBanner;
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u8 *sysFont1;
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u8 *sysFont1;
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u8 *sysFont2;
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u8 *sysFont2;
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bool first;
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};
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};
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#endif
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#endif
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@ -55,17 +55,13 @@ BannerWindow::BannerWindow()
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{
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{
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AnimStep = 20;
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AnimStep = 20;
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gameSelected = 0;
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gameSelected = 0;
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firstRun = true;
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gameBanner = new AnimatedBanner;
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}
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}
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void BannerWindow::ChangeGame(Banner *banner)
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void BannerWindow::ChangeGame(Banner *banner)
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{
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{
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gameSelected = 0;
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gameSelected = 0;
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if(firstRun)
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gameBanner->LoadFont(sysFont1, sysFont2);
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{
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gameBanner = new AnimatedBanner(sysFont1, sysFont2);
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firstRun = false;
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}
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gameBanner->LoadBanner(banner);
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gameBanner->LoadBanner(banner);
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}
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}
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@ -64,7 +64,6 @@ class BannerWindow
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bool AnimZoomOut;
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bool AnimZoomOut;
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bool AnimationRunning;
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bool AnimationRunning;
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bool oldAnimationRunning;
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bool oldAnimationRunning;
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bool firstRun;
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u8 BGAlpha;
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u8 BGAlpha;
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u8 BannerAlpha;
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u8 BannerAlpha;
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