- With the release of the new WiiFlow Lite forwarder channel I've officially made wiiflow lite have it's own apps folder (apps/wiiflow_lite)

- Changed stub.bin to launch the new channel (WFLA) instead of the hidden channel (WIIH) which really wasn't needed. I think whatever Fix94 was going to use it for never got implemented so it was basically just a forwarder channel.
- If you have trouble returning to wiiflow lite when exiting a wii or nand game then make sure in wiiflow_lite.ini under GENERAL that 'returnto' is not set to WDFA. it should be WFLA.
- wiiflow lite still shares the wiiflow data directory with wiiflow for now.
This commit is contained in:
fledge68 2016-04-11 20:29:09 +00:00
parent d623770a49
commit c2101378a9
7 changed files with 20 additions and 17 deletions

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@ -1 +1 @@
copy the boot.dol and folders into apps/wiiflow
copy the boot.dol and folders into apps/wiiflow_lite

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@ -2,8 +2,9 @@
#define APP_VERSION "Beta 4.2.2"
#define APPDATA_DIR "wiiflow"
#define APPDATA_DIR2 "apps/wiiflow"
#define APPDATA_DIR2 "apps/wiiflow_lite"
//#define EMU_NANDS_DIR "%s:/nands"
#define STDEMU_DIR "/wiiflow/nandemu"
#define GAMES_DIR "%s:/wbfs"
#define HOMEBREW_DIR "%s:/apps"

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@ -268,6 +268,9 @@ void CMenu::init()
m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str()));
m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
if(m_cfg.getString("GENERAL", "returnto", "WFLA") == "DWFA")
m_cfg.setString("GENERAL", "returnto", "WFLA");
/* Cache Reload Checks */
/*Disabled for now
int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
@ -291,7 +294,8 @@ void CMenu::init()
}
}
}
// if i>usb8 then we need to do an error and exit cuz no wbfs partition or folder.
CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
/* Create our Folder Structure */
@ -883,9 +887,7 @@ void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
m_theme.getVector3D(domainSel, "top_angle"),
m_theme.getVector3D(domainSel, "bottom_angle"));
Vector3D def_cvr_scale =
smallbox
? (homebrew
Vector3D def_cvr_scale = smallbox ? (homebrew
? Vector3D(0.667f, 0.25f, 1.f)
: Vector3D(1.f, 0.5f, 1.f))
: Vector3D(1.f, 1.f, 1.f);
@ -1938,16 +1940,16 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
#endif
}
void CMenu::_setBg(const TexData &tex, const TexData &lqTex)
void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex)
{
/* Not setting same bg again */
if(m_nextBg == &tex)
if(m_nextBg == &bgTex)
return;
m_lqBg = &lqTex;
m_lqBg = &bglqTex;
/* before setting new next bg set previous */
if(m_nextBg != NULL)
m_prevBg = m_nextBg;
m_nextBg = &tex;
m_nextBg = &bgTex;
m_bgCrossFade = 0xFF;
}

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@ -1007,7 +1007,7 @@ private:
void _updateFTP(void);
void _getIDCats(void);
void _setIDCats(void);
void _setBg(const TexData &tex, const TexData &lqTex);
void _setBg(const TexData &bgTex, const TexData &bglqTex);
void _updateBg(void);
void _drawBg(void);
void _updateText(void);

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="4.2.1">
<name> WiiFlow</name>
<coder>OverjoY, FIX94</coder>
<version>4.2.1</version>
<release_date>20131231000000</release_date>
<app version="1">
<name> WiiFlow Lite</name>
<coder>Fledge68</coder>
<version>4.2.2 r1094</version>
<release_date>20161104000000</release_date>
<short_description>USB Loader / Nand Emulator</short_description>
<long_description>
WiiFlow is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
WiiFlow Lite is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
Controls:
- Main menu (coverflow):
-- Up / Down Previous / next game (vertical)