mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-02-02 13:52:36 +01:00
-added new options for plugin inis, "displayname", if you
set it in for example the fceugx.ini to "nes" it will display "nes" instead of "fceugx" in plugins menu
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@ -13,7 +13,8 @@
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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static const std::string emptyString;
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static const string emptyString;
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static const string emptyString2("/");
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static char* emptyChar = (char*)" ";
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void Plugin::init(string m_pluginsDir)
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@ -49,6 +50,14 @@ bool Plugin::AddPlugin(Config &plugin)
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sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &NewPlugin.caseColor);
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NewPlugin.ReturnLoader = plugin.getBool("PLUGIN","ReturnLoader");
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string PluginName = plugin.getString("PLUGIN","displayname","");
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if(PluginName == emptyString || PluginName == emptyString2)
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{
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PluginName = NewPlugin.DolName;
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PluginName.erase(PluginName.end() - 4, PluginName.end());
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}
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NewPlugin.DisplayName.fromUTF8(PluginName.c_str());
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string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
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ifstream infile;
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infile.open(bannerfilepath.c_str(), ios::binary);
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@ -130,11 +139,7 @@ bool Plugin::PluginExist(u8 pos)
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wstringEx Plugin::GetPluginName(u8 pos)
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{
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wstringEx tmpString;
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string PluginName(Plugins[pos].DolName);
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PluginName.erase(PluginName.end() - 4, PluginName.end());
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tmpString.fromUTF8(PluginName.c_str());
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return tmpString;
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return Plugins[pos].DisplayName;
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}
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void Plugin::SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode)
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@ -185,13 +190,14 @@ vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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if(!ini.loaded())
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return gameHeader;
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string game(ini.firstDomain());
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string GameName;
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dir_discHdr tmp;
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while(1)
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{
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if(game == emptyString)
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if(game == emptyString || game == emptyString2)
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break;
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if(strncasecmp(game.c_str(), "/", 1) == 0 ||
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strncasecmp(ini.getString(game,"description").c_str(), "/", 1) == 0 ||
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GameName = ini.getString(game,"description");
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if(GameName == emptyString || GameName == emptyString2 ||
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strncasecmp(ini.getWString(game, "path").toUTF8().c_str(), Device.c_str(), 3) != 0)
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{
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game = ini.nextDomain();
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@ -200,7 +206,7 @@ vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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memset(&tmp, 0, sizeof(dir_discHdr));
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tmp.hdr.casecolor = Plugins.back().caseColor;
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wstringEx tmpString;
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tmpString.fromUTF8(ini.getString(game,"description").c_str());
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tmpString.fromUTF8(GameName.c_str());
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %ls\n", tmp.title);
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@ -24,6 +24,7 @@ struct PluginOptions
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u32 magicWord;
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string DolName;
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string coverFolder;
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wstringEx DisplayName;
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u32 caseColor;
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bool ReturnLoader;
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};
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