mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-added new option to the game settings, Activity LED, with this
enabled you can toggle the drive led for wii and gc games -updated english.ini
This commit is contained in:
parent
b700d056b8
commit
c49d88586b
@ -30,6 +30,7 @@ struct the_CFG {
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u8 GameBootType;
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u8 GameBootType;
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WIP_Code *wip_list;
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WIP_Code *wip_list;
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u32 wip_count;
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u32 wip_count;
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bool use_led;
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/* needed for channels */
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/* needed for channels */
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u64 title;
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u64 title;
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bool use_dol;
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bool use_dol;
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@ -135,6 +135,9 @@ int main()
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__IOS_ShutdownSubsystems();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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__exception_closeall();
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/* Enable front LED if requested */
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if(normalCFG.use_led) *HW_GPIOB_OUT |= 0x20;
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/* Originally from tueidj - taken from NeoGamma (thx) */
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/* Originally from tueidj - taken from NeoGamma (thx) */
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*(vu32*)0xCC003024 = 1;
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*(vu32*)0xCC003024 = 1;
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@ -29,6 +29,7 @@
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#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
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#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
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#define HW_GPIO_OUT ((vu32*)0xCD8000E0)
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#define HW_GPIO_OUT ((vu32*)0xCD8000E0)
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#define HW_GPIOB_OUT ((vu32*)0xCD8000C0)
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#define HW_AHBPROT ((vu32*)0xCD800064)
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#define HW_AHBPROT ((vu32*)0xCD800064)
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#define MEM_PROT ((vu32)0xCD8B420A)
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#define MEM_PROT ((vu32)0xCD8B420A)
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@ -30,6 +30,7 @@ struct the_CFG {
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u8 GameBootType;
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u8 GameBootType;
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WIP_Code *wip_list;
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WIP_Code *wip_list;
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u32 wip_count;
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u32 wip_count;
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bool use_led;
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/* needed for channels */
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/* needed for channels */
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u64 title;
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u64 title;
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bool use_dol;
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bool use_dol;
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@ -53,7 +53,8 @@ extern u32 gameconfsize;
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extern u32 *gameconf;
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extern u32 *gameconf;
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the_CFG normalCFG;
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the_CFG normalCFG;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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int aspectRatio, u32 returnTo, u8 BootType, bool use_led)
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{
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{
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normalCFG.vidMode = vidMode;
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normalCFG.vidMode = vidMode;
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normalCFG.vipatch = vipatch;
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normalCFG.vipatch = vipatch;
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@ -73,6 +74,7 @@ void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 pat
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normalCFG.gameconf = gameconf;
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normalCFG.gameconf = gameconf;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.BootType = BootType;
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normalCFG.BootType = BootType;
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normalCFG.use_led = use_led;
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normalCFG.wip_list = get_wip_list();
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normalCFG.wip_list = get_wip_list();
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normalCFG.wip_count = get_wip_count();
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normalCFG.wip_count = get_wip_count();
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@ -29,7 +29,7 @@ extern u32 hooktype;
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#endif
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#endif
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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int aspectRatio, u32 returnTo, u8 BootType);
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int aspectRatio, u32 returnTo, u8 BootType, bool use_led);
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void ExternalBooter_ChannelSetup(u64 title, bool dol);
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void ExternalBooter_ChannelSetup(u64 title, bool dol);
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID);
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID);
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void ShutdownBeforeExit(bool KeepPatches = false);
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void ShutdownBeforeExit(bool KeepPatches = false);
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@ -26,14 +26,13 @@
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#include <gccore.h>
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#include <gccore.h>
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#include "Gekko.h"
