mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 10:51:55 +01:00
-added id6 support for thp files
-updated wiiflow to the latest devkitppc and latest libogc
This commit is contained in:
parent
dbb9266eaf
commit
ca8bec90d1
@ -113,38 +113,37 @@ GXRModeObj TVPal528ProgUnknown =
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};
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};
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GXRModeObj TVMpal480Prog =
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GXRModeObj TVPal574IntDfScale =
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{
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{
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10, // viDisplayMode
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VI_TVMODE_PAL_INT, // viDisplayMode
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640, // fbWidth
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640, // fbWidth
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480, // efbHeight
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480, // efbHeight
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480, // xfbHeight
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574, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC - 480)/2, // viYOrigin
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(VI_MAX_HEIGHT_PAL - 574)/2, // viYOrigin
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640, // viWidth
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640, // viWidth
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480, // viHeight
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574, // viHeight
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VI_XFBMODE_SF, // xFBmode
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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// sample points arranged in increasing Y order
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{
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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{6,6},{6,6},{6,6} // pix 3
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},
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},
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// vertical filter[7], 1/64 units, 6 bits each
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// vertical filter[7], 1/64 units, 6 bits each
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{
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{
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0, // line n-1
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8, // line n-1
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0, // line n-1
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8, // line n-1
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21, // line n
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10, // line n
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22, // line n
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12, // line n
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21, // line n
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10, // line n
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0, // line n+1
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8, // line n+1
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0 // line n+1
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8 // line n+1
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}
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}
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};
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};
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static const GXRModeObj *g_vidmodes[] = {
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static const GXRModeObj *g_vidmodes[] = {
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@ -46,15 +46,15 @@ typedef struct
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} Vec3f;
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} Vec3f;
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#define ALIGN32(x) (((x) + 31) & ~31)
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#define ALIGN32(x) (((x) + 31) & ~31)
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#define LIMIT(x, min, max) \
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static inline u8 LIMIT(u8 x, u8 min, u8 max)
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({ \
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{
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typeof( x ) _x = x; \
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return ( ( ( x ) < ( min ) ) ? ( min ) : ( ( x ) > ( max ) ) ? ( max) : ( x ) );
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typeof( min ) _min = min; \
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}
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typeof( max ) _max = max; \
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( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
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})
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#define MultiplyAlpha(a1, a2) ((u16) (a1) * (u16) (a2) / 0xFF)
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static inline u8 MultiplyAlpha(u16 a1, u16 a2)
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{
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return a1 * a2 / 0xFF;
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}
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#define FLOAT_2_U8(x) ((u8)((x) > 255.0f ? 255.0f : ((x) < 0.0f ? 0.0f : (x) + 0.5f)))
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#define FLOAT_2_U8(x) ((u8)((x) > 255.0f ? 255.0f : ((x) < 0.0f ? 0.0f : (x) + 0.5f)))
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#define FLOAT_2_S16(x) ((s16)((x) > 32767.0f ? 32767.0f : ((x) < -32768.0f ? 32768.0f : (x) + 0.5f)))
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#define FLOAT_2_S16(x) ((s16)((x) > 32767.0f ? 32767.0f : ((x) < -32768.0f ? 32768.0f : (x) + 0.5f)))
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@ -43,7 +43,7 @@ void BannerWindow::Init(u8 *font1, u8 *font2)
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AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
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AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
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AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
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AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
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AnimationRunning = false;
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AnimationRunning = false;
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Brightness = 0.f;
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Brightness = 0;
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// this just looks better for banner/icon ratio
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// this just looks better for banner/icon ratio
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xDiff = 0.5f * (m_vid.wide() ? (m_vid.vid_50hz() ? 616 : 620.0f) : 608.0f);
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xDiff = 0.5f * (m_vid.wide() ? (m_vid.vid_50hz() ? 616 : 620.0f) : 608.0f);
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@ -161,7 +161,7 @@ void BannerWindow::Draw(void)
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// draw a black background image first
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// draw a black background image first
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if(AnimStep >= MaxAnimSteps)
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if(AnimStep >= MaxAnimSteps)
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DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, 255.f});
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DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, 0xFF});
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if(changing)
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if(changing)
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return;
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return;
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@ -216,14 +216,14 @@ void BannerWindow::Draw(void)
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m_vid.setup2DProjection();
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m_vid.setup2DProjection();
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// If wanted
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// If wanted
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if(Brightness > 1.f)
