mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-set up limits of fmt to prevent some missing words
-corrected a few spelling mistakes in menu_nandemu -removed unneeded std:: from menu and menu_game
This commit is contained in:
parent
6abfa87e0e
commit
be5195aa96
@ -58,8 +58,8 @@ private:
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// Nothing to do with CText. Q&D helpers for string formating.
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enum {
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MAX_MSG_SIZE = 512,
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MAX_USES = 8
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MAX_MSG_SIZE = 1024,
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MAX_USES = 16,
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};
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const char *fmt(const char *format, ...);
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@ -71,7 +71,7 @@ private:
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Config m_version;
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Plugin m_plugin;
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Channels m_channels;
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vector<std::string> m_homebrewArgs;
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vector<string> m_homebrewArgs;
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SmartBuf m_base_font;
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u32 m_base_font_size;
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u8 m_aa;
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@ -80,44 +80,44 @@ private:
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bool m_locked;
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bool m_favorites;
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s16 m_showtimer;
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std::string m_curLanguage;
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std::string m_curGameId;
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std::string m_curChanId;
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string m_curLanguage;
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string m_curGameId;
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string m_curChanId;
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u8 m_numCFVersions;
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std::string m_themeDataDir;
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std::string m_appDir;
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std::string m_dataDir;
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std::string m_pluginsDir;
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std::string m_picDir;
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std::string m_boxPicDir;
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std::string m_cpicDir;
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std::string m_boxcPicDir;
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std::string m_cacheDir;
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std::string m_themeDir;
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std::string m_musicDir;
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std::string m_txtCheatDir;
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std::string m_cheatDir;
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std::string m_wipDir;
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std::string m_videoDir;
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std::string m_fanartDir;
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std::string m_screenshotDir;
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std::string m_settingsDir;
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std::string m_languagesDir;
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std::string m_listCacheDir;
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std::string m_DMLgameDir;
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std::string m_helpDir;
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string m_themeDataDir;
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string m_appDir;
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string m_dataDir;
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string m_pluginsDir;
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string m_picDir;
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string m_boxPicDir;
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string m_cpicDir;
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string m_boxcPicDir;
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string m_cacheDir;
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string m_themeDir;
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string m_musicDir;
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string m_txtCheatDir;
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string m_cheatDir;
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string m_wipDir;
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string m_videoDir;
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string m_fanartDir;
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string m_screenshotDir;
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string m_settingsDir;
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string m_languagesDir;
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string m_listCacheDir;
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string m_DMLgameDir;
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string m_helpDir;
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/* Updates */
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char m_app_update_drive[6];
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const char* m_app_update_url;
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const char* m_data_update_url;
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std::string m_dol;
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std::string m_app_update_zip;
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string m_dol;
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string m_app_update_zip;
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u32 m_app_update_size;
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std::string m_data_update_zip;
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string m_data_update_zip;
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u32 m_data_update_size;
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std::string m_ver;
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string m_ver;
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/* End Updates */
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//
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STexture m_prevBg;
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@ -373,6 +373,12 @@ private:
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s8 _versionDownloader();
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s8 _versionTxtDownloader();
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//Game menu
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enum
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{
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LOAD_IOS_FAILED = 0,
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LOAD_IOS_SUCCEEDED,
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LOAD_IOS_NOT_NEEDED