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#include "Gekko.h"
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#include "memory/memory.h"
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#define HW_GPIOB_OUT 0xCD0000C0;
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#define DISC_SLOT_LED 0x20
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#define DISC_SLOT_LED 0x20
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lwp_t light_thread = LWP_THREAD_NULL;
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lwp_t light_thread = LWP_THREAD_NULL;
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void *light_loop();
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void *light_loop();
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vu32 *light_reg = (u32*)HW_GPIOB_OUT;
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bool light_on = false;
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bool light_on = false;
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u8 light_level = 0;
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u8 light_level = 0;
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@ -54,7 +53,7 @@ void wiiLightOff()
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light_level = 0;
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light_level = 0;
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LWP_JoinThread(light_thread, NULL);
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LWP_JoinThread(light_thread, NULL);
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light_thread = LWP_THREAD_NULL;
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light_thread = LWP_THREAD_NULL;
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*light_reg &= ~DISC_SLOT_LED;
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*HW_GPIOB_OUT &= ~DISC_SLOT_LED;
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}
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}
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void wiiLightSetLevel(int level)
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void wiiLightSetLevel(int level)
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@ -90,11 +89,11 @@ void *light_loop()
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timeon = light_timeon;
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timeon = light_timeon;
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timeoff = light_timeoff;
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timeoff = light_timeoff;
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// Turn on the light and sleep for a bit
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// Turn on the light and sleep for a bit
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*light_reg |= DISC_SLOT_LED;
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*HW_GPIOB_OUT |= DISC_SLOT_LED;
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nanosleep(&timeon);
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nanosleep(&timeon);
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// Turn off the light (if required) and sleep for a bit
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// Turn off the light (if required) and sleep for a bit
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if(timeoff.tv_nsec > 0)
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if(timeoff.tv_nsec > 0)
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*light_reg &= ~DISC_SLOT_LED;
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*HW_GPIOB_OUT &= ~DISC_SLOT_LED;
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nanosleep(&timeoff);
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nanosleep(&timeoff);
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}
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}
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return NULL;
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return NULL;
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@ -29,6 +29,7 @@
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#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
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#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
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#define HW_GPIO_OUT ((vu32*)0xCD8000E0)
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#define HW_GPIO_OUT ((vu32*)0xCD8000E0)
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#define HW_GPIOB_OUT ((vu32*)0xCD8000C0)
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#define HW_AHBPROT ((vu32*)0xCD800064)
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#define HW_AHBPROT ((vu32*)0xCD800064)
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#define MEM_PROT ((vu32)0xCD8B420A)
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#define MEM_PROT ((vu32)0xCD8B420A)
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@ -17,6 +17,9 @@ u8 m_gameSettingsPage = 0;
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s16 m_gameSettingsLblApploader;
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s16 m_gameSettingsLblApploader;
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s16 m_gameSettingsBtnApploader;
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s16 m_gameSettingsBtnApploader;
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s16 m_gameSettingsLblLED;
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s16 m_gameSettingsBtnLED;
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void CMenu::_hideGameSettings(bool instant)
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void CMenu::_hideGameSettings(bool instant)
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{
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{
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m_btnMgr.hide(m_gameSettingsLblPage, instant);
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m_btnMgr.hide(m_gameSettingsLblPage, instant);
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@ -102,6 +105,8 @@ void CMenu::_hideGameSettings(bool instant)
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m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsLblApploader, instant);
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m_btnMgr.hide(m_gameSettingsLblApploader, instant);
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m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
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m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
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m_btnMgr.hide(m_gameSettingsLblLED, instant);
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m_btnMgr.hide(m_gameSettingsBtnLED, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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if(m_gameSettingsLblUser[i] != -1)
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if(m_gameSettingsLblUser[i] != -1)
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@ -132,20 +137,11 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnPageP);
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m_btnMgr.show(m_gameSettingsBtnPageP);