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if(Brightness == 200)
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DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, Brightness});
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DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, Brightness});
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}
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}
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void BannerWindow::ToogleGameSettings()
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void BannerWindow::ToogleGameSettings()
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{
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{
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ToogleZoom();
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ToogleZoom();
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Brightness = (Brightness > 1.f ? 0.f : 200.f);
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Brightness = (Brightness == 200 ? 0 : 200);
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}
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}
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void BannerWindow::ReSetup_GX(void)
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void BannerWindow::ReSetup_GX(void)
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@ -51,7 +51,7 @@ public:
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void LoadBannerBin(u8 *bnr, u32 bnr_size, u8 *font1, u8 *font2);
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void LoadBannerBin(u8 *bnr, u32 bnr_size, u8 *font1, u8 *font2);
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int GetSelectedGame() { return gameSelected; }
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int GetSelectedGame() { return gameSelected; }
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bool GetZoomSetting() { return AnimZoom; }
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bool GetZoomSetting() { return AnimZoom; }
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bool GetInGameSettings() { return (Brightness > 1.f ? true : false); }
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bool GetInGameSettings() { return (Brightness == 200 ? true : false); }
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void CreateGCBanner(u8 *bnr, u8 *font1, u8 *font2, const wchar_t *title);
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void CreateGCBanner(u8 *bnr, u8 *font1, u8 *font2, const wchar_t *title);
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void Draw(void);
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void Draw(void);
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bool ToogleZoom(void);
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bool ToogleZoom(void);
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@ -73,7 +73,7 @@ protected:
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bool reducedVol;
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bool reducedVol;
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int returnVal;
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int returnVal;
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int gameSelected;
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int gameSelected;
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float Brightness;
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u8 Brightness;
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int MaxAnimSteps;
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int MaxAnimSteps;
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int AnimStep;
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int AnimStep;
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@ -44,6 +44,7 @@ public:
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} ATTRIBUTE_PACKED;
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} ATTRIBUTE_PACKED;
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Material();
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Material();
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virtual ~Material() { };
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void Load(Material::Header *mat);
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void Load(Material::Header *mat);
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void Apply(const BannerResources& resources, u8 render_alpha, bool modulate) const;
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void Apply(const BannerResources& resources, u8 render_alpha, bool modulate) const;
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@ -105,13 +105,13 @@ ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode)
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this->fontData[charCode] = (ftgxCharData)
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this->fontData[charCode] = (ftgxCharData)
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{
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{
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this->ftSlot->advance.x >> 6,
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(u16)(this->ftSlot->advance.x >> 6),
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gIndex,
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(u16)(gIndex),
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textureWidth,
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textureWidth,
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textureHeight,
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textureHeight,
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this->ftSlot->bitmap_top,
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(u16)(this->ftSlot->bitmap_top),
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this->ftSlot->bitmap_top,
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(u16)(this->ftSlot->bitmap_top),
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textureHeight - this->ftSlot->bitmap_top,
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(u16)(textureHeight - this->ftSlot->bitmap_top),
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NULL
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NULL
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};
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};
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this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
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this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
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@ -144,7 +144,7 @@ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
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int glyphSize = (charData->textureWidth * charData->textureHeight) >> 1;
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int glyphSize = (charData->textureWidth * charData->textureHeight) >> 1;
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uint8_t *glyphData = (uint8_t *) MEM2_alloc(glyphSize);
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uint8_t *glyphData = (uint8_t *) MEM2_alloc(glyphSize);
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if(glyphData < 0)
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if(glyphData == NULL)
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return;
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return;
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memset(glyphData, 0x00, glyphSize);
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memset(glyphData, 0x00, glyphSize);
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@ -79,6 +79,39 @@ const float CVideo::_jitter8[8][2] = {
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{ 0.164216f, -0.054399f }
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{ 0.164216f, -0.054399f }
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};
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};
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GXRModeObj TVPal574IntDfScale =
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{
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VI_TVMODE_PAL_INT, // viDisplayMode
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640, // fbWidth
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480, // efbHeight
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574, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 574)/2, // viYOrigin
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640, // viWidth
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574, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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struct movieP normalMoviePos = { 410, 31, 610, 181 };
