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https://github.com/Fledge68/WiiFlow_Lite.git
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-when in DML USB view, it will display if the game is already
on SD card by adding "(on SD)" behind the game title (you need to reload cache for it to work) (issue 22)
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649dfd6731
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@ -4,6 +4,7 @@
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#include "config.hpp"
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#include "config.hpp"
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#include "defines.h"
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#include "defines.h"
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#include "channels.h"
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#include "channels.h"
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#include "gc.h"
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template <typename T>
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template <typename T>
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void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs)
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void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs)
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@ -148,7 +149,7 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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int ccolor = custom_titles.getColor( "COVERS", (const char *) tmp.hdr.id, tmp.hdr.casecolor ).intVal();
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int ccolor = custom_titles.getColor( "COVERS", (const char *) tmp.hdr.id, tmp.hdr.casecolor ).intVal();
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if( GTitle.size() > 0 || ( gameTDB.IsLoaded() && gameTDB.GetTitle( (char *)tmp.hdr.id, GTitle ) ) )
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if( GTitle.size() > 0 || ( gameTDB.IsLoaded() && gameTDB.GetTitle( (char *)tmp.hdr.id, GTitle ) ) )
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{
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{
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mbstowcs( tmp.title, GTitle.c_str(), sizeof(tmp.title) );
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mbstowcs( tmp.title, GTitle.c_str(), sizeof(tmp.title) );
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Asciify( tmp.title );
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Asciify( tmp.title );
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if(gc_disc[0])
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if(gc_disc[0])
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@ -162,17 +163,24 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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strcpy( tmp.path, (*itr).c_str() );
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strcpy( tmp.path, (*itr).c_str() );
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if(strncmp(dml_partition, "sd", 2) != 0)
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{
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if (GC_GameIsInstalled((char*)tmp.hdr.id, DeviceName[SD], DML_DIR) || GC_GameIsInstalled((char*)fmt("%s [%s]", tmp.hdr.title, (char *)tmp.hdr.id), DeviceName[SD], DML_DIR) || GC_GameIsInstalled(tmp.path, DeviceName[SD], DML_DIR))
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wcslcat(tmp.title, L" \n(on SD)", sizeof(tmp.title));
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}
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gprintf("Found: %s\n", tmp.path);
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gprintf("Found: %s\n", tmp.path);
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headerlist.push_back( tmp );
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headerlist.push_back( tmp );
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continue;
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continue;
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}
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}
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fseek( fp, 0, SEEK_SET );
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fseek( fp, 0, SEEK_SET );
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fread( &tmp.hdr, sizeof( discHdr ), 1, fp);
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fread( &tmp.hdr, sizeof( discHdr ), 1, fp);
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SAFE_CLOSE(fp);
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SAFE_CLOSE(fp);
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if ( tmp.hdr.gc_magic == 0xc2339f3d )
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if ( tmp.hdr.gc_magic == 0xc2339f3d )
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{
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{
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mbstowcs( tmp.title, (const char *)tmp.hdr.title, sizeof( tmp.hdr.title ) );
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mbstowcs( tmp.title, (const char *)tmp.hdr.title, sizeof( tmp.hdr.title ) );
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Asciify(tmp.title);
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Asciify(tmp.title);
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if(gc_disc[0])
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if(gc_disc[0])
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@ -182,6 +190,13 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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strcpy( tmp.path, (*itr).c_str() );
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strcpy( tmp.path, (*itr).c_str() );
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if(strncmp(dml_partition, "sd", 2) != 0)
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{
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if (GC_GameIsInstalled((char*)tmp.hdr.id, DeviceName[SD], DML_DIR) || GC_GameIsInstalled((char*)fmt("%s [%s]", tmp.hdr.title, (char *)tmp.hdr.id), DeviceName[SD], DML_DIR) || GC_GameIsInstalled(tmp.path, DeviceName[SD], DML_DIR))
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wcslcat(tmp.title, L" \n(on SD)", sizeof(tmp.title));
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}
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gprintf("Found: %s\n", tmp.path);
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gprintf("Found: %s\n", tmp.path);
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headerlist.push_back( tmp );
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headerlist.push_back( tmp );
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continue;
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continue;
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