- code cleanup so custom banners and snapshots and game info snapshots all work nicely with each other.

- fixed source menu/flow to remember tier filenames and the last selected button from each tier. tier names and button numbers are saved in wiiflow_lite.ini under [SOURCEFLOW] so when you return to wiiflow everything will be as it was when you left.
This commit is contained in:
Fledge68 2019-10-16 18:22:40 -05:00
parent f3bc0d7ce5
commit c33e07076d
10 changed files with 213 additions and 74 deletions

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@ -6,7 +6,7 @@
#else
#define APP_NAME "WiiFlow Lite"
#endif
#define APP_VERSION "5.3.0 beta 10"
#define APP_VERSION "5.3.0 beta 11"
#define APP_DATA_DIR "wiiflow"
#ifdef APP_WIIFLOW

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@ -1623,27 +1623,35 @@ void CCoverFlow::_setCurPos(u32 index)
_updateAllTargets(true);
}
bool CCoverFlow::_setCurPosToID(const char *id, bool instant, bool path)
bool CCoverFlow::_setCurPosToCurItem(const char *id, const char *filename, u32 sourceNumber, bool instant)
{
LockMutex lock(m_mutex);
u32 i, curPos = _currentPos();
if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
if(m_items.empty() || (instant && m_covers == NULL))
return false;
//
for(i = 0; i < m_items.size(); ++i)
{
if(path)
if(strlen(filename) > 0)
{
//homebrew folder or rom title.ext
const char *name = strrchr(m_items[i].hdr->path, '/');
if(name != NULL && strcasecmp(name + 1, id) == 0)
if(name != NULL && strcasecmp(name + 1, filename) == 0)
break;
else if(strcmp(m_items[i].hdr->path, id) == 0)// scummvm
else if(strcmp(m_items[i].hdr->path, filename) == 0)// scummvm
break;
}
else if(strlen(id) > 0)
{
if(strcasecmp(m_items[i].hdr->id, id) == 0)
break;
}
else
{
if(m_items[i].hdr->settings[0] == sourceNumber)
break;
}
else if(strcmp(m_items[i].hdr->id, id) == 0)
break;
}
if(i >= m_items.size())
return false;
@ -1909,7 +1917,7 @@ bool CCoverFlow::start(const string &m_imgsDir)
{
if (m_items.empty()) return true;
// Sort items
/* sort coverflow items list based on sort type */
if (m_sorting == SORT_ALPHA)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByAlpha);
else if (m_sorting == SORT_PLAYCOUNT)
@ -1925,7 +1933,7 @@ bool CCoverFlow::start(const string &m_imgsDir)
else if (m_sorting == SORT_BTN_NUMBERS)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByBtnNumbers);
// Load resident textures
/* load the colored skin/spine images if not already done */
if(!m_dvdskin_loaded)
{
if(TexHandle.fromImageFile(m_dvdSkin, fmt("%s/dvdskin.jpg", m_imgsDir.c_str())) != TE_OK)
@ -1942,6 +1950,7 @@ bool CCoverFlow::start(const string &m_imgsDir)
return false;
m_dvdskin_loaded = true;
}
/* load the no pic or loading cover images if not already done */
if(!m_defcovers_loaded)
{
if(m_pngLoadCover.empty() || TexHandle.fromImageFile(m_boxLoadingTexture, m_pngLoadCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
@ -1967,6 +1976,7 @@ bool CCoverFlow::start(const string &m_imgsDir)
m_defcovers_loaded = true;
}
/* allocate enough memory for the covers list (m_covers) based on rows * columns (m_range) */
if(m_covers != NULL)
MEM2_free(m_covers);
m_covers = NULL;

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@ -52,7 +52,7 @@ public:
void startCoverLoader(void);
u32 _currentPos(void) const;
void _setCurPos(u32 index);
bool _setCurPosToID(const char *id, bool instant = false, bool path = false);
bool _setCurPosToCurItem(const char *id, const char *filename, u32 sourceNumber, bool instant = false);
//
