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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
- With the release of the new WiiFlow Lite forwarder channel I've officially made wiiflow lite have it's own apps folder (apps/wiiflow_lite)
- Changed stub.bin to launch the new channel (WFLA) instead of the hidden channel (WIIH) which really wasn't needed. I think whatever Fix94 was going to use it for never got implemented so it was basically just a forwarder channel. - If you have trouble returning to wiiflow lite when exiting a wii or nand game then make sure in wiiflow_lite.ini under GENERAL that 'returnto' is not set to WDFA. it should be WFLA. - wiiflow lite still shares the wiiflow data directory with wiiflow for now.
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BIN
data/stub.bin
BIN
data/stub.bin
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@ -1 +1 @@
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copy the boot.dol and folders into apps/wiiflow
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copy the boot.dol and folders into apps/wiiflow_lite
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BIN
out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
@ -2,8 +2,9 @@
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#define APP_VERSION "Beta 4.2.2"
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#define APP_VERSION "Beta 4.2.2"
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#define APPDATA_DIR "wiiflow"
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#define APPDATA_DIR "wiiflow"
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#define APPDATA_DIR2 "apps/wiiflow"
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#define APPDATA_DIR2 "apps/wiiflow_lite"
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//#define EMU_NANDS_DIR "%s:/nands"
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#define STDEMU_DIR "/wiiflow/nandemu"
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#define STDEMU_DIR "/wiiflow/nandemu"
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#define GAMES_DIR "%s:/wbfs"
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#define GAMES_DIR "%s:/wbfs"
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#define HOMEBREW_DIR "%s:/apps"
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#define HOMEBREW_DIR "%s:/apps"
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@ -268,6 +268,9 @@ void CMenu::init()
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m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str()));
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m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str()));
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m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
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m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
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if(m_cfg.getString("GENERAL", "returnto", "WFLA") == "DWFA")
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m_cfg.setString("GENERAL", "returnto", "WFLA");
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/* Cache Reload Checks */
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/* Cache Reload Checks */
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/*Disabled for now
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/*Disabled for now
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int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
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int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
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@ -291,6 +294,7 @@ void CMenu::init()
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}
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}
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}
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}
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}
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}
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// if i>usb8 then we need to do an error and exit cuz no wbfs partition or folder.
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CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
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CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
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@ -883,9 +887,7 @@ void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
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m_theme.getVector3D(domainSel, "top_angle"),
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m_theme.getVector3D(domainSel, "top_angle"),
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m_theme.getVector3D(domainSel, "bottom_angle"));
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m_theme.getVector3D(domainSel, "bottom_angle"));
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Vector3D def_cvr_scale =
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Vector3D def_cvr_scale = smallbox ? (homebrew
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smallbox
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? (homebrew
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? Vector3D(0.667f, 0.25f, 1.f)
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? Vector3D(0.667f, 0.25f, 1.f)
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: Vector3D(1.f, 0.5f, 1.f))
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: Vector3D(1.f, 0.5f, 1.f))
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: Vector3D(1.f, 1.f, 1.f);
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: Vector3D(1.f, 1.f, 1.f);
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@ -1938,16 +1940,16 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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#endif
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#endif
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}
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}
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void CMenu::_setBg(const TexData &tex, const TexData &lqTex)
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void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex)
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{
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{
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/* Not setting same bg again */
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/* Not setting same bg again */
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if(m_nextBg == &tex)
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if(m_nextBg == &bgTex)
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return;
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return;
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m_lqBg = &lqTex;
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m_lqBg = &bglqTex;
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/* before setting new next bg set previous */
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/* before setting new next bg set previous */
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if(m_nextBg != NULL)
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if(m_nextBg != NULL)
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m_prevBg = m_nextBg;
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m_prevBg = m_nextBg;
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m_nextBg = &tex;
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m_nextBg = &bgTex;
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m_bgCrossFade = 0xFF;
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m_bgCrossFade = 0xFF;
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}
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}
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@ -1007,7 +1007,7 @@ private:
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void _updateFTP(void);
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void _updateFTP(void);
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void _getIDCats(void);
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void _getIDCats(void);
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void _setIDCats(void);
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void _setIDCats(void);
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void _setBg(const TexData &tex, const TexData &lqTex);
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void _setBg(const TexData &bgTex, const TexData &bglqTex);
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void _updateBg(void);
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void _updateBg(void);
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void _drawBg(void);
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void _drawBg(void);
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void _updateText(void);
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void _updateText(void);
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="4.2.1">
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<app version="1">
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<name> WiiFlow</name>
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<name> WiiFlow Lite</name>
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<coder>OverjoY, FIX94</coder>
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<coder>Fledge68</coder>
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<version>4.2.1</version>
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<version>4.2.2 r1094</version>
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<release_date>20131231000000</release_date>
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<release_date>20161104000000</release_date>
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<short_description>USB Loader / Nand Emulator</short_description>
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<short_description>USB Loader / Nand Emulator</short_description>
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<long_description>
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<long_description>
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WiiFlow is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
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WiiFlow Lite is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
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Controls:
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Controls:
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- Main menu (coverflow):
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- Main menu (coverflow):
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-- Up / Down Previous / next game (vertical)
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-- Up / Down Previous / next game (vertical)
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