mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-whoops removed some pretty important line :P
-using low mem setup of GX, because it got more expainations what is what and works fine so why now ;) -allocating memory to find partition dynamically now to prevent the function from overwriting something maybe in wiiflow -moved cheat file loading to mem2, because we cant just allocate the memory *somewhere* as it was before -categories should be found faster now (thanks yardape8000 for tip) -we dont need to debug print if we set gecko debugging on or not :P
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1b0f97393f
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@ -20,7 +20,7 @@
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#include "frag.h"
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#include "usbstorage.h"
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#include "wip.h"
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#include "memory.h"
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#include "gecko.h"
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#define ALIGNED(x) __attribute__((aligned(x)))
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@ -41,7 +41,7 @@ GXRModeObj *disc_vmode = NULL;
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GXRModeObj *vmode = NULL;
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u32 vmode_reg = 0;
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static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32);
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static u8 Tmd_Buffer[0x49e4] ALIGNED(32);
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extern void __exception_closeall();
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entry_point p_entry;
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@ -49,35 +49,21 @@ entry_point p_entry;
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void __Disc_SetLowMem()
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{
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/* Setup low memory */
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*(vu32 *)0x80000030 = 0x00000000; // Arena Low
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*(vu32 *)0x80000060 = 0x38A00040;
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*(vu32 *)0x800000E4 = 0x80431A80;
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*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
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*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
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*(vu32 *)0x800000F4 = 0x817E5480;
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*(vu32 *)0x800000F8 = 0x0E7BE2C0; // bus speed
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*(vu32 *)0x800000FC = 0x2B73A840; // cpu speed
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*(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Sys_Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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*Assembler = 0x38A00040; // Assembler
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*(u32*)0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
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/* Copy disc ID (online check) */
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memcpy((void *)0x80003180, (void *)0x80000000, 4);
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/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
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// Patch in info missing from apploader reads
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*Sys_Magic = 0x0d15ea5e;
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*Version = 1;
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*Arena_L = 0x00000000;
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*BI2 = 0x817E5480;
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*Bus_Speed = 0x0E7BE2C0;
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*CPU_Speed = 0x2B73A840;
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// From NeoGamme R4 (WiiPower)
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*(vu32 *)0x800030F0 = 0x0000001C;
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*(vu32 *)0x8000318C = 0x00000000;
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*(vu32 *)0x80003190 = 0x00000000;
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// Fix for Sam & Max (WiiPower)
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*(vu32 *)0x80003184 = 0x80000000;
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/* Flush cache */
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DCFlushRange((void *)0x80000000, 0x3F00);
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}
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@ -143,7 +129,7 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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if (CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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vmode_reg = VI_NTSC;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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}
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@ -153,8 +139,8 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case 2: // PAL60
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
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vmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = progressive ? vmode->viTVMode >> 2 : vmode->viTVMode >> 2;
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break;
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case 3: // NTSC
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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@ -205,31 +191,52 @@ s32 Disc_FindPartition(u64 *outbuf)
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u64 offset = 0;
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u32 cnt;
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u32 *TMP_Buffer = (u32*)MEM2_alloc(0x20);
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if(!TMP_Buffer)
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return -1;
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/* Read partition info */
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s32 ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
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if (ret < 0) return ret;
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/* Get data */
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u32 nb_partitions = buffer[0];
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u64 table_offset = buffer[1] << 2;
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if (nb_partitions > 8) return -1;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
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if (ret < 0) return ret;
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/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++)
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s32 ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, PTABLE_OFFSET);
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if(ret < 0)
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{
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if(!type) offset = buffer[cnt * 2] << 2;
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MEM2_free(TMP_Buffer);
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return ret;
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}
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/* Get data */
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u32 nb_partitions = TMP_Buffer[0];
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u64 table_offset = TMP_Buffer[1] << 2;
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if(nb_partitions > 8)
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{
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MEM2_free(TMP_Buffer);
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return -1;
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}
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memset(TMP_Buffer, 0, sizeof(TMP_Buffer));
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/* Read partition table */
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ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, table_offset);
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if (ret < 0)
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{
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MEM2_free(TMP_Buffer);
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return ret;
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}
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/* Find game partition */
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for(cnt = 0; cnt < nb_partitions; cnt++)
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{
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u32 type = TMP_Buffer[cnt * 2 + 1];
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/* Game partition */
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if(!type)
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offset = TMP_Buffer[cnt * 2] << 2;
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}
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MEM2_free(TMP_Buffer);
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/* No game partition found */
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if (!offset) return -1;
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if (!offset)
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return -1;
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/* Set output buffer */
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*outbuf = offset;
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@ -363,6 +370,7 @@ s32 Disc_BootPartition()
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__Disc_SetVMode();
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/* Shutdown IOS subsystems */
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__dsp_shutdown();
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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@ -1,13 +1,6 @@
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#ifndef _DISC_H_
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#define _DISC_H_
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#define Sys_Magic ((vu32*)0x80000020)
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#define Version ((vu32*)0x80000024)
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#define Arena_L ((vu32*)0x80000030)
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#define BI2 ((vu32*)0x800000F4)
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#define Bus_Speed ((vu32*)0x800000F8)
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#define CPU_Speed ((vu32*)0x800000Fc)
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/* Disc header structure */
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struct discHdr
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{
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{
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if (debuggerselect == 0x01)
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{
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gprintf("Debbugger selected is gecko\n");
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//gprintf("Debbugger selected is gecko\n");
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memset((void*)0x80001800,0,codehandler_size);
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memcpy((void*)0x80001800,codehandler,codehandler_size);
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//if (pausedstartoption == 0x01)
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@ -349,7 +349,7 @@ void load_handler()
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}
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else
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{
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gprintf("Debbugger selected is not gecko\n");
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//gprintf("Debbugger selected is not gecko\n");
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memset((void*)0x80001800,0,codehandleronly_size);
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memcpy((void*)0x80001800,codehandleronly,codehandleronly_size);
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memcpy((void*)0x80001906, &codelist, 2);
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&& (!m_locked || !m_gcfg1.getBool("ADULTONLY", id, false))
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&& !ageLocked)
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{
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if (catviews[0] == '0')
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if(catviews[0] == '0')
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{
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const char *idcats = m_cat.getString("CATEGORIES", id, "").c_str();
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if (strlen(idcats) == 0)
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if(strlen(idcats) == 0)
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continue;
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else
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{
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bool idinacat=0;
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for (u32 j = 1; j<m_max_categories; ++j) if (catviews[j] == '1' && idcats[j] == '1') idinacat=1;
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if (!idinacat) continue;
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bool idinacat = false;
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for(u32 j = 1; j<m_max_categories; ++j)
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{
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if(catviews[j] == '1' && idcats[j] == '1')
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{
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idinacat = true;
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break;
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}
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}
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if(!idinacat)
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continue;
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}
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}
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int playcount = m_gcfg1.getInt("PLAYCOUNT", id, 0);
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@ -2204,7 +2212,7 @@ bool CMenu::_loadFile(SmartBuf &buffer, u32 &size, const char *path, const char
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fseek(fp, 0, SEEK_END);
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u32 fileSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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SmartBuf fileBuf = smartAnyAlloc(fileSize);
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SmartBuf fileBuf = smartMem2Alloc(fileSize);
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if (!fileBuf)
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{
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fclose(fp);
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/* Find game partition offset */
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u64 offset;
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Disc_FindPartition(&offset);
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s32 ret = Disc_FindPartition(&offset);
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if(ret < 0)
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return;
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RunApploader(offset, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio);
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DeviceHandler::DestroyInstance();
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USBStorage_Deinit();
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