void simulateOtherScreenFormat(bool s);
// Commands

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@ -1672,7 +1672,8 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
CoverFlow.draw();
m_vid.setup2DProjection(false, true);
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame() && (!m_snapshot_loaded && !m_soundThrdBusy && m_gameSelected))
//if(startGameSound == 1 && !m_soundThrdBusy && !m_banner.GetSelectedGame() && !m_snapshot_loaded)
if(!m_soundThrdBusy && !m_banner.GetSelectedGame() && !m_snapshot_loaded)
CoverFlow.drawText(adjusting);
m_vid.renderAAPass(i);
}
@ -1688,7 +1689,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
CoverFlow.draw();
m_vid.setup2DProjection();
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame() && (!m_snapshot_loaded && !m_soundThrdBusy && m_gameSelected))
if(!m_soundThrdBusy && !m_banner.GetSelectedGame() && !m_snapshot_loaded)
CoverFlow.drawText(adjusting);
}
}
@ -2161,8 +2162,10 @@ void CMenu::_initCF(void)
m_cfg.setBool("GENERAL", "dump_list", false);
}
/*********************** sort coverflow list ***********************/
CoverFlow.setSorting(m_source_cnt > 1 ? (Sorting)0 : (Sorting)m_cfg.getInt(_domainFromView(), "sort", 0));
/*********************** set box mode and small box mode **************************/
if(!m_sourceflow)
{
if(m_current_view == COVERFLOW_HOMEBREW)
@ -2243,15 +2246,17 @@ void CMenu::_initCF(void)
CoverFlow.setSmallBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox", false));
}
/*********************** Setup coverflow covers settings ***********************/
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
CoverFlow.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", true));
CoverFlow.start(m_imgsDir);
/*********************** Get and set game list current item to center cover **************************/
if(!CoverFlow.empty())
{
bool path = false;
char cur_item[64];
cur_item[63] = '\0';
/* get ID or filename or source number of center cover */
string ID = "", filename = "";
u32 sourceNumber = 0;
if(m_current_view == COVERFLOW_PLUGIN && !m_sourceflow)
{
strncpy(m_plugin.PluginMagicWord, m_cfg.getString(PLUGIN_DOMAIN, "cur_magic").c_str(), 8);
@ -2266,25 +2271,29 @@ void CMenu::_initCF(void)
}
}
}
path = true;
if(strncasecmp(m_plugin.PluginMagicWord, "4E47434D", 8) == 0)//NGCM
path = false;
if(strncasecmp(m_plugin.PluginMagicWord, "4E574949", 8) == 0)//NWII
path = false;
if(strncasecmp(m_plugin.PluginMagicWord, "4E414E44", 8) == 0)//NAND
path = false;
if(strncasecmp(m_plugin.PluginMagicWord, "454E414E", 8) == 0)//EMUNAND
path = false;
strncpy(cur_item, m_cfg.getString("plugin_item", m_plugin.PluginMagicWord).c_str(), 63);
ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");
else if(strncasecmp(m_plugin.PluginMagicWord, "4E574949", 8) == 0)//NWII
ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");
else if(strncasecmp(m_plugin.PluginMagicWord, "4E414E44", 8) == 0)//NAND
ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");
else if(strncasecmp(m_plugin.PluginMagicWord, "454E414E", 8) == 0)//EMUNAND
ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");
else
filename = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");
}
else if(m_sourceflow && sm_numbers.size() > 0)
sourceNumber = stoi(sm_numbers[sm_numbers.size() - 1]);
else if(m_current_view == COVERFLOW_HOMEBREW || (m_source_cnt > 1 && NoGameID(m_cfg.getInt("MULTI", "current_item_type", TYPE_PLUGIN))))
filename = m_cfg.getString(_domainFromView(), "current_item", "");
else
{
