-fixed fanart usage

This commit is contained in:
fix94.1 2012-09-29 17:32:31 +00:00
parent 12d8f86ced
commit bdf2850b20
2 changed files with 82 additions and 69 deletions

View File

@ -24,40 +24,52 @@ void CFanart::unload()
m_cfg.unload();
m_loaded = false;
m_elms.clear();
if(m_bg.data.get() != NULL)
m_bg.data.release();
if(m_bglq.data.get() != NULL)
m_bglq.data.release();
}
bool CFanart::load(Config &m_globalConfig, const char *path, const char *id)
{
bool retval = false;
if (!m_globalConfig.getBool("FANART", "enable_fanart", true))
if(!m_globalConfig.getBool("FANART", "enable_fanart", true))
return retval;
unload();
const char *dir = fmt("%s/%s", path, id);
char dir[64];
memset(dir,0, 64);
strncpy(dir, fmt("%s/%s", path, id), 63);
STexture fanBg, fanBgLq;
STexture::TexErr texErr = fanBg.fromImageFile(fmt("%s/background.png", dir));
if (texErr == STexture::TE_ERROR)
if(texErr == STexture::TE_ERROR)
{
dir = fmt("%s/%.3s", path, id);
memset(dir,0, 64);
strncpy(dir, fmt("%s/%.3s", path, id), 63);
texErr = fanBg.fromImageFile(fmt("%s/background.png", dir));
}
if (texErr == STexture::TE_OK)
{
m_cfg.load(fmt("%s/%s.ini", dir, id));
if (!m_cfg.loaded()) m_cfg.load(fmt("%s/%.3s.ini", dir, id));
char cfg_char[64];
memset(cfg_char,0, 64);
strncpy(cfg_char, fmt("%s/%s.ini", dir, id), 63);
m_cfg.load(cfg_char);
if(!m_cfg.loaded())
{
memset(cfg_char,0, 64);
strncpy(cfg_char, fmt("%s/%.3s.ini", dir, id), 63);
m_cfg.load(cfg_char);
}
fanBgLq.fromImageFile(fmt("%s/background_lq.png", dir));
for (int i = 1; i <= 6; i++)
for(int i = 1; i <= 6; i++)
{
CFanartElement elm(m_cfg, dir, i);
if (elm.IsValid()) m_elms.push_back(elm);
}
m_loaded = true;
retval = true;
m_defaultDelay = m_globalConfig.getInt("FANART", "delay_after_animation", 200);
@ -75,7 +87,7 @@ bool CFanart::load(Config &m_globalConfig, const char *path, const char *id)
void CFanart::getBackground(STexture &hq, STexture &lq)
{
if (m_loaded)
if(m_loaded)
{
hq = m_bg;
lq = m_bglq;
@ -89,7 +101,7 @@ CColor CFanart::getTextColor(CColor themeTxtColor)
bool CFanart::hideCover()
{
if (!isLoaded())
if(!m_loaded)
return false; // If no fanart is loaded, return false
/*
@ -108,16 +120,16 @@ fanart_showafter defaults to False
9 * * * * * True
*/
// rules 1 and 2
if (m_globalHideCover != 2)
if(m_globalHideCover != 2)
return m_globalHideCover == 1;
// rule 3
if (!m_cfg.getBool("GENERAL", "hidecover", true))
if(!m_cfg.getBool("GENERAL", "hidecover", true))
return false;
// rules 4, 5 and 6
if (m_globalShowCoverAfterAnimation != 2)
if(m_globalShowCoverAfterAnimation != 2)
return m_globalShowCoverAfterAnimation == 0 || !isAnimationComplete();
// rules 7 and 8
if (m_cfg.getBool("GENERAL", "show_cover_after_animation", false))
if(m_cfg.getBool("GENERAL", "show_cover_after_animation", false))
return !isAnimationComplete();
// rule 9
return true;
@ -136,19 +148,20 @@ bool CFanart::isAnimationComplete()
void CFanart::tick()
{
m_animationComplete = true;
for (u32 i = 0; i < m_elms.size(); ++i)
for(u32 i = 0; i < m_elms.size(); ++i)
{
m_elms[i].tick();
if (!m_elms[i].IsAnimationComplete())
if(!m_elms[i].IsAnimationComplete())
m_animationComplete = false;
}
if (m_animationComplete && m_delayAfterAnimation > 0)
if(m_animationComplete && m_delayAfterAnimation > 0)
m_delayAfterAnimation--;
}
void CFanart::draw(bool front)
{
if (!m_allowArtworkOnTop && front)
if(!m_loaded) return; //derp
if(!m_allowArtworkOnTop && front)
return; // It's not allowed to draw fanart on top, it has already been drawn
GX_SetNumChans(1);
@ -168,8 +181,8 @@ void CFanart::draw(bool front)
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
for (u32 i = 0; i < m_elms.size(); ++i)
if (!m_allowArtworkOnTop || ((front && m_elms[i].ShowOnTop()) || !front))
for(u32 i = 0; i < m_elms.size(); ++i)
if(!m_allowArtworkOnTop || ((front && m_elms[i].ShowOnTop()) || !front))
m_elms[i].draw();
}
@ -209,6 +222,8 @@ CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
CFanartElement::~CFanartElement(void)
{
if(m_art.data.get() != NULL)
m_art.data.release();
}
bool CFanartElement::IsValid()
@ -228,34 +243,32 @@ bool CFanartElement::ShowOnTop()
void CFanartElement::tick()
{
if (m_delay > 0)
if(m_delay > 0)
{
m_delay--;
return;
}
if ((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x))
if((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x))
m_event_x = (int) (m_event_x + m_step_x);
if ((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y))
if((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y))
m_event_y = (int) (m_event_y + m_step_y);
if ((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha))
if((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha))
m_event_alpha = (int) (m_event_alpha + m_step_alpha);
if ((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX))
if((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX))
m_event_scaleX += m_step_scaleX;
if ((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY))
if((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY))
m_event_scaleY += m_step_scaleY;
if ((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle))
if((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle))
m_event_angle = (int) (m_event_angle + m_step_angle);
if (m_event_duration > 0)
{
if(m_event_duration > 0)
m_event_duration--;
}
}
void CFanartElement::draw()
{
if (m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0)
if(m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0)
return;
GXTexObj artwork;

View File

@ -1883,9 +1883,9 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
m_cf.drawText(adjusting);
}
}
if(m_fa.isLoaded())
m_fa.draw();
if(m_banner->GetSelectedGame() && (!m_banner->GetInGameSettings() || (m_banner->GetInGameSettings() && m_bnr_settings)))
else if(m_banner->GetSelectedGame() && (!m_banner->GetInGameSettings() || (m_banner->GetInGameSettings() && m_bnr_settings)))
m_banner->Draw();
m_btnMgr.draw();