-fixed 2 disc gc game installations

-added the 2 disc game re4 (thanks etheboss)
-made the gc game installation more safe
This commit is contained in:
fix94.1 2013-06-26 21:35:38 +00:00
parent f2db4d8eaf
commit c778748bd1
4 changed files with 114 additions and 110 deletions

View File

@ -39,8 +39,8 @@
#include "gui/Gekko.h"
#include "gui/text.hpp"
#include "memory/mem2.hpp"
#include "menu/menu.hpp"
#include "defines.h"
using namespace std;
static u8 *FSTable ATTRIBUTE_ALIGN(32);
@ -86,9 +86,9 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
gc_retry = 0;
waitonerror = false;
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
mainMenu.GC_Messenger(4, Disc+1, minfo);
else
message(3, 0, minfo, u_data);
mainMenu.GC_Messenger(3, 0, minfo);
}
if(gc_retry >= gc_nbrretry)
{
@ -109,9 +109,9 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
{
__WaitForDisc(Disc, 11);
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
mainMenu.GC_Messenger(4, Disc+1, minfo);
else
message(3, 0, minfo, u_data);
mainMenu.GC_Messenger(3, 0, minfo);
}
else
{
@ -161,8 +161,7 @@ s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
offset += toread;
length -= toread;
gc_done += toread;
if(spinner)
spinner(gc_done/1024, DiscSizeCalculated, u_data);
mainMenu.GC_Refresh(gc_done/1024, DiscSizeCalculated);
}
return wrote;
}
@ -177,7 +176,7 @@ bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
bool done = false;
while(!done)
{
message(msg, dsc+1, minfo, u_data);
mainMenu.GC_Messenger(msg, dsc+1, minfo);
while(1)
{
wiiLightSetLevel(255);
@ -225,26 +224,26 @@ bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
}
else if(ID == ID2 && Disc2 != dsc)
{
message( 7, Disc2+1, NULL, u_data);
mainMenu.GC_Messenger( 7, Disc2+1, NULL);
usleep( 5000000 );
break;
}
else if(ID != ID2)
{
message( 8, 0, NULL, u_data);
mainMenu.GC_Messenger( 8, 0, NULL);
usleep( 5000000 );
break;
}
}
else if(Disc_IsWii() == 0)
{
message( 5, 0, NULL, u_data);
mainMenu.GC_Messenger( 5, 0, NULL);
usleep( 5000000 );
break;
}
else
{
message( 6, 0, NULL, u_data);
mainMenu.GC_Messenger( 6, 0, NULL);
usleep( 5000000 );
break;
@ -268,6 +267,7 @@ bool GCDump::__CheckMDHack(u32 ID)
case 0x474b42: /*** Baten Kaitos: Eternal Wings and the Lost Ocean ***/
case 0x473341: /*** The Lord of the Rings: The Third Age ***/
case 0x473554: /*** Tiger Woods PGA Tour 2005 ***/
case 0x473442: /*** Resident Evil 4 ***/
return true;
break;
default:
@ -297,6 +297,9 @@ s32 GCDump::DumpGame()
memset(folder, 0, MAX_FAT_PATH);
char gamepath[MAX_FAT_PATH];
memset(gamepath, 0, MAX_FAT_PATH);
char basedir[MAX_FAT_PATH];
memset(basedir, 0, MAX_FAT_PATH);
strncpy(basedir, fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), MAX_FAT_PATH);
while(!gamedone)
{
@ -314,26 +317,23 @@ s32 GCDump::DumpGame()
}
Asciify2(gc_hdr.title);
if(!Disc)
snprintf(folder, sizeof(folder), basedir);
if(!fsop_DirExist(folder))
{
snprintf(folder, sizeof(folder), fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition));
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gc_hdr.title, gc_hdr.id);
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
else
{
gprintf("Skipping game: %s (Already installed)(%d)\n", gc_hdr.title, Gamesize[MultiGameDump]);
break;
}
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]", basedir, gc_hdr.title, gc_hdr.id);
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
else if(!Disc)
{
gprintf("Skipping game: %s (Already installed)(%d)\n", gc_hdr.title, Gamesize[MultiGameDump]);
break;
}
ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
@ -379,9 +379,9 @@ s32 GCDump::DumpGame()
snprintf(minfo, sizeof(minfo), "[%.06s] %s", gc_hdr.id, gc_hdr.title);
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
mainMenu.GC_Messenger(4, Disc+1, minfo);
else
message(3, 0, minfo, u_data);
mainMenu.GC_Messenger(3, 0, minfo);
gprintf("Dumping: %s %s\n", gc_hdr.title, compressed ? "compressed" : "full");
@ -397,7 +397,7 @@ s32 GCDump::DumpGame()
if(writeexfiles && !Disc)
{
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]/sys", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gc_hdr.title, gc_hdr.id);
snprintf(folder, sizeof(folder), "%s/%s [%.06s]/sys", basedir, gc_hdr.title, gc_hdr.id);
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
@ -417,7 +417,7 @@ s32 GCDump::DumpGame()
gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
}
snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]/game.iso", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gc_hdr.title, gc_hdr.id);
snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]/game.iso", basedir, gc_hdr.title, gc_hdr.id);
if(Disc)
{
char *ptz = strstr(gamepath, "game.iso");
@ -586,7 +586,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
snprintf(minfo, sizeof(minfo), "[%.06s] %s", gc_hdr.id, gc_hdr.title);
message( 2, 0, minfo, u_data);
mainMenu.GC_Messenger(2, 0, minfo);
if(writeexfiles)
{

