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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
- Fix for UpdateCache() to work properly and fix for wii_games_dir to work properly to set the wii games folder and moved it from GENERAL to GAMES in wiiflow.ini
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45400dd879
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c1be6e78b8
@ -199,7 +199,7 @@ void CMenu::init()
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_netInit();
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_netInit();
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/* Our Wii game dir */
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/* Our Wii game dir */
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memset(wii_games_dir, 0, 64);
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memset(wii_games_dir, 0, 64);
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strncpy(wii_games_dir, m_cfg.getString("GENERAL", "wii_games_dir", GAMES_DIR).c_str(), 64);
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strncpy(wii_games_dir, m_cfg.getString(WII_DOMAIN, "wii_games_dir", GAMES_DIR).c_str(), 64);
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if(strncmp(wii_games_dir, "%s:/", 4) != 0)
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if(strncmp(wii_games_dir, "%s:/", 4) != 0)
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strcpy(wii_games_dir, GAMES_DIR);
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strcpy(wii_games_dir, GAMES_DIR);
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gprintf("Wii Games Directory: %s\n", wii_games_dir);
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gprintf("Wii Games Directory: %s\n", wii_games_dir);
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@ -2221,7 +2221,7 @@ bool CMenu::_loadGameList(void)
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return false;
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return false;
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DeviceHandle.OpenWBFS(currentPartition);
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
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string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
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bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
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m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
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m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
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@ -2538,7 +2538,23 @@ void CMenu::UpdateCache(u32 view)
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UpdateCache(COVERFLOW_CHANNEL);
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UpdateCache(COVERFLOW_CHANNEL);
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return;
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return;
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}
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}
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m_cfg.setBool(_domainFromView(), "update_cache", true);
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switch(view)
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{
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case COVERFLOW_CHANNEL:
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m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
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break;
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case COVERFLOW_HOMEBREW:
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m_cfg.setBool(HOMEBREW_DOMAIN, "update_cache", true);
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break;
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case COVERFLOW_DML:
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m_cfg.setBool(GC_DOMAIN, "update_cache", true);
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break;
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case COVERFLOW_PLUGIN:
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m_cfg.setBool(PLUGIN_DOMAIN, "update_cache", true);
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break;
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default:
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m_cfg.setBool(WII_DOMAIN, "update_cache", true);
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}
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}
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}
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int CMenu::MIOSisDML()
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int CMenu::MIOSisDML()
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@ -781,7 +781,7 @@ void CMenu::directlaunch(const char *GameID)
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if(!DeviceHandle.IsInserted(currentPartition))
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if(!DeviceHandle.IsInserted(currentPartition))
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continue;
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continue;
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DeviceHandle.OpenWBFS(currentPartition);
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
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string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir,
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m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir,
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stringToVector(".wbfs|.iso", '|'), cacheDir, false);
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stringToVector(".wbfs|.iso", '|'), cacheDir, false);
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