if(m_sourceflow || m_current_view == COVERFLOW_HOMEBREW || (m_source_cnt > 1 && NoGameID(m_cfg.getInt("MULTI", "current_item_type", TYPE_PLUGIN))))
path = true;
strncpy(cur_item, m_cfg.getString(_domainFromView(), "current_item").c_str(), 63);
}
if(!CoverFlow._setCurPosToID(cur_item, true, path))
CoverFlow._setCurPos(0);
ID = m_cfg.getString(_domainFromView(), "current_item", "");
/* set center cover as coverflow current position */
if(!CoverFlow._setCurPosToCurItem(ID.c_str(), filename.c_str(), sourceNumber, true))
CoverFlow._setCurPos(0);// if not found set first cover as coverflow current position
/************************** create and start the cover loader thread *************************/
CoverFlow.startCoverLoader();
}
}

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@ -67,6 +67,8 @@ private:
bool Auto_hide_icons;
bool m_snapshot_loaded;
vector<dir_discHdr> m_gameList;
vector<string> tiers;
vector<string> sm_numbers;
struct SZone
{

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@ -251,6 +251,7 @@ void CMenu::_hideGame(bool instant)
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnCategories, instant);
m_btnMgr.hide(m_gameLblSnapBg, instant);
m_btnMgr.hide(m_gameLblSnap, instant);
m_btnMgr.hide(m_gameLblOverlay, instant);
m_btnMgr.hide(m_gameLblSnapFrame, instant);
@ -1044,8 +1045,16 @@ void * CMenu::_gameSoundThread(void *obj)
CMenu *m = (CMenu*)obj;
m->m_soundThrdBusy = true;
m->m_gamesound_changed = false;
m->m_snapshot_loaded = false;
m_banner_loaded = false;
CurrentBanner.ClearBanner();//clear current banner from memory
/* Set to empty textures to clear current snapshot from screen */
TexData emptyTex;
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
char custom_banner[256];
@ -1060,9 +1069,8 @@ void * CMenu::_gameSoundThread(void *obj)
char game_sound[256];
game_sound[255] = '\0';
m->m_snapshot_loaded = false;
m_banner_loaded = false;
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
{
const char *coverDir = NULL;
@ -1093,17 +1101,15 @@ void * CMenu::_gameSoundThread(void *obj)
/* if no banner try getting snap shot */
if((custom_bnr_size == 0 || custom_bnr_file == NULL) && m->m_platform.loaded())
{
gprintf("trying to get snapshot\n");
m_banner.DeleteBanner();
char GameID[7];
GameID[6] = '\0';
char platformName[264];
const char *TMP_Char = NULL;
GameTDB gametdb;
TexData emptyTex;
/* Set to empty textures in case images not found */
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
snprintf(platformName, sizeof(platformName), "%s", m->m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
strncpy(GameID, GameHdr->id, 6);
@ -1122,7 +1128,16 @@ void * CMenu::_gameSoundThread(void *obj)
gametdb.SetLanguageCode(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str());
/* Get roms's title without the extra ()'s or []'s */
string ShortName = m_plugin.GetRomName(GameHdr->path);
string ShortName;
if(strrchr(GameHdr->path, '/') != NULL)
ShortName = m_plugin.GetRomName(GameHdr->path);
else
{
char title[64];
wcstombs(title, GameHdr->title, 63);
title[63] = '\0';
ShortName = title;
}
const char *snap_path = NULL;
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))

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@ -5,6 +5,7 @@
#include "plugin/plugin.hpp"
#include "plugin/crc32.h"
#include "unzip/ZipFile.h"
#include "banner/BannerWindow.hpp"
s16 m_gameinfoLblRomInfo;
@ -178,6 +179,11 @@ void CMenu::_gameinfo(void)
}
_hideGameInfo(false);
TexHandle.Cleanup(m_cart);
if(m_banner.GetSelectedGame())// if banner is available we need to clear snap and overlay here.