View File

@ -69,7 +69,7 @@ struct FST
class GCDump
{
public:
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_DMLgameDir, progress_callback_t i_spinner, message_callback_t i_message, void *i_udata)
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_DMLgameDir)
{
skiponerror = skip;
compressed = comp;
@ -80,17 +80,12 @@ public:
gamepartition = partition;
usb_dml_game_dir = m_DMLgameDir;
gc_skipped = 0;
spinner = i_spinner;
message = i_message;
u_data = i_udata;
waitonerror = true;
}
s32 DumpGame( );
s32 CheckSpace(u32 *needed, bool comp);
u32 GetFreeSpace(char *path, u32 Value);
private:
progress_callback_t spinner;
message_callback_t message;
void *u_data;
bool force_32k_align;
bool skiponerror;

View File

@ -1023,6 +1023,8 @@ private:
public:
void _hideWaitMessage();
bool m_Emulator_boot;
void GC_Refresh(int status, int total);
void GC_Messenger(int message, int info, char *cinfo);
private:
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, const char *name, bool isAllocated);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name);
@ -1059,11 +1061,10 @@ private:
void LoadView(void);
void _getGrabStatus(void);
static void _addDiscProgress(int status, int total, void *user_data);
static void _Messenger(int message, int info, char *cinfo, void *user_data);
static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data);
static int _gameInstaller(void *obj);
static int _GCgameInstaller(void *obj);
static int _GCcopyGame(void *obj);
int _GCgameInstaller();
float m_progress;
float m_fprogress;
int m_fileprog;

