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https://github.com/Fledge68/WiiFlow_Lite.git
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-increased mem2 usage by 1mb (thats still safe)
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@ -42,7 +42,7 @@ int main(int argc, char **argv)
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CVideo vid;
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vid.init();
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MEM2_init(46); //Should be safe to use
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MEM2_init(47); //Should be safe to use
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vid.waitMessage(0.2f);
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AllocSDGeckoBuffer();
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@ -12,8 +12,8 @@ void CMEM2Alloc::init(unsigned int size)
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{
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m_baseAddress = (SBlock *) std::max(((u32)SYS_GetArena2Lo() + 31) & ~31, IOS_RELOAD_AREA);
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m_endAddress = (SBlock *)((char *)m_baseAddress + std::min(size * 0x100000, SYS_GetArena2Size() & ~31));
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if (m_endAddress > (SBlock *) 0x93300000) //rest is reserved for usb/usb2/network and other stuff... (0xE0000 bytes)
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m_endAddress = (SBlock *) 0x93300000;
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if (m_endAddress > (SBlock *) 0x93100000) //rest is reserved for usb/usb2/network and other stuff... (0xE0000 bytes)
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m_endAddress = (SBlock *) 0x93100000;
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SYS_SetArena2Lo(m_endAddress);
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LWP_MutexInit(&m_mutex, 0);
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}
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