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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-removed sys_dolphin mode. meaning no longer able to load wiiflow in the dolphin emu. i doubt if anyone did.
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out/boot.dol
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@ -120,11 +120,9 @@ bool IOS_D2X(u8 ios, u8 *base)
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u8 IOS_GetType(u8 slot)
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{
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/* No more checks needed */
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if(neek2o() || Sys_DolphinMode())
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if(neek2o())
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return IOS_TYPE_NEEK2O;
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/* Lets do this */
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u32 TMD_Length;
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signed_blob *TMD_Buffer = GetTMD(slot, &TMD_Length);
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if(TMD_Buffer == NULL)
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@ -46,8 +46,6 @@ void check_neek2o(void)
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if(checked == true)
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return;
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checked = true;
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if(Sys_DolphinMode() == true)
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return;
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s32 ESHandle = IOS_Open("/dev/es", 0);
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neek = (IOS_Ioctlv(ESHandle, 0xA2, 0, 0, NULL) == 0x666c6f77);
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@ -171,50 +171,6 @@ void Sys_SetNeekPath(const char *Path)
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NeekPath = Path;
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}
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bool ModeChecked = false;
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bool DolphinMode = false;
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bool Sys_DolphinMode(void)
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{
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if(ModeChecked)
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return DolphinMode;
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/* Thanks to skidau for that code! */
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u32 ifpr11 = 0x12345678;
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u32 ifpr12 = 0x9abcdef0;
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u32 ofpr1 = 0x00000000;
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u32 ofpr2 = 0x00000000;
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asm volatile (
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"lwz 3,%[ifpr11]\n\t"
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"stw 3,8(1)\n\t"
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"lwz 3,%[ifpr12]\n\t"
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"stw 3,12(1)\n\t"
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"lfd 1,8(1)\n\t"
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"frsqrte 1, 1\n\t"
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"stfd 1,8(1)\n\t"
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"lwz 3,8(1)\n\t"
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"stw 3, %[ofpr1]\n\t"
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"lwz 3,12(1)\n\t"
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"stw 3, %[ofpr2]\n\t"
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:
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[ofpr1]"=m" (ofpr1)
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,[ofpr2]"=m" (ofpr2)
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:
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[ifpr11]"m" (ifpr11)
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,[ifpr12]"m" (ifpr12)
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);
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if(ofpr1 != 0x56cc62b2)
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DolphinMode = true;
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else
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DolphinMode = false;
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ModeChecked = true;
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return DolphinMode;
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}
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bool hw_checked = false;
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bool on_hw = false;
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bool Sys_HW_Access(void)
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@ -222,7 +178,7 @@ bool Sys_HW_Access(void)
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if(hw_checked == true)
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return on_hw;
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on_hw = AHBPROT_Patched() && (!Sys_DolphinMode() && !neek2o());
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on_hw = AHBPROT_Patched() && !neek2o();
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hw_checked = true;
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return on_hw;
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}
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@ -33,7 +33,6 @@ enum
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_HW_Access(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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@ -120,9 +120,7 @@ int main(int argc, char **argv)
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}
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}
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if(Sys_DolphinMode())
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gprintf("Dolphin-Emu\n");
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else if(IsOnWiiU())
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if(IsOnWiiU())
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gprintf("vWii Mode\n");
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else
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gprintf("Real Wii\n");
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@ -138,7 +136,7 @@ int main(int argc, char **argv)
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/* Init NAND handlers */
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NandHandle.Init();
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check_neek2o();
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if(neek2o() || Sys_DolphinMode())
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if(neek2o())
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NandHandle.Init_ISFS();
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else
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NandHandle.LoadDefaultIOS(); /* safe reload to preferred IOS */
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@ -148,7 +146,7 @@ int main(int argc, char **argv)
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InternalSave.LoadSettings();
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/* Handle (c)IOS Loading */
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if(neek2o() || Sys_DolphinMode()) /* wont reload anythin */
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if(neek2o()) /* wont reload anythin */
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iosOK = loadIOS(IOS_GetVersion(), false);
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else if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
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iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);
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@ -159,7 +157,7 @@ int main(int argc, char **argv)
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/* mount Devices */
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DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
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DeviceHandle.SetMountUSB(isUsingUSB() && !Sys_DolphinMode());
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DeviceHandle.SetMountUSB(isUsingUSB());
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DeviceHandle.MountAllUSB();// only mounts any USB if isUsingUSB()
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/* init wait images and show wait animation */
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@ -172,7 +170,7 @@ int main(int argc, char **argv)
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/* init configs, folders, coverflow, gui and more */
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if(mainMenu.init())
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{
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if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
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if(CurrentIOS.Version != mainIOS && !neek2o())
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{
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if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
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{
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@ -231,7 +231,7 @@ bool CMenu::init()
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/* Load cIOS Map */
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_installed_cios.clear();
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if(!neek2o() && !Sys_DolphinMode())
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if(!neek2o())
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_load_installed_cioses();
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else
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_installed_cios[CurrentIOS.Version] = CurrentIOS.Version;
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@ -2603,7 +2603,7 @@ void CMenu::RemoveCover(const char *id)
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void CMenu::TempLoadIOS(int IOS)
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{
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/* Only temp reload in IOS58 mode */
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if(useMainIOS || neek2o() || Sys_DolphinMode())
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if(useMainIOS || neek2o())
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return;
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if(IOS == IOS_TYPE_NORMAL_IOS)
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@ -1907,7 +1907,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
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error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
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_exitWiiflow();
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}
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if((!dvd || neek2o()) && !Sys_DolphinMode())
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if(!dvd || neek2o())
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{
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if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
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{
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