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m_btnMgr.show(m_gameSettingsBtnBack);
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m_btnMgr.show(m_gameSettingsBtnBack);
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m_btnMgr.show(m_gameSettingsLblTitle);
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m_btnMgr.show(m_gameSettingsLblTitle);
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if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
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{
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if(m_new_dml)
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g_numGCfPages = 3;
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else
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g_numGCfPages = 2;
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}
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else
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{
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if(CoverFlow.getHdr()->type == TYPE_WII_GAME && _checkSave(string((const char *)CoverFlow.getHdr()->id), false))
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if(CoverFlow.getHdr()->type == TYPE_WII_GAME && _checkSave(string((const char *)CoverFlow.getHdr()->id), false))
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g_numGCfPages = 5;
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g_numGCfPages = 5;
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else
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else
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g_numGCfPages = 4;
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g_numGCfPages = 4;
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}
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if (m_gameSettingsPage == 1)
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if (m_gameSettingsPage == 1)
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{
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{
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@ -235,7 +231,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnHooktypeM);
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m_btnMgr.show(m_gameSettingsBtnHooktypeM);
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m_btnMgr.show(m_gameSettingsBtnHooktypeP);
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m_btnMgr.show(m_gameSettingsBtnHooktypeP);
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}
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}
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m_btnMgr.show(m_gameSettingsLblOcarina);
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m_btnMgr.show(m_gameSettingsLblOcarina);
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m_btnMgr.show(m_gameSettingsBtnOcarina);
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m_btnMgr.show(m_gameSettingsBtnOcarina);
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@ -256,14 +251,13 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsBtnHooktypeM);
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m_btnMgr.hide(m_gameSettingsBtnHooktypeM);
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m_btnMgr.hide(m_gameSettingsBtnHooktypeP);
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m_btnMgr.hide(m_gameSettingsBtnHooktypeP);
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}
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}
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m_btnMgr.hide(m_gameSettingsLblOcarina);
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m_btnMgr.hide(m_gameSettingsLblOcarina);
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m_btnMgr.hide(m_gameSettingsBtnOcarina);
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m_btnMgr.hide(m_gameSettingsBtnOcarina);
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m_btnMgr.hide(m_gameSettingsLblCheat);
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m_btnMgr.hide(m_gameSettingsLblCheat);
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m_btnMgr.hide(m_gameSettingsBtnCheat);
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m_btnMgr.hide(m_gameSettingsBtnCheat);
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}
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}
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if (m_gameSettingsPage == 3)
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if(m_gameSettingsPage == 3)
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{
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{
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if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
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if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
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{
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{
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@ -356,7 +350,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsBtnDM_Widescreen);
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m_btnMgr.hide(m_gameSettingsBtnDM_Widescreen);
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}
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}
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}
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}
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if (m_gameSettingsPage == 4)
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if(m_gameSettingsPage == 4)
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{
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{
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if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
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if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
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{
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{
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@ -384,6 +378,9 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsLblIOS);
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m_btnMgr.show(m_gameSettingsLblIOS);
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m_btnMgr.show(m_gameSettingsBtnIOSP);
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m_btnMgr.show(m_gameSettingsBtnIOSP);
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m_btnMgr.show(m_gameSettingsBtnIOSM);
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m_btnMgr.show(m_gameSettingsBtnIOSM);
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m_btnMgr.show(m_gameSettingsLblLED);
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m_btnMgr.show(m_gameSettingsBtnLED);
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}
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}
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else
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else
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{
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{
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@ -404,6 +401,9 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblExtractSave);
