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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added ability for music plugin to play playlist files (.pls or .m3u)
edit your music plugin ini. change the filetypes line to include .pls for example: filetypes=.mp3|.ogg|.pls|.m3u
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out/boot.dol
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out/boot.dol
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@ -1052,7 +1052,10 @@ void CMenu::_launch(const dir_discHdr *hdr)
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/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song */
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if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0)
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{
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MusicPlayer.LoadFile(launchHdr.path, false);
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if(strstr(launchHdr.path, ".pls") == NULL && strstr(launchHdr.path, ".m3u") == NULL)
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MusicPlayer.LoadFile(launchHdr.path, false);
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else
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MusicPlayer.InitPlaylist(m_cfg, launchHdr.path, currentPartition);// maybe error msg if trouble loading playlist
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m_exit = false;
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return;
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}
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@ -16,8 +16,11 @@
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****************************************************************************/
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#include <cstdio>
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#include <algorithm>
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#include <fstream>
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#include "MusicPlayer.hpp"
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#include "SoundHandler.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "list/ListGenerator.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.hpp"
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@ -46,6 +49,11 @@ static inline void FileNameAdder(char *Path)
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void Musicplayer::Init(Config &cfg, const string& musicDir, const string& themeMusicDir)
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{
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if(usingPlaylist)
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{
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InitPlaylist(cfg, curPlaylist, pl_device);
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return;
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}
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Cleanup();
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FadeRate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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Volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
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@ -61,10 +69,55 @@ void Musicplayer::Init(Config &cfg, const string& musicDir, const string& themeM
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srand(unsigned(time(NULL)));
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random_shuffle(FileNames.begin(), FileNames.end());
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}
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usingPlaylist = false;
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OneSong = (FileNames.size() == 1);
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CurrentFileName = FileNames.begin();
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}
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int Musicplayer::InitPlaylist(Config &cfg, const char *playlist, u8 device)
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{
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ifstream filestr;
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filestr.open(playlist);
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if(filestr.fail())
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return 0;
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filestr.seekg(0,ios_base::end);
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int size = filestr.tellg();
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if(size <= 0)
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return -1;
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filestr.seekg(0,ios_base::beg);
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string song;
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FileNames.clear();
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while(!filestr.eof())
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{
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getline(filestr, song, '\r');
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if(song.find(".mp3") == string::npos && song.find(".ogg") == string::npos)// if not song path continue to next line
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continue;
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while(song.find("\\") != string::npos)// convert all '\' to '/'
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song.replace(song.find("\\"), 1, "/");
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string::size_type p = song.find("/");// remove drive letter and anything else before first /
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song.erase(0, p);
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const char *songPath = fmt("%s:%s", DeviceName[device], song.c_str());
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FileNames.push_back(songPath);
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}
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filestr.close();
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curPlaylist = playlist;
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usingPlaylist = true;
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pl_device = device;
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if(cfg.getBool("GENERAL", "randomize_music", true) && FileNames.size() > 0)
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{
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srand(unsigned(time(NULL)));
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random_shuffle(FileNames.begin(), FileNames.end());
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}
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OneSong = (FileNames.size() == 1);
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CurrentFileName = FileNames.begin();
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LoadCurrentFile();
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return 1;
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}
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void Musicplayer::SetFadeRate(u8 faderate)
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{
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FadeRate = faderate;
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@ -123,7 +176,7 @@ void Musicplayer::Stop()
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{
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if(!MusicFile.IsPlaying())
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return;
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MusicFile.Pause();
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MusicFile.Pause();// why not Stop()
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CurrentPosition = SoundHandle.Decoder(MusicFile.GetVoice())->Tell();
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MusicFile.FreeMemory();
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MusicStopped = true;
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@ -29,6 +29,7 @@ class Musicplayer
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public:
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void Cleanup();
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void Init(Config &cfg, const string& musicDir, const string& themeMusicDir);
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int InitPlaylist(Config &cfg, const char *playlist, u8 device);
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void Tick(bool attenuate);
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void SetFadeRate(u8 faderate);
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@ -60,6 +61,9 @@ protected:
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int CurrentPosition;
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bool MusicStopped;
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bool MusicChanged;
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const char *curPlaylist;
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bool usingPlaylist = false;
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u8 pl_device;
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GuiSound MusicFile;
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};
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