{
TexHandle.Cleanup(m_snap);
TexHandle.Cleanup(m_overlay);
}
}
void CMenu::_hideGameInfo(bool instant)
@ -364,17 +370,52 @@ void CMenu::_textGameInfo(void)
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
/* Get roms's title without the extra ()'s or []'s */
string ShortName = m_plugin.GetRomName(GameHdr->path);
string ShortName;
if(strrchr(GameHdr->path, '/') != NULL)
ShortName = m_plugin.GetRomName(GameHdr->path);
else
{
char title[64];
wcstombs(title, GameHdr->title, 63);
title[63] = '\0';
ShortName = title;
}
/* Set to empty textures in case images not found */
m_btnMgr.setTexture(m_gameinfoLblSnap, emptyTex);
m_btnMgr.setTexture(m_gameinfoLblCartDisk, emptyTex);
m_btnMgr.setTexture(m_gameinfoLblOverlay, emptyTex);
if(m_snap.data != NULL)
if(m_banner.GetSelectedGame())
{
const char *snap_path = NULL;
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, ShortName.c_str());
else if(gametdb.GetName(GameID, TMP_Char))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, TMP_Char);
if(snap_path == NULL || !fsop_FileExist(snap_path))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, GameID);
if(fsop_FileExist(snap_path))
{
TexHandle.fromImageFile(m_snap, snap_path);
m_btnMgr.setTexture(m_gameinfoLblSnap, m_snap, m_snap.width, m_snap.height);
}
}
else if(m_snap.data != NULL)
m_btnMgr.setTexture(m_gameinfoLblSnap, m_snap, m_snap.width, m_snap.height);
if(m_overlay.data != NULL)
if(m_banner.GetSelectedGame())
{
const char *overlay_path = fmt("%s/%s_overlay.png", m_snapDir.c_str(), platformName);
if(fsop_FileExist(overlay_path))
{
TexHandle.fromImageFile(m_overlay, overlay_path);
m_btnMgr.setTexture(m_gameinfoLblOverlay, m_overlay, m_overlay.width, m_overlay.height);
}
}
else if(m_overlay.data != NULL)
m_btnMgr.setTexture(m_gameinfoLblOverlay, m_overlay, m_overlay.width, m_overlay.height);
const char *cart_path = NULL;

View File

@ -21,7 +21,7 @@ static u8 i, j, k;
int curPage;
int numPages;
vector<string> magicNums;
vector<string> tiers;
char btn_selected[16];
char current_btn[16];
int curflow = 1;
@ -30,11 +30,16 @@ int channels_type;
void CMenu::_sourceFlow()
{
string numbers;
string trs;
const dir_discHdr *hdr = CoverFlow.getHdr();
if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "remember_last_item", true))
m_cfg.setString(SOURCEFLOW_DOMAIN, "current_item", strrchr(hdr->path, '/') + 1);
else
m_cfg.remove(SOURCEFLOW_DOMAIN, "current_item");
// save source number for return
sm_numbers[sm_numbers.size() - 1] = to_string(hdr->settings[0]);
numbers = sm_numbers[0];
for(u8 i = 1; i < sm_numbers.size(); i++)
numbers.append(',' + sm_numbers[i]);
m_cfg.setString(SOURCEFLOW_DOMAIN, "numbers", numbers);
memset(btn_selected, 0, 16);
strncpy(btn_selected, fmt("BUTTON_%i", hdr->settings[0]), 15);
@ -91,12 +96,24 @@ void CMenu::_sourceFlow()
{
sm_tier = false;
tiers.erase(tiers.begin() + 1, tiers.end());