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m_btnMgr.hide(m_gameSettingsLblExtractSave);
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m_btnMgr.hide(m_gameSettingsBtnExtractSave);
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m_btnMgr.hide(m_gameSettingsBtnExtractSave);
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m_btnMgr.hide(m_gameSettingsLblLED);
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m_btnMgr.hide(m_gameSettingsBtnLED);
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}
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}
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if (m_gameSettingsPage == 5)
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if (m_gameSettingsPage == 5)
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{
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{
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@ -456,6 +456,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
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m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
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m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
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}
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}
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int j = 0;
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int j = 0;
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@ -680,6 +681,11 @@ void CMenu::_gameSettings(void)
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m_gcfg2.setBool(id, "apploader", !m_gcfg2.getBool(id, "apploader", 0));
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m_gcfg2.setBool(id, "apploader", !m_gcfg2.getBool(id, "apploader", 0));
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnLED))
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{
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m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
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_showGameSettings();
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
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else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
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{
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{
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_hideGameSettings();
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_hideGameSettings();
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@ -830,6 +836,9 @@ void CMenu::_initGameSettingsMenu()
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m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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//Page 5
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//Page 5
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m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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@ -902,6 +911,9 @@ void CMenu::_initGameSettingsMenu()
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_setHideAnim(m_gameSettingsLblApploader, "GAME_SETTINGS/APPLDR", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblApploader, "GAME_SETTINGS/APPLDR", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnApploader, "GAME_SETTINGS/APPLDR_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnApploader, "GAME_SETTINGS/APPLDR_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
||||||
@ -992,4 +1004,5 @@ void CMenu::_textGameSettings(void)
|
|||||||
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
||||||
|
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
|
||||||
}
|
}
|
||||||
|
@ -892,7 +892,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
|||||||
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
|
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
|
||||||
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
||||||
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
|
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
|
||||||
bool activity_led = m_cfg.getBool(GC_DOMAIN, "dml_activity_led", true);
|
bool activity_led = m_gcfg2.getBool(id, "led", false);
|
||||||
/* Generate gct path */
|
/* Generate gct path */
|
||||||
char GC_Path[1024];
|
char GC_Path[1024];
|
||||||
GC_Path[1023] = '\0';
|
GC_Path[1023] = '\0';
|
||||||
@ -1102,6 +1102,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
|||||||
int userIOS = m_gcfg2.getInt(id, "ios", 0);
|
int userIOS = m_gcfg2.getInt(id, "ios", 0);
|
||||||
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
|
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
|
||||||
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
|
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
|
||||||
|
bool use_led = m_gcfg2.getBool(id, "led", false);
|
||||||
|
|
||||||
m_gcfg1.save(true);
|
m_gcfg1.save(true);
|
||||||
m_gcfg2.save(true);
|
m_gcfg2.save(true);
|
||||||
@ -1165,7 +1166,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
|||||||
NandHandle.Patch_AHB(); /* Identify may takes it */
|
NandHandle.Patch_AHB(); /* Identify may takes it */
|
||||||
Identify(gameTitle);
|
Identify(gameTitle);
|
||||||
ExternalBooter_ChannelSetup(gameTitle, use_dol);
|
ExternalBooter_ChannelSetup(gameTitle, use_dol);
|
||||||
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL);
|
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
|
||||||
}
|
}
|
||||||
Sys_Exit();
|
Sys_Exit();
|
||||||
}
|
}
|
||||||
@ -1316,6 +1317,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
|||||||
else
|
else
|
||||||
emulate_mode = 0;
|
emulate_mode = 0;
|
||||||
|
|
||||||
|
bool use_led = m_gcfg2.getBool(id, "led", false);
|
||||||
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(WII_DOMAIN, "cheat", false));
|
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(WII_DOMAIN, "cheat", false));
|
||||||
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h
|
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h
|
||||||
if(id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords
|
if(id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords
|
||||||
@ -1401,7 +1403,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
|||||||
free(gameconfig);
|
free(gameconfig);
|
||||||
}
|
}
|
||||||
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str());
|
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str());
|
||||||
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME);
|
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMenu::_initGameMenu()
|
void CMenu::_initGameMenu()
|
||||||
|
@ -88,6 +88,8 @@ cfgg33=Flash
|
|||||||
cfgg34=Devolution Memcard Emulator
|
cfgg34=Devolution Memcard Emulator
|
||||||
cfgg35=GameCube Loader
|
cfgg35=GameCube Loader
|
||||||
cfgg36=DM Widescreen Patch
|
cfgg36=DM Widescreen Patch
|
||||||
|
cfgg37=Boot Apploader
|
||||||
|
cfgg38=Activity LED
|
||||||
cfgg4=Patch country strings
|
cfgg4=Patch country strings
|
||||||
cfgg5=Ocarina
|
cfgg5=Ocarina
|
||||||
cfgg7=Vipatch
|
cfgg7=Vipatch
|
||||||
|
Loading…
Reference in New Issue
Block a user