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};
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u32 m_gameLblInfo;
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u32 m_gameBtnFavoriteOn;
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u32 m_gameBtnFavoriteOff;
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@ -556,7 +562,7 @@ private:
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u32 m_categoryLblUser[4];
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u8 m_max_categories;
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// NandEmulation menu
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std::string m_saveExtGameId;
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string m_saveExtGameId;
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bool m_nandext;
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bool m_fulldump;
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bool m_sgdump;
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@ -681,7 +687,7 @@ private:
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volatile bool m_thrdNetwork;
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float m_thrdStep;
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float m_thrdStepLen;
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std::string m_coverDLGameId;
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string m_coverDLGameId;
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mutex_t m_mutex;
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wstringEx m_thrdMessage;
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volatile float m_thrdProgress;
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@ -698,11 +704,17 @@ private:
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bool m_video_playing;
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private:
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enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT, WO_COPY_GAME };
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typedef std::pair<std::string, u32> FontDesc;
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typedef std::map<FontDesc, SFont> FontSet;
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typedef std::map<std::string, STexture> TexSet;
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typedef std::map<std::string, SmartGuiSound > SoundSet;
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enum WBFS_OP
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{
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WO_ADD_GAME,
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WO_REMOVE_GAME,
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WO_FORMAT,
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WO_COPY_GAME,
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};
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typedef pair<string, u32> FontDesc;
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typedef map<FontDesc, SFont> FontSet;
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typedef map<string, STexture> TexSet;
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typedef map<string, SmartGuiSound > SoundSet;
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struct SThemeData
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{
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TexSet texSet;
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@ -799,8 +811,22 @@ private:
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};
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struct SCFParamDesc
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{
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enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE } paramType[4];
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enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED } domain;
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enum
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{
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PDT_EMPTY,
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PDT_FLOAT,
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PDT_V3D,
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PDT_COLOR,
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PDT_BOOL,
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PDT_INT,
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PDT_TXTSTYLE,
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} paramType[4];
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enum
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{
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PDD_BOTH,
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PDD_NORMAL,
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PDD_SELECTED,
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} domain;
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bool scrnFmt;
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const char name[32];
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const char valName[4][64];
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@ -939,7 +965,7 @@ private:
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};
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void _cfNeedsUpdate(void);
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void _game(bool launch = false);
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void _download(std::string gameId = std::string());
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void _download(string gameId = string());
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bool _code(char code[4], bool erase = false);
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void _about(void);
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bool _wbfsOp(WBFS_OP op);
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@ -958,21 +984,21 @@ private:
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vector<dir_discHdr> _searchGamesByType(const char type);
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vector<dir_discHdr> _searchGamesByRegion(const char region); */
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public:
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void _directlaunch(const std::string &id);
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void _directlaunch(const string &id);
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private:
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bool _loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file);
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int _loadIOS(u8 ios, string id);
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void _launch(dir_discHdr *hdr);
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchChannel(dir_discHdr *hdr);
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void _launchHomebrew(const char *filepath, vector<std::string> arguments);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchGC(dir_discHdr *hdr, bool DML);
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void _setAA(int aa);
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void _loadCFCfg(SThemeData &theme);
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void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
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Vector3D _getCFV3D(const std::string &domain, const std::string &key, const Vector3D &def, bool otherScrnFmt = false);