View File

@ -88,33 +88,34 @@ static inline bool _searchGamesByID(const char *gameId)
return false;
}
void CMenu::_Messenger(int message, int info, char *cinfo, void *user_data)
void CMenu::GC_Messenger(int message, int info, char *cinfo)
{
CMenu &m = *(CMenu *)user_data;
LWP_MutexLock(m.m_mutex);
if(message == 1)
m._setThrdMsg(wfmt(m._fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info), m.m_progress);
if(message == 2)
m._setThrdMsg(wfmt(m._fmt("wbfsop15", L"Calculating space needed for %s"), cinfo), m.m_progress);
if(message == 3)
m._setThrdMsg(wfmt(m._fmt("wbfsop16", L"Installing %s"), cinfo), m.m_progress);
if(message == 4)
m._setThrdMsg(wfmt(m._fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info), m.m_progress);
if(message == 5)
m._setThrdMsg(m._t("wbfsop18", L"Don't try to trick me with a Wii disc!!"), m.m_progress);
if(message == 6)
m._setThrdMsg(m._t("wbfsop19", L"This is not a GC disc!!"), m.m_progress);
if(message == 7)
m._setThrdMsg(wfmt(m._fmt("wbfsop20", L"You inserted disc %d again!!"), info), m.m_progress);
if(message == 8)
m._setThrdMsg(m._t("wbfsop21", L"This is a disc of another game!!"), m.m_progress);
if(message == 9)
m._setThrdMsg(wfmt(m._fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo), m.m_progress);
if(message == 10)
m._setThrdMsg(m._t("wbfsop25", L"Disc read error!! Please clean the disc"), m.m_progress);
if(message == 11)
m._setThrdMsg(m._t("wbfsop26", L"Disc ejected!! Please insert disc again"), m.m_progress);
LWP_MutexUnlock(m.m_mutex);
m_thrdMessage = wfmt(_fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info);
else if(message == 2)
m_thrdMessage = wfmt(_fmt("wbfsop15", L"Calculating space needed for %s"), cinfo);
else if(message == 3)
m_thrdMessage = wfmt(_fmt("wbfsop16", L"Installing %s"), cinfo);
else if(message == 4)
m_thrdMessage = wfmt(_fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info);
else if(message == 5)
m_thrdMessage = _t("wbfsop18", L"Don't try to trick me with a Wii disc!!");
else if(message == 6)
m_thrdMessage = _t("wbfsop19", L"This is not a GC disc!!");
else if(message == 7)
m_thrdMessage = wfmt(_fmt("wbfsop20", L"You inserted disc %d again!!"), info);
else if(message == 8)
m_thrdMessage = _t("wbfsop21", L"This is a disc of another game!!");
else if(message == 9)
m_thrdMessage = wfmt(_fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo);
else if(message == 10)
m_thrdMessage = _t("wbfsop25", L"Disc read error!! Please clean the disc");
else if(message == 11)
m_thrdMessage = _t("wbfsop26", L"Disc ejected!! Please insert disc again");
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_wbfsLblDialog, m_thrdMessage);
_mainLoopCommon();
}
int CMenu::_gameInstaller(void *obj)
@ -159,29 +160,28 @@ int CMenu::_gameInstaller(void *obj)
return ret;
}
int CMenu::_GCgameInstaller(void *obj)
int CMenu::_GCgameInstaller()
{
CMenu &m = *(CMenu *)obj;
GCDump m_gcdump;
bool skip = m.m_cfg.getBool(GC_DOMAIN, "skip_on_error", false);
bool comp = m.m_cfg.getBool(GC_DOMAIN, "compressed_dump", false);
bool wexf = m.m_cfg.getBool(GC_DOMAIN, "write_ex_files", true);
bool alig = m.m_cfg.getBool(GC_DOMAIN, "force_32k_align_files", false);
u32 nretry = m.m_cfg.getUInt(GC_DOMAIN, "num_retries", 5);
bool skip = m_cfg.getBool(GC_DOMAIN, "skip_on_error", false);
bool comp = m_cfg.getBool(GC_DOMAIN, "compressed_dump", false);
bool wexf = m_cfg.getBool(GC_DOMAIN, "write_ex_files", true);
bool alig = m_cfg.getBool(GC_DOMAIN, "force_32k_align_files", false);
u32 nretry = m_cfg.getUInt(GC_DOMAIN, "num_retries", 5);
u32 rsize = 1048576; //1MB