sm_numbers.erase(sm_numbers.begin() + 1, sm_numbers.end());
}
else
{
sm_tier = true;
tiers.push_back(fn);
sm_numbers.push_back("0");
}
trs = tiers[0];
numbers = sm_numbers[0];
for(u8 i = 1; i < tiers.size(); i++)
{
trs.append(',' + tiers[i]);
numbers.append(',' + sm_numbers[i]);
}
m_cfg.setString(SOURCEFLOW_DOMAIN, "tiers", trs);
m_cfg.setString(SOURCEFLOW_DOMAIN, "numbers", numbers);
m_source.unload();
m_source.load(fmt("%s/%s", m_sourceDir.c_str(), fn.c_str()));
SF_cacheCovers = true;
@ -152,11 +169,13 @@ bool CMenu::_srcTierBack(bool home)
{
fn = tiers[0];
tiers.erase(tiers.begin() + 1, tiers.end());
sm_numbers.erase(sm_numbers.begin() + 1, sm_numbers.end());
}
else
{
fn = tiers[tiers.size() - 2];
tiers.pop_back();
sm_numbers.pop_back();
}
if(fn == SOURCE_FILENAME)
@ -182,7 +201,13 @@ bool CMenu::_srcTierBack(bool home)
}
srcDomain = m_source.nextDomain().c_str();
}
_setSrcFlowBg();
if(m_sourceflow)
_setSrcFlowBg();
else
{
curPage = stoi(sm_numbers[sm_numbers.size() - 1]) / 12 + 1;
numPages = (m_max_source_btn / 12) + 1;
}
return true;
}
@ -362,7 +387,7 @@ bool CMenu::_Source()
bool newSource = false;
bool updateSource = false;
exitSource = false;
curPage = 1;
curPage = stoi(sm_numbers[sm_numbers.size() - 1]) / 12 + 1;
numPages = (m_max_source_btn / 12) + 1;
channels_type = m_cfg.getInt(CHANNEL_DOMAIN, "channels_type", CHANNELS_REAL);
@ -374,18 +399,14 @@ bool CMenu::_Source()
{
updateSource = false;
_mainLoopCommon();
if(BTN_HOME_PRESSED)
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
_hideSource();
_CfgSrc();
if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "enabled"))
return true;
if(m_multisource)
newSource = true;
_showSource();
_updateSourceBtns();
if(!_srcTierBack(BTN_HOME_PRESSED))
exitSource = true;
else
_updateSourceBtns();
}
if((BTN_A_PRESSED && m_btnMgr.selected(m_sourceBtnBack)) || BTN_B_PRESSED)
if((BTN_A_PRESSED && m_btnMgr.selected(m_sourceBtnBack)) || exitSource)
{
if(!m_multisource) break;
if(selectedBtns == 0)
@ -460,8 +481,10 @@ bool CMenu::_Source()
break;
}
}
if(!m_multisource && i <12)
if(!m_multisource && i < 12)
{
// save source number for return
sm_numbers.push_back(to_string(i + j));
exitSource = true;
m_catStartPage = 1;
if(source == "dml")
@ -519,17 +542,33 @@ bool CMenu::_Source()
if(fsop_FileExist(fmt("%s/%s", m_sourceDir.c_str(), fn.c_str())))
{
if(fn == SOURCE_FILENAME)
{
sm_tier = false;
tiers.erase(tiers.begin() + 1, tiers.end());
sm_numbers.erase(sm_numbers.begin() + 1, sm_numbers.end());
}
else
{
sm_tier = true;
tiers.push_back(fn);
tiers.push_back(fn);
sm_numbers.push_back("0");
}
string trs = tiers[0];
string numbers = sm_numbers[0];
for(u8 i = 1; i < tiers.size(); i++)
{
trs.append(',' + tiers[i]);
numbers.append(',' + sm_numbers[i]);
}
m_cfg.setString(SOURCEFLOW_DOMAIN, "tiers", trs);
m_cfg.setString(SOURCEFLOW_DOMAIN, "numbers", numbers);
m_source.unload();