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int _getCFInt(const std::string &domain, const std::string &key, int def, bool otherScrnFmt = false);
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float _getCFFloat(const std::string &domain, const std::string &key, float def, bool otherScrnFmt = false);
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Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false);
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int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false);
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float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false);
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void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
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void _buildMenus(void);
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void _loadDefaultFont(bool korean);
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@ -1073,8 +1099,8 @@ private:
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static const SOption _hooktype[8];
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static const SOption _exitTo[6];
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static const SOption _DumpMode[4];
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static std::map<u8, u8> _installed_cios;
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typedef std::map<u8, u8>::iterator CIOSItr;
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static map<u8, u8> _installed_cios;
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typedef map<u8, u8>::iterator CIOSItr;
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static int _version[9];
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static const SCFParamDesc _cfParams[];
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static const int _nbCfgPages;
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@ -220,7 +220,7 @@ const CMenu::SOption CMenu::_DumpMode[4] = {
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{ "DumpLMss", L"List Missing" },
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};
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std::map<u8, u8> CMenu::_installed_cios;
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map<u8, u8> CMenu::_installed_cios;
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u8 banner_title[84];
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static inline int loopNum(int i, int s)
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@ -638,12 +638,12 @@ void CMenu::_launch(dir_discHdr *hdr)
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m_gcfg2.load(fmt("%s/gameconfig2.ini", m_settingsDir.c_str()));
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if(hdr->hdr.gc_magic == 0x4c4f4c4f)
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{
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string title(&hdr->path[std::string(hdr->path).find_last_of("/")+1]);
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string title(&hdr->path[string(hdr->path).find_last_of("/")+1]);
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string wiiflow_dol(m_dol);
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if(strstr(wiiflow_dol.c_str(), "sd:/") == NULL)
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wiiflow_dol.erase(3,1);
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string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size()));
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vector<std::string> arguments;
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vector<string> arguments;
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gprintf("Game title: %s\n", title.c_str());
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if(strstr(path.c_str(), ":/") != NULL)
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{
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@ -655,7 +655,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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arguments.push_back(sfmt("%s/WiiFlowLoader.dol",m_pluginsDir.c_str()));
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else
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arguments.push_back(wiiflow_dol);
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m_cfg.setString("EMULATOR", "current_item", &hdr->path[std::string(hdr->path).find_last_of("/")]);
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m_cfg.setString("EMULATOR", "current_item", &hdr->path[string(hdr->path).find_last_of("/")]);
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}
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else
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{
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@ -769,7 +769,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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Sys_LoadMenu();
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}
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void CMenu::_launchHomebrew(const char *filepath, vector<std::string> arguments)
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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{
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gprintf("Filepath of homebrew: %s\n",filepath);
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if(LoadHomebrew(filepath))
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@ -796,8 +796,6 @@ void CMenu::_launchHomebrew(const char *filepath, vector<std::string> arguments)
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m_exit = true;
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}
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enum {LOAD_IOS_FAILED = 0, LOAD_IOS_SUCCEEDED, LOAD_IOS_NOT_NEEDED};
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int CMenu::_loadIOS(u8 ios, string id)
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{
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int gameIOS = 0;
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@ -13,7 +13,7 @@ static inline int loopNum(int i, int s)
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return i < 0 ? (s - (-i % s)) % s : i % s;
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}
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static bool _saveExcists(const char *path)
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static bool _saveExists(const char *path)
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{
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DIR *d;
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d = opendir(path);
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@ -28,7 +28,7 @@ static bool _saveExcists(const char *path)
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}
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}
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static bool _nandSaveExcists(const char *npath)
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static bool _nandSaveExists(const char *npath)
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{
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u32 temp = 0;
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@ -211,7 +211,7 @@ int CMenu::_NandEmuCfg(void)
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:"));
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if(m_fulldump)
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"Nand extractor"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND extractor"));