if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition],m.m_DMLgameDir.c_str(), _addDiscProgress, _Messenger, obj);
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition], m_DMLgameDir.c_str());
int ret;
m.m_progress = 0.f;
m_progress = 0.f;
if(!DeviceHandle.IsInserted(currentPartition))
{
m.m_thrdWorking = false;
m_thrdWorking = false;
return -1;
}
@ -193,40 +193,34 @@ int CMenu::_GCgameInstaller(void *obj)
ret = m_gcdump.CheckSpace(&needed, comp);
if(ret != 0)
{
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
m.m_thrdWorking = false;
_setThrdMsg(_t("wbfsop9", L"An error has occurred"), 1.f);
m_thrdWorking = false;
return ret;
}
if(m_gcdump.GetFreeSpace(partition, BL) <= needed)
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), needed, m_gcdump.GetFreeSpace(partition, BL)), 0.f);
LWP_MutexUnlock(m.m_mutex);
_setThrdMsg(wfmt(_fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), needed, m_gcdump.GetFreeSpace(partition, BL)), 0.f);
ret = -1;
}
else
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
_setThrdMsg(L"", 0);
ret = m_gcdump.DumpGame();
LWP_MutexLock(m.m_mutex);
if(ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
_setThrdMsg(_t("wbfsop8", L"Game installed"), 1.f);
else if( ret >= 0x30200)
m._setThrdMsg(wfmt(m._fmt("wbfsop12", L"DVDError(%d)"), ret), 1.f);
_setThrdMsg(wfmt(_fmt("wbfsop12", L"DVDError(%d)"), ret), 1.f);
else if( ret > 0)
m._setThrdMsg(wfmt(m._fmt("wbfsop13", L"Game installed, but disc contains errors (%d)"), ret), 1.f);
_setThrdMsg(wfmt(_fmt("wbfsop13", L"Game installed, but disc contains errors (%d)"), ret), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
_setThrdMsg(_t("wbfsop9", L"An error has occurred"), 1.f);
slotLight(true);
}
m.m_thrdWorking = false;
m_thrdWorking = false;
return ret;
}
@ -321,14 +315,14 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
case WO_ADD_GAME:
MusicPlayer.Stop();
TempLoadIOS();
m_btnMgr.hide(m_configLblPartitionName);
m_btnMgr.hide(m_configLblPartition);
m_btnMgr.hide(m_configBtnPartitionP);
m_btnMgr.hide(m_configBtnPartitionM);
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.hide(m_configLblPartitionName, true);
m_btnMgr.hide(m_configLblPartition, true);
m_btnMgr.hide(m_configBtnPartitionP, true);
m_btnMgr.hide(m_configBtnPartitionM, true);
m_btnMgr.show(m_wbfsPBar, true);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.hide(m_wbfsBtnGo, true);
m_btnMgr.show(m_wbfsLblMessage, true);
m_btnMgr.setText(m_wbfsLblMessage, L"");
if (Disc_Wait() < 0)
{
@ -378,7 +372,8 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
//LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
_GCgameInstaller();
}
else
{
@ -447,10 +442,10 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
_setThrdMsg(wfmt(_fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(GC_Path.c_str()), fsop_GetFreeSpaceKb("sd:/")), 0.f);
break;
}
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.show(m_wbfsPBar, true);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.hide(m_wbfsBtnGo, true);
m_btnMgr.show(m_wbfsLblMessage, true);
m_btnMgr.setText(m_wbfsLblMessage, L"");
strncpy(cfPos, CF_Hdr->id, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str()));
@ -542,3 +537,16 @@ void CMenu::_textWBFS(void)
{
m_btnMgr.setText(m_wbfsBtnGo, _t("wbfsop5", L"Go"));
}
void CMenu::GC_Refresh(int status, int total)
{
m_progress = (float)status / (float)total;
// Don't synchronize too often
if(m_progress - m_thrdProgress >= 0.01f)
{
m_thrdProgress = m_progress;
m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
m_btnMgr.setText(m_wbfsLblMessage, wfmt(L"%i%%", (int)(m_thrdProgress * 100.f)));
_mainLoopCommon();
}
}