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struct movieP normalMoviePos = { 410, 31, 610, 181 };
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struct movieP zoomedMoviePos = { 0, 0, 640, 480 };
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struct movieP zoomedMoviePos = { 0, 0, 640, 480 };
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struct movieP currentMoviePos = normalMoviePos;
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struct movieP currentMoviePos = normalMoviePos;
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@ -303,7 +303,7 @@ void CMenu::init()
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m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
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m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
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/* Cache Reload Checks */
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/* Cache Reload Checks */
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u32 ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
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int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
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if(ini_rev != SVN_REV_NUM)
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if(ini_rev != SVN_REV_NUM)
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fsop_deleteFolder(m_listCacheDir.c_str());
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fsop_deleteFolder(m_listCacheDir.c_str());
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m_cfg.setInt("GENERAL", "ini_rev", SVN_REV_NUM);
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m_cfg.setInt("GENERAL", "ini_rev", SVN_REV_NUM);
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@ -1192,7 +1192,7 @@ private:
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static int _version[9];
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static int _version[9];
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static const SCFParamDesc _cfParams[];
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static const SCFParamDesc _cfParams[];
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static const int _nbCfgPages;
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static const int _nbCfgPages;
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static const u32 SVN_REV_NUM;
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static const int SVN_REV_NUM;
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//thread stack
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//thread stack
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static u8 downloadStack[8192];
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static u8 downloadStack[8192];
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static const u32 downloadStackSize;
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static const u32 downloadStackSize;
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@ -398,10 +398,18 @@ bool CMenu::_startVideo()
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}
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}
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const char *videoPath = getVideoPath(m_videoDir, videoId);
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const char *videoPath = getVideoPath(m_videoDir, videoId);
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const char *THP_Path = fmt("%s.thp", videoPath);
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const char *THP_Path = fmt("%s.thp", videoPath);
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if(!fsop_FileExist(THP_Path) && m_current_view == COVERFLOW_PLUGIN)
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if(!fsop_FileExist(THP_Path))
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{
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{
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videoPath = getVideoDefaultPath(m_videoDir);
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if(m_current_view == COVERFLOW_PLUGIN)
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THP_Path = fmt("%s.thp", videoPath);
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{
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videoPath = getVideoDefaultPath(m_videoDir);
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THP_Path = fmt("%s.thp", videoPath);
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}
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else if(!NoGameID(CoverFlow.getHdr()->type))
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{
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videoPath = getVideoPath(m_videoDir, CoverFlow.getId());
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THP_Path = fmt("%s.thp", videoPath);
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}
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}
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}
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if(fsop_FileExist(THP_Path))
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if(fsop_FileExist(THP_Path))
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{
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{
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@ -5,7 +5,7 @@
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#include "loader/wbfs.h"
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#include "loader/wbfs.h"
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int version_num = 0, num_versions = 0, i;
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int version_num = 0, num_versions = 0, i;
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const u32 CMenu::SVN_REV_NUM = atoi(SVN_REV);
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const int CMenu::SVN_REV_NUM = atoi(SVN_REV);
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int CMenu::_version[9] = {0, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM};
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int CMenu::_version[9] = {0, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM, SVN_REV_NUM};
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const int pixels_to_skip = 10;
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const int pixels_to_skip = 10;
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@ -50,7 +50,7 @@ public:
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SoundDecoder();
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SoundDecoder();
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SoundDecoder(const char * filepath);
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SoundDecoder(const char * filepath);
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SoundDecoder(const u8 * buffer, int size);
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SoundDecoder(const u8 * buffer, int size);
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~SoundDecoder();
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virtual ~SoundDecoder();
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virtual int Read(u8 * buffer, int buffer_size, int pos);
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virtual int Read(u8 * buffer, int buffer_size, int pos);
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virtual int Tell() { return CurPos; };
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virtual int Tell() { return CurPos; };
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virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
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virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
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@ -45,7 +45,7 @@ void add_game_to_card(const char *gameid)
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int i;
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int i;
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char *url = (char *)MEM2_alloc(MAX_URL_SIZE); // Too much memory, but only like 10 bytes
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char *url = (char *)MEM2_alloc(MAX_URL_SIZE); // Too much memory, but only like 10 bytes
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memset(url, 0, sizeof(url));
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memset(url, 0, MAX_URL_SIZE);
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for(i = 0; i < amount_of_providers && providers != NULL; i++)
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for(i = 0; i < amount_of_providers && providers != NULL; i++)
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{
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{
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