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else
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game save extractor"));
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m_thrdStop = false;
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@ -238,17 +238,14 @@ int CMenu::_NandEmuCfg(void)
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if (!m_thrdWorking)
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{
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if(m_sgdump)
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
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else
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
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if(m_dumpsize/0x400 > 0x270f)
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMb (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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else
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %ukb (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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m_btnMgr.show(m_nandemuBtnBack);
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m_btnMgr.show(m_nandfinLblDialog);
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}
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@ -265,7 +262,7 @@ int CMenu::_AutoExtractSave(string gameId)
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string npath = sfmt("/title/00010000/%x", savePath);
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string path = sfmt("%s:%s/title/00010000/%x", DeviceName[emuPartition], m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", "")).c_str(), savePath);
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if(!_nandSaveExcists(npath.c_str()) || (!m_forceext && _saveExcists(path.c_str())))
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if(!_nandSaveExists(npath.c_str()) || (!m_forceext && _saveExists(path.c_str())))
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return 0;
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lwp_t thread = 0;
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@ -278,7 +275,7 @@ int CMenu::_AutoExtractSave(string gameId)
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{
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne24", L"Extract save"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne25", L"Create new save"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real nand. Extract existing safe file from real nand or create new file for nand emulation?"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real NAND. Extract existing save file from real nand or create new file for NAND Emulation?"));
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m_btnMgr.show(m_nandemuBtnExtract);
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m_btnMgr.show(m_nandemuBtnDisable);
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m_btnMgr.show(m_nandemuLblInit);
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@ -333,9 +330,9 @@ int CMenu::_AutoExtractSave(string gameId)
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{
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
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if(m_dumpsize/0x400 > 0x270f)
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMb (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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else
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %ukb (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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_hideNandEmu();
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return 1;
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@ -354,9 +351,9 @@ int CMenu::_AutoCreateNand(void)
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m_thrdMessageAdded = false;
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m_nandext = false;
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract nand"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable nandemulation"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid nand for nand emulation. Click Extract to extract your nand, or click disable to disable nand emulation."));
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract NAND"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable NAND Emulation"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid nand for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation."));
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m_btnMgr.show(m_nandemuBtnExtract);
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m_btnMgr.show(m_nandemuBtnDisable);
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m_btnMgr.show(m_nandemuLblInit);
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@ -380,7 +377,7 @@ int CMenu::_AutoCreateNand(void)
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"Nand extractor"));
|
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
|
||||
m_thrdStop = false;
|
||||
m_thrdProgress = 0.f;
|
||||
m_thrdWorking = true;
|
||||
@ -467,7 +464,7 @@ int CMenu::_NandDumper(void *obj)
|
||||
|
||||
if(!emuPartIsValid)
|
||||
{
|
||||
m.error(sfmt("No valid FAT partition found for nandemulation!"));
|
||||
m.error(sfmt("No valid FAT partition found for NAND Emulation!"));
|
||||
m.m_thrdWorking = false;
|
||||
m.m_btnMgr.hide(m.m_nandfilePBar);
|
||||
m.m_btnMgr.hide(m.m_nandfileLblMessage);
|
||||
@ -533,21 +530,19 @@ int CMenu::_NandDumper(void *obj)
|
||||
path = sfmt("%s/title/00010000/%x", basepath, savePath);
|
||||
npath = sfmt("/title/00010000/%x", savePath);
|
||||
|
||||
if(!missingOnly || !_saveExcists(path.c_str()))
|
||||
if(!missingOnly || !_saveExists(path.c_str()))
|
||||
{
|
||||
if(_nandSaveExcists(npath.c_str()))
|
||||
if(_nandSaveExists(npath.c_str()))
|
||||
{
|
||||
m.m_nandexentry++;
|
||||
saveList.push_back(id);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
saveList.push_back(m.m_saveExtGameId);
|
||||
|
||||
|
||||
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
|
||||
{
|
||||
char source[ISFS_MAXPATH];
|
||||
@ -600,7 +595,6 @@ void CMenu::_initNandEmuMenu(CMenu::SThemeData &theme)
|
||||
m_nandemuBtnDisable = _addButton(theme, "NANDEMU/DISABLE", theme.titleFont, L"", 72, 290, 496, 56, theme.titleFontColor);
|
||||
m_nandemuLblInit = _addLabel(theme, "NANDEMU/INIT", theme.lblFont, L"", 40, 40, 560, 140, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
|
||||
|
||||
_setHideAnim(m_nandemuLblTitle, "NANDEMU/TITLE", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_nandfileLblMessage, "NANDEMU/FMESSAGE", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_nandemuLblMessage, "NANDEMU/MESSAGE", 0, 0, -2.f, 0.f);
|
||||
@ -629,11 +623,11 @@ void CMenu::_initNandEmuMenu(CMenu::SThemeData &theme)
|
||||
|
||||
void CMenu::_textNandEmu(void)
|
||||
{
|
||||
m_btnMgr.setText(m_nandemuLblEmulation, _t("cfgne1", L"Nand emulation"));
|
||||
m_btnMgr.setText(m_nandemuLblEmulation, _t("cfgne1", L"NAND Emulation"));
|
||||
m_btnMgr.setText(m_nandemuLblSaveDump, _t("cfgne2", L"Extract game saves"));
|
||||
m_btnMgr.setText(m_nandemuBtnAll, _t("cfgne3", L"All"));
|
||||
m_btnMgr.setText(m_nandemuBtnMissing, _t("cfgne4", L"Missing"));
|
||||
m_btnMgr.setText(m_nandemuLblNandDump, _t("cfgne5", L"Extract nand"));
|
||||
m_btnMgr.setText(m_nandemuLblNandDump, _t("cfgne5", L"Extract NAND"));
|
||||
m_btnMgr.setText(m_nandemuBtnNandDump, _t("cfgne6", L"Start"));
|
||||
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
|
||||
}
|
Loading…
Reference in New Issue
Block a user