m_source.load(fmt("%s/%s", m_sourceDir.c_str(), fn.c_str()));
fn.replace(fn.find("."), 4, "_flow");
curflow = m_cfg.getInt(SOURCEFLOW_DOMAIN, fn, m_cfg.getInt(SOURCEFLOW_DOMAIN, "last_cf_mode", 1));
exitSource = false;
updateSource = true;
curPage = 1;
/* get max source button # */
m_max_source_btn = 0;
const char *srcDomain = m_source.firstDomain().c_str();
@ -545,6 +584,7 @@ bool CMenu::_Source()
}
srcDomain = m_source.nextDomain().c_str();
}
curPage = stoi(sm_numbers[sm_numbers.size() - 1]) / 12 + 1;
numPages = (m_max_source_btn / 12) + 1;
}
}
@ -747,9 +787,9 @@ void CMenu::_initSourceMenu()
{
m_use_source = false;
if(!m_source.load(fmt("%s/%s/%s", m_sourceDir.c_str(), m_themeName.c_str(), SOURCE_FILENAME)))// check for source_menu/theme/source_menu.ini
if(!fsop_FileExist(fmt("%s/%s/%s", m_sourceDir.c_str(), m_themeName.c_str(), SOURCE_FILENAME)))// check for source_menu/theme/source_menu.ini
{
if(!m_source.load(fmt("%s/%s", m_sourceDir.c_str(), SOURCE_FILENAME)))// check for source_menu/source_menu.ini
if(!fsop_FileExist(fmt("%s/%s", m_sourceDir.c_str(), SOURCE_FILENAME)))// check for source_menu/source_menu.ini
return;// no source_menu.ini so we dont init nor use source menu, just return.
}
else // if source_menu/theme/source_menu.ini found then change m_sourceDir to source_menu/theme/
@ -758,6 +798,35 @@ void CMenu::_initSourceMenu()
/* let wiiflow know source_menu.ini found and we will be using it */
m_use_source = true;
sm_numbers.clear();
tiers.clear();
sm_numbers = m_cfg.getStrings(SOURCEFLOW_DOMAIN, "numbers");
tiers = m_cfg.getStrings(SOURCEFLOW_DOMAIN, "tiers");
if(tiers.size() == 0)
{
tiers.push_back(SOURCE_FILENAME);
sm_numbers.push_back("0");
}
sm_tier = false;
if(tiers.size() > 1)
sm_tier = true;
string trs = tiers[0];
string numbers = sm_numbers[0];
for(u8 i = 1; i < tiers.size(); i++)
{
trs.append(',' + tiers[i]);
numbers.append(',' + sm_numbers[i]);
}
m_cfg.setString(SOURCEFLOW_DOMAIN, "tiers", trs);
m_cfg.setString(SOURCEFLOW_DOMAIN, "numbers", numbers);
string fn = tiers[tiers.size() - 1];
m_source.load(fmt("%s/%s", m_sourceDir.c_str(), fn.c_str()));
fn.replace(fn.find("."), 4, "_flow");
curflow = m_cfg.getInt(SOURCEFLOW_DOMAIN, fn, m_cfg.getInt(SOURCEFLOW_DOMAIN, "last_cf_mode", 1));
/* get max source button # */
m_max_source_btn = 0;
const char *srcDomain = m_source.firstDomain().c_str();
@ -774,13 +843,6 @@ void CMenu::_initSourceMenu()
srcDomain = m_source.nextDomain().c_str();
}
tiers.clear();
tiers.push_back(SOURCE_FILENAME);
sm_tier = false;
string fn = tiers[0];
fn.replace(fn.find("."), 4, "_flow");
curflow = m_cfg.getInt(SOURCEFLOW_DOMAIN, fn, m_cfg.getInt(SOURCEFLOW_DOMAIN, "last_cf_mode", 1));
_addUserLabels(m_sourceLblUser, ARRAY_SIZE(m_sourceLblUser), "SOURCE");
m_sourceBg = _texture("SOURCE/BG", "texture", theme.bg, false);
m_sourceLblTitle = _addLabel("